Sling-Gang Lieutenant

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sling-Gang Lieutenant

Creature — Goblin

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.

Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

legendofa on Grok’s Goblins (A.I. Generated)

1 month ago

You might want to let Grok know that Sling-Gang Lieutenant isn't legal in a mono-red deck. It's also a little behind the times on the banlist.

Noxid05 on Hidden goblin weapon

5 months ago

Sling-Gang Lieutenant & Goblin Bombardment are useful to kill a player or players when you have enough goblins especially if you are playing Krenko, Mob Boss

Crow_Umbra on Thought I Was Dead? [Primer]

6 months ago

I think I'm good on Haste anthems for now Profet93.

I do have token creators like Mogg War Marshal, Chittering Witch, Siege-Gang Lieutenant, and Sling-Gang Lieutenant on my radar. Minus Siege-Gang Lieutenant, they were tech I used in my OG Alesha deck when it was a bit more tokens/Aristocrats focused. Pretty sure I had Yawgmoth and Skullclamp in that version of the deck as well.

Those are all familiar options I've used before for OG Alesha. If I decide to retool the deck to be more token oriented, those will all be some of the first things in consideration for addition. For now I'm going to keep play testing my current iteration, and eventually put it together IRL to really get those reps in.

Metroid_Hybrid on Maxing out pre-Modern cEDH

11 months ago

I have a single, serious cEDH deck built around Yawgmoth, Thran Physicianfoil— but with a single, important caveat: EVERY card in the deck that is not explicitly part of the central combo has an “Old” border; that is, either legitimately has a pre-Modern (pre-8ED) printing, or at least received a “Timeshifted” printing after the fact..

But with the printing of Hancock, Ghoulish Mayor, and the recent “Timeshifted” reprinting of Toxic Deluge, I am compelled to asked the T/O community for the first time in over 3 years……

How can I max-out the competitive potential of this particular deck, while still maintaining the said “pre-Modern” prerequisite?


Yawgmoth - mk_I (Vintage Phyrexia)(v2.8)

Commander / EDH Metroid_Hybrid

SCORE: 42 | 14 COMMENTS | 6927 VIEWS | IN 11 FOLDERS


The only possibilities that I can think of…

wallisface on Gerblins!

1 year ago

If you’re looking to update this, you should probably adapt to the current meta list. Specifically, goblins want to be an aggressive deck but also packing the instant-win combo of Conspicuous Snoop + Boggart Harbinger (to put Kiki-Jiki, Mirror Breaker on-top to make infinite goblins, and then use the last copy trigger to target Harbinger and put Sling-Gang Lieutenant on-top and ping for lethal).

Crow_Umbra on Tutorless Commander?

2 years ago

I don't think tutors are inherently bad or OP, especially if your play group knows to anticipate them. Even then, I think that with the variety of tutors available, they aren't necessarily created equally and offer a fun decision making space in terms of selection for speed and tutoring specificity. My friends say that I am the "tech-y" player of our meta in terms of running tutors and meta specific removal/interaction.

I'm not running Demonic Tutor in every deck that can run it, and use my one copy in my Anhelo, the Painter deck, which can make it even more pushed. For other decks, I tend to use slower, more specific, and generally sub-optimal tutors. In my old Alesha deck, I utilized Goblin Matron to grab Murderous Redcap or Sling-Gang Lieutenant to help complete a combo loop. Eventually that got upgraded to Imperial Recruiter once the price dropped after reprints.

I do like "tutors" that also present modal uses in their utilization, so they aren't necessarily a tutor 100% of the time. Muddle the Mixture and Sterling Grove are both tutors that have other primary uses, and force me to evaluate which mode will be more beneficial in the moment.

All that being said, I think my meta adjusted to anticipate my occasional use of tutors, and either started packing more counterspells, or learned to save their removal/interaction for whatever got tutored up. Some of the tutors I previously mentioned have multiple built-in drawbacks, such as having to reveal what I tutored for, giving my friends the opportunity to anticipate whatever was coming next. Every time I've used a tutor, I usually get focused pretty hard by everyone else at the table, especially if I have to reveal what I found.

A tutor-less format would likely place much more emphasis on draw power and midrange strategies, and would likely make all of the strongest draw engines that much more necessary.

king-saproling on The Newspaper

2 years ago

You might like these: Rasaad yn Bashir, Ghoulcaller Gisa, Lena, Selfless Champion, Pawn of Ulamog, Sifter of Skulls, Sling-Gang Lieutenant, Teysa, Orzhov Scion, Skullclamp, Endrek Sahr, Master Breeder, Woe Strider, Abhorrent Overlord, Rakshasa Gravecaller, Priest of Forgotten Gods, Tormod, the Desecrator, Adeline, Resplendent Cathar, Haazda Marshal

Personally I would cut these: Corrupt, Asphyxiate, Go-Shintai of Hidden Cruelty, Go-Shintai of Shared Purpose, Honden of Cleansing Fire, Honden of Night's Reach, Sanctum of Stone Fangs, Bogbrew Witch, Bubbling Cauldron, Festering Newt, Bloodsworn Squire, Blood Host, Staff of the Death Magus, Dead Weight, Mind Rot, Proclamation of Rebirth.

There are some other cards I would add and cut. Let me know if you're interested. Good luck!

wallisface on Goblins

2 years ago

As a word of advise, Goblins as a tribe really need the ability to combo-off. Without some way to combo-off, they end up being too easy to disrupt and pull apart, and even outside of disruption, the deck is just slower than every other kind of aggro. Your quantity of 3-drops in particular is going to make it very hard for you to apply pressure quickly.

I’d suggest going in one of two directions:

  • traditional goblin builds utaluzing the Conspicuous Snoop combo (2-card combo with Boggart Harbinger to manipulate the topdeck letting you make infinite goblins with Kiki-Jiki, Mirror Breaker and then re-manipulate to win with Sling-Gang Lieutenant). The deck still maintains a lot of aggro aggression, but primarily just achieves free-wins by combo-ing off. Example decklist here.

  • the cheaper option, and one that is closer to your current build, is 8-wack. The important thing here is to have a super-low curve to get wide quickly, and then play a “wack” card to win on the spot. Example decklist here

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