Shanid, Sleepers' Scourge
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shanid, Sleepers' Scourge

Legendary Creature — Human Knight

Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

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Crow_Umbra on Musashi's Mosh Pit [Primer]

3 months ago

No prob Craeter, I read the first sentence of your comment a bit too quickly, but after peeping your deck, your comment makes more sense in that context. If you want to go in a more Legend focused route, Shanid, Sleepers' Scourge could be fun draw engine & Menace anthem in your deck. I've really enjoyed the Treasure support I currently run in this deck, it feels consistent enough without overshadowing some of the other aspects.

Rain of Riches was something I had on my radar for Prosper for a minute. When I first put Prosper together, I expected it to be a niche Rakdos commander, and not a large part of its design identity in the following years lol.

Anointed Procession is cool, I just haven't picked up a copy yet. At the time that I bough Mondrak, it was cheaper than Anointed Procession. Cathars' Crusade is good, but it's something that I didn't like after playing it in a different deck a few times. The irl game actions of tracking counters across a growing board was kind of tiresome for me. All that being said, it's still a great card especially in a counters focused deck, it's just not my cup of tea.

Looking forward to how your deck develops.

Crow_Umbra on Musashi's Mosh Pit [Primer]

3 months ago

Thank you for checking out the deck and offering some suggestions, Craeter, I appreciate it. I'm overdue on doing a year end wrap up of the various changes I've made this year. Definitely overdue for a primer update in general; I've been meaning to expand on a couple of sections and clean up organization in general. In regards to your suggestions:

  • I used to play Sword of the Animist in some of the earliest iterations of this deck, from like February 2022 to at most the following year. A core memory was an early game where I pulled all of the basics out of my deck with the Sword, & my play group saw how this would be a problem. Over time, I've moved away from playing equipment much beyond the Lightning Greaves variants and Skullclamp, especially outside of dedicated Equipment strats. They're useful, but I don't like the play pattern of equipment costs, especially when I run lots of cheap instant speed interaction, that I feel those costs can compete with. I think as I optimized my mana base, Land Tax effectively took the slot that Sword used to be in.

  • I'll keep that Kaya in mind. I played Kaya, Geist Hunter for a bit for her anthem effect and token doubling. Planeswalkers don't see a whole lot of play in my play groups because of how aggro and go-wide they primarily lean. Walkers tend to get attacked and removed very quickly.

  • Nahiri's Resolve is interesting as an anthem & means of re-setting creatures at end of turn. For a Haste anthem, 5 mana feels kind of slow, especially when there are other haste anthems in the 3-4 cmc range that also offer a power buff in addition to haste. I think this could be a stronger piece in a deck with a more dedicated suite of creatures or artifacts with ETB effects.

  • Etali, Primal Storm is another card I used to play in Isshin. There were turns where it popped off & got some really cool pulls off its doubled trigger. The majority of the time I played it, Etali tended to eat targeted removal and board wipes, or the attack triggers whiffed. It's a fun card, but very boom or bust. Big Red effects are fun, but after a while I craved more consistency.

  • Mangara, the Diplomat was in some of the earliest iterations of this deck (maybe like the first 4 months). I found that my playgroup would play around Mangara in a way that he didn't feel super impactful. Some of the earliest archetype shifts that I made for this deck were cutting the more defensive pillow-fort effects like Mangara and Emberwilde Captain, and leaning much more into being proactive with my own aggro. I've found that Authority of the Consuls and similar effects have been wonderful here because they hamper early aggro, or cheaply come down when the table is in board-wipe recovery mode and helps me get out ahead.

  • I played Gloin briefly in my old Prosper, Tome-Boundfoil deck. Gimli feels like it could be a budget alternative to Professional Face-Breaker, or put in work in a more Legendary focused deck, like you suggested. I toyed around with the idea of a Shanid, Sleepers' Scourge Mardu Legends deck about a year ago, and I think these two Dwarves and Galadriel's Mirror would be more at home there.

Thank you again for the suggestions.

Crow_Umbra on Fight For Survival

3 months ago

Hi there, have you had a chance to play this deck irl at all yet? In terms of upgrades, is there any specific area you want to focus on first? Lastly, do you have a general budget in mind for upgrades?

The tricky thing with Mardu Humans is that there are a lot of great options available to these colors; especially Legendary humans. Some more general spitballing ideas that should be fairly budget friendly:

  • Shanid, Sleepers' Scourge could maybe be a swap in over Captivating Crew. He has upside that helps your Legendary creatures, and can draw you some cards. Bonus points for being a creature that Alesha can recur.

  • Plumb the Forbidden is a solid draw option in Aristocrats and token-focused decks. It's one of my favorite responses to board wipes in the decks that I run it in.

  • Anim Pakal, Thousandth Moon can be a solid option over maybe Perimeter Sergeant. She can balloon & spit out gnomes if left alone too long.

  • Loran of the Third Path could be a potential swap out over Devout Chaplain. I think it depends on if you value an ETB removal source over one that is potentially repeatable, but needs more set up to pull off. Loran also opens up a more political draw option.

  • Depending on your preference, but Morbid Opportunist, Nelly Borca, Impulsive Accuserfoil, or Species Specialist could all be potential alternatives to Disciple of Bolas as draw options.

Hopefully these suggestions are helpful. Mardu Humans have so many great options available to different versions of the build archetype, that it can be hard to narrow down your options. Budget considerations can definitely help narrow down your options.

Crow_Umbra on A Plane of Knights & Dragons

9 months ago

No prob! I figured the Fallout knights might be a bit more "off theme" based off their appearances more than anything.

If you swap out some dragons, one of those slots could maybe go to Shanid, Sleepers' Scourge, and some of those other dragon slots could go to other Legendary Knights that are on-color, and would be supported by Shanid's Menace anthem and draw. Some of them are kinda specific, but others are a bit more generically good:

  • Inti, Seneschal of the Sun - An interesting draw piece that creates impulse draw whenever you discard

  • Adeline, Resplendent Cathar - She's a bit pricier, but with good reason. She can hang back while you attack with other creatures and she spits out tokens to quickly build up board presence.

  • Skyhunter Strike Force - Not a legend from the link above, but still a great card. Essentially a mini Adriana, Captain of the Guard.

  • Eowyn, Fearless Knight - Removal on a stick that gives your Legendary creatures protection from the colors of the creature she exiles.

  • Tori D'Avenant, Fury Rider - She gives some pseudo-Vigilance, trample, and +1/+1 antheming when she attacks.

  • Adriana, Captain of the Guard - Another keyword anthem that can get you up to +3/+3 on your team if you swing at everyone.

rwn1971 on Buttercup: Princess Bride

1 year ago

Personally i just do not like having my opponent drawing extra card. You still got 8 deathtouch creatures plus insects from Hornet Nest and you got Spark Double Majestic Myriarch Nashi, Moon's Legacy Odric, Lunarch Marshal Eater of Virtue Agent's Toolkit . And being a Monarch for that extra draw you do not need when you got Damia, Sage of Stone Staff of Compleation Garruk's Uprising Glissa Sunslayer Jhoira, Weatherlight Captain Kenrith, the Returned King Leinore, Autumn Sovereign Reki, the History of Kamigawa and Shanid, Sleepers' Scourge . But you also have Kaya, Geist Hunter in your maybe board if you really want deathtouch .

Crow_Umbra on Isshin

1 year ago

Nice take on Isshin, and welcome to TappedOut!

Although your primer says tokens, I'm noticing you only have about 4 token producers, plus Anointed Procession. I think that if you plan to go more token focused, you should have a higher volume of creature token production. I'm currently running an Isshin deck that is very token oriented with elements of ETB damage from things like Impact Tremors or group slug from Hellrider. It's a super fun build that I've enjoyed for the past year. Instead of writing out a super lengthy set of suggestions for that type of build I can link my deck if you're interested; it has a detailed primer discussing the build and card choices.

All that being said, your deck currently looks a bit more like a Legends Matter themed build. If you want to go more that route of Legends Matter, you could include some of the following:

  • Braids, Arisen Nightmare - A cool draw piece that pairs well with token and aristocrats strategies, & can work in conjunction with Cadric, Ratadrabik, and Hofri.

  • Cadric, Soul Kindler

  • Delina, Wild Mage - She can create non-Legendary token copies of Legendary creatures. If you roll 15-20, those tokens stick around, which can let you stack some gnarly effects from your legends that you wouldn't be able to otherwise.

  • Ratadrabik of Urborg - Kinda fits both a Legends Matter and the token subtheme you are trying to go for.

  • Shanid, Sleepers' Scourge - Could also be swapped as the commander for this deck if you want to do more Legends Matter. He could also be a decent draw engine in the 99 of your current build, since about 17 of your creatures are Legends, plus the 2 Background enchantments.

  • Hofri Ghostforge

  • Karazikar, the Eye Tyrant - Great draw and control piece for an Isshin deck, and also fits the politics subtheme you're going for. A solid inclusion for pretty much any Isshin variant.

Crow_Umbra on You're Not The Boss Of Me Now

1 year ago

Totally makes sense SacredAtsira. I can also see how Throne non-bos with some of your untappers. I was recently testing it for a token deck, & a Shanid, Sleepers' Scourge brew I've had on back burner.

Crow_Umbra on Mishra's Relentless Horde

1 year ago

I'm glad you liked the suggestions, Pheardemons. Lol yeah "Professional Face-Breaker is budget Tymna the Weaver if you squint hard enough" is my dumb joke. They have some similarities in how both reward you for spreading attacks out.

Brazen Cannonade is something I've had on my consideration lsit for my Isshin, Two Heavens as One deck, which is also very token aggro focused. I similarly had Kardur in considration at one point, but opted to leave him out of my list due to lack of blink or reanimation to reuse. Kardur does smack though with the right support. I have a Kardur deck in my meta that "plays for 2nd place", either finishes 2nd or winning because we have a hard time attacking them.

I wouldn't say that Hammer of Purphoros is a strictly better option for this deck. I'm not a fan of how Hammer is vulnerable to both artifact and enchantment removal. I personally don't want to pay 3 mana & trade a land for 1 3/3 creature at a time. For what it's worth, I did have Hammer of Purphoros in the 99 over Fervor for the Shanid, Sleepers' Scourge deck I was brewing, but mostly because it's Legendary.

War Cadence is a cool one. One of my friends suggested it to me a while ago and pointed out its political options to help someone else push attacks through on their turn.

I agree with you on Great Unclean One over Kazuul. I like that Great Unclean One has a beginning of End Step trigger, so you get the benefit immediately, whereas with Kazuul you may not get tokens. I've flip-flopped on Kazuul for my Isshin deck, but omitted it for not being proactive.

As for suggested cuts.... I find myself suggesting cuts less these days, as I think people know their own preferences and metas best. More generally speaking, I usually try to find cuts in:

  • Top heavy or mana intensive cards that don't give great payouts for the activation costs involved.
  • Cards that have you jumping through hoops for a pay-off. I pointed out Anger as one, but I can see why would want to keep it.
  • I usually compare cards at similar CMCs as a swap, or perhaps cards that are 1-2 cmc more expensive to help bring my curve down a bit.
  • Maybe you could cut a planeswalker or two, depending on if any under-perform for you.

I like your thoughtful response! You had me thinking first thing in the morning lol.

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