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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Raking Claws
Instant
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)






xSpicyMeat on
Ballbreakers
2 years ago
Brickhouse, thanks for the comment dude, much appreciated! I was originally running Thud but found it didn't work at all against instant speed removal. Good call with the Raking Claws - worst case it helps you dig. Has it been successful?
I discovered Groundbreaker a while ago - knew I had to make a deck with it and Ball Lightning
! Lightning Skelemental
was icing on the cake when it released.
Brickhouse on
Ballbreakers
2 years ago
Wow! I like what you have going! I have a similar budget deck that is only Black and Red. Balls Lightning. It's probably one of the sharpest budget decks that I have made. I have some specific cards that developed like Thud in place of Fling. I ran Temur Battle Rage and I wound up changing it to Raking Claws because the balls already have trample and over Assault Strobe because you need instant speed with the Thunderkin Awakener.
Good stuff! I didn't even know there was a green ball lightning.
jessesl66 on
Balls Lightning
3 years ago
Very nice! I'd think Raking Claws would work better than Temur Battle Rage though
lagotripha on
DoubleStalk - $20 Budget Build
3 years ago
Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?
I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.
If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.
Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.
PhocusEnergy on
Double Trouble
3 years ago
Thanks for the suggestion, definitely a great option! I honestly overlooked this card for Raking Claws when I attempted to run more than the playset of battle rage as damage doublers. The balance of effects in the deck feels pretty good to me right now, but if I shift things to include more damage doublers in the future, I think this is an obvious include.
FauxFaux on Veyran deck combo synergies
3 years ago
Here are some I use, seperated by category:
Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws
Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm
Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis
Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating
Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate
Other than that, I run some value cards, like Birgi, God of Storytelling Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.
Sorin_Markov_1947 on
A little Rum & Sprite
4 years ago
I love this style of deck. I have a friend who made one that can aggro and kill as early as turn 4 with cards like Unleash Fury and Raking Claws . Both good adds here, by the way. He also used Riddleform as an additional beatdown, which works better than Fervent Champion. I'm not really sure what the artifacts are doing here. They're a little slow for this kind of deck.
More cantrips would be good. Cards like Crash Through are totally acceptable just for the spell cast and the card drawn. I would also love to see a deck like this use Orvar, the All-Form , although I'm sure there's a reason I haven't yet. Imagine every time you cast a pump spell, you made another sprite dragon and made all the ones you already have even more lethal! I'd also suggest another few lands ( Temple of Epiphany works) because even though your curve is low, you'll be using a lot of mana every turn to cast a lot of spells!
Here's the friend's video by the way if you want to see his list and how it worked. https://www.youtube.com/watch?v=pJnbfWxjv-c
DanMcSharp on
Berserker Dragons
4 years ago
Looks interesting, I wasn't sure how to go about building a berserker tribal deck but this seems just fine.
I'm not a big fan of Arni Brokenbrow though. A 3/3 haste for 3 isn't that great, otherwise it's a 4/3 for 4, maybe a 5/3 at best. It's okay-ish but it's really nothing special (especially if you compare it with something like Questing Beast ), on top of being legendary. Maybe I'm too quick to judge, but since you have so many boast abilities, I think you should run only 2 Arni Brokenbrow and add 2 Birgi, God of Storytelling Flip instead. Either side of her would surely be more impactful to your games.
I think Raking Claws can be nice but it's not like you need to have that combat trick available all the time. I would only run 2 instead of 3 and add a Rise of the Dread Marn instead. That card produces berserkers so it would fit right it, and it would be a nice answer to a board wipe, which is probably the biggest weakness of a deck like this.
Cheers!