Seal of Primordium

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Primordium

Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Balaam__ on Balaam__

5 months ago

legendofa Back with another batch.

Definites:

Spawnbroker

Veteran Armorer

Sword of the Paruns

Anthem of Rakdos

Brace for Impact

Magewright's Stone

Evolution Charm

Seal of Primordium

Intervention Pact

Mystic Speculation

Veilstone Amulet


Possibles:

Blinding Powder…if the guy holding it is trying to blind himself XD

Exile into Darkness is reminiscent of Cage of Hands. Right perspective, hands coming from off screen, but they’re disembodied.

Clinging Darkness see above.

Hex seems like it isn’t FPP, but if you’ve ever toiled away painting/organizing miniatures, sometimes you’ll stoop down to check things and get this very perspective.

Spectral Searchlight odd angle, but possible.

Haunting Hymn this one’s tough. If you take the whispy tendril thingies to be limbs, then this potentially qualifies. If it’s supposed to be smoke or vapors, then no. I don’t know anything about the lore/backstory of this card to know what’s going on here.


Almost certainly not:

Shuko check the thumbs. It’s not FPP

Umezawa's Jitte see above

Fury Charm almost certainly not FPP, unlike the other charm.

DreadKhan on Muldrotha Mill

5 months ago

Any reason you're not running land ramp effects? This is the most resilient form of ramp in Commander, very few decks target lands. There are permanents you can recast, like Wayfarer's Bauble, Sakura-Tribe Elder, Dawntreader Elk, Diligent Farmhand, Wight of the Reliquary, maybe Path of Annihilation? There is always Wood Elves and it's ilk. I feel like you could shave a few lands for land ramp effects, it's a good way to test them out and see if you enjoy the acceleration vs drawing so many lands.

You should also look at cards that help 'grease the wheels' of the deck, things like Llanowar Visionary and Elvish Visionary offer a body while drawing a card, and fwiw later on if you have nothing better to do you can just draw a card via Muldrotha. On that note, you might like small permanents that draw, there is trusty old Urza's Baublefoil, as well as Mishra's Bauble, if you don't run many artifacts then you should use these as good recast targets. Technically the info can be useful, but you mostly want them for free card draw.

I don't know if they're strong enough for your meta, but I used to love the old Seal of Removal family cards when I wanted small Enchantments. The others that might apply are Seal of Primordium and Seal of Doom, Doom is a lot of mana, but repeatable Artifact/Enchantment hate can be pretty helpful.

If you want to mill yourself you might like Altar of Dementia. This Altar can also be a wincon with a big enough creature, like Lord of Extinction or Consuming Aberration, or if you have a big enough board of smaller stuff. It's especially useful if people are going to hit you with a Farewell, this can let your creatures go to the graveyard for recursion while also milling someone (maybe you, maybe an opponent).

K4nkato on Worship at Krark's Altar

7 months ago

… with three more minutes of thought I have realized why Seal of Primordium doesn’t work how I want it to lol

K4nkato on Worship at Krark's Altar

7 months ago

With Broodscale being a bad MU, I’ve decided to run 3-4 copies of Seal of Primordium to help flip it. These can compliment a one-of Ancient Grudge to fight back against GY hate.

Tsukimi on Can't Thwart the Wild Court [Primer]

1 year ago

Crow_Umbra Yea I always love comparing decks and giving feedback if you ever want any on any deck really! I was talking with someone who built gylwain and said token doublers are crazy strong with the roles gylwain makes because even if you sacrifice one role you are doubling up on all your enchantment etb and ltb effects.

So funny thing I did have Beast Within and Stroke of Midnight in just a few days ago but I wanted to playtest leaning really hard into the enchantment theme so I replaced them with Seal of Cleansing and Seal of Primordium to see how well they would synergize with our enchantment recursion. Most likely I will switch them back to Beast Within and Stroke of Midnight after I see how they play. Excellent suggestions!

jdogz32 on Enchantment

1 year ago

Your deck is way too heavy, and you have alot of 1s and 2s of cards.

For starters I'd take out

Doomwake Giant - he's a weak boardwipe at best but with as heavy as this deck is you won't have enough Enchantments to kill anything of real value

Pharika, God of Affliction It won't be a creature most games and it's 5 Mana for himself and 1 Enchantment token

Eidolon of Blossoms its just too much Mana. In modern games can be over as soon as turn 4 and you won't have time to get any value out of him. I'd add more copies of Sythis, Harvest's Hand it's much cheaper and much easier to get more value.

Underworld Coinsmith just doesn't have enough time to utilize him to give you enough value. This is what I'd take out for starters. Now I'd move these cards to your sideboard as they aren't needed/used every game. Destiny Spinner Seal of Primordium

Now I'd add more of these cards that are already in your deck Sythis, Harvest's Hand Herald of the Pantheon and Sanctum Weaver this should help make this more consistent. I hope this helps.

Fluggleshmuggits on Cube Eternal

2 years ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Load more
Have (1) metalmagic
Want (0)