Phage the Untouchable
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Phage the Untouchable

Legendary Creature — Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn't play it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

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Belfore on Yuriko

3 months ago

Personally I like the combo of Tetsuko Umezawa, Fugitive, Volrath's Shapeshifter and Phage the Untouchable for an insta-kill assassination even though it is a little janky.

theNeroTurtle on Zenos' One Shot

4 months ago

Another cool one shot is Phage the Untouchable. A bit high on the CMC. Still cool.

legendofa on Is Anyone Else Concerned with …

4 months ago

Card quality isn't just about raw output. It's the ratio of input to output.

If Jumbo Cactuar cost just , even if you cut its toughness way down, it would be broken. 7 mana is pretty reasonable for a modern (not necessarily Modern) creature with deathtouch, something like "If this creature deals combat damage to a player, that player loses the game," and no other abilities. Compare Vorpal Sword, Summon: Primal Odin, Phage the Untouchable, etc. Jumbo Cactuar has a huge output, but requires special preparation and lots of mana to make it work. High input, high output--good for style points, not for tournaments.

Overkill is somewhere between Murder and something like Flay Essence. It kills indestructible creatures, but that's the main perk it has over Murder. Moderate input, moderate output--functional, but there's better.

Zacama, Primal Calamity is notable in EDH, which is generally slower and allows for more setup than Modern. It's far from useless there, offering a big body with lots of combat abilities that can clear out obstacles as soon as it comes down. and are strong ramp colors, so you can get it out quickly. Even if it dies immediately, it's taking at least one problem with it. But to wallisface's point, it's nothing special in Modern. Commander: moderate input, high output--beware of Triplesaurus. Modern: high input, low output--not worth it.

For something I would call overpowered, Ocelot Pride works as an example. The game's filled with 1-cost 1/1s. The game's not filled with 1-cost 1/1s that reinforce themselves in all areas, providing the extra life and bodies to take over a match, either stalling until something else comes out or just incrementally building up until it can alpha strike by itself. Sure, it dies to any removal down to Scorching Spear. But if you don't do that immediately, it'll take over. And it's very easy to build around, since it doesn't need much more than incidental lifegain and one turn of survival to be a threat. And the first strike can be relevant, too. There's a reason the price tag is solidly in the double digits. Lifelink -> life gain -> cats -> army of cats, and that's eithout any outside support. Not bad for one mana. Low input, high output--kill on sight.

theNeroTurtle on Phage the Uncastable

5 months ago

I have Phage the Untouchable as one of my win conditions in my favorite build (shadow deck). She is so cool. I would recommend Hatred or Vorpal Sword, but you don’t really have any creatures. He costs a bit much to cast, but doubling your mana is nice with Nirkana Revenant. I’m surprised you aren’t playing Damnation. What about Sanctum of Eternity? It might help, might not.

Here are a few tutors that aren’t too costly. Seems like this deck should use some so that it is a little more consistent.

Demonic Consultation – a little risky, but it works.

Diabolic Intent

Diabolic Tutor

xram666 on 99 Ways to lose (Nihilist)

5 months ago

Hi. Till now I only know the 60 card format anbd legendofa pointed me to the deck and the rules. With normal nihilist I found the worst deck was a deck with only overcoted 1/1 with "crappy" effects. Cards like:

So we dicided the decks should have a theme a should be enyoable to play. So the focus is more to create a crappy but fun deck with cards you haven't seen at all or very seldom.

Maybe we will try the commander variant also.

@ Pikobyte The rules for 60 card nihilist I know state that the decks have to be two-colored. If you would adopt this to your EDH-nihilist rules Phage the Untouchable would be out.

Destroyerbirb on K'rrik Son of Yawgmoth 2.0

8 months ago

For cuts I would recommend:

Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.

Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.

Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.

Saw in Half - It's a fun card not really worth adding.

Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.

Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.

Shared Trauma - Not too sure on this card's inclusion and what it would do.

Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.

Grim Tutor - You've got a lot of tutors, you can cut this one.

Final Parting - Same as above.

Diabolic Tutor - You can guess what I've got to say about this one.

Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.

Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.

Orcish Bowmasters - What are you playing, CEDH?

Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.

Doomsday Excruciator - Eh, nah.

Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.

Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.

Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.

Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.

Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.

Emergence Zone - Playing stuff at instant speed doesn't really help your deck.

Rogue's Passage - Zero use in this deck.

/

I also have addition suggestions:

Torment of Hailfire - Not sure why this isn't here.

Swamp - Add one Swamp for every land cut.

AstroAA on [EDH] Phage Is Gonna Touch You

9 months ago

Profet93 thank you for your comment! Honestly I'm looking to try to make it a tad more efficient in regards to card advantage and recursion. I don't usually play mono-black so I don't know if I'm missing any super noteworthy cards. While my main gameplan is to win with Phage the Untouchable, I do have a recursion subtheme. Is there anything I'm missing in regards to recursion-based cards that could easily slot into the deck?

Slurpz on Crouching Kadena, Hidden Phage

1 year ago

Charger27

I did a small overhaul of the mana base if you're interested. My best attempt for for being able to ramp early and cast Kadena with green, cast heavy blue spells like Teferi, Time Raveler and Sea Gate Restoration  Flip, and also cast Phage the Untouchablefoil. I still might be stretching myself too thin here and if that's the case then the solution would be to the turn 2 green ramp for artifact ramp and see if I can cut down on green sources for blue/black. I think between fetches and color fixing ramp this will work though, we'll see.

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