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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Nemata, Primeval Warden
Legendary Creature — Treefolk
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling token.
, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
, Sacrifice two Saprolings: Draw a card.
DarkKiridon on
Slimefoot, the Stowaway
6 months ago
Syr Konrad, the Grim would do work.
Nemata, Primeval Warden is kinda cool
Brightcap Badger Maybe? It's a new-ish card. Might be too slow?
Nadier's Nightblade for more life drain.
hyalopterouslemur on Beta Brackets Update Today
7 months ago
DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.
My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)
And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribune
too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.
But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.
Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.
Eh, I can always just hate them out with Primal Order.
That's my rant about how too much five-color goodstuff is bad for the game.
Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.
doc_frank_18 on
1 year ago
Also, add Camellia, the Seedmiser maybe Creakwood Liege maybe Lathril, Blade of the Elves maybe Nemata, Primeval Warden maybe?
wallisface on Myrkul Tokens Exiled to Itself …
2 years ago
Nemata, Primeval Warden is replacing the ability for a creature to die with it being exiled instead. As such, no death triggers ever happen (because nothing actually dies, its getting exiled), so Myrkul, Lord of Bones ability never gets a chance to trigger.
CoryDean on Myrkul Tokens Exiled to Itself …
2 years ago
Hello. Just showed up to game night with my Myrkul, Lord of Bones deck and my buddy has a new Nemata, Primeval Warden. If a creature of mine dies, ehich effect takes precedence? Do i lose the creature to exile or can I make an enchantment token?
Dromar39 on
saporlings rise
2 years ago
Nemata, Primeval Warden would fit nicely in your deck I think.
bushido_man96 on
Spore Galore with Atraxa
2 years ago
Just put double brackets .... around the card names. That will link them, so long you spell the names right. I'm going to repost them here and give thoughts:
Epic Struggle - not bad, I guess, but if you have trouble flooding the board, not reliable.
Resourceful Defense - cute, but seem slow in a deck that you say already isn't fast. I like that you can move the counters off creatures that die; it would be good with sac outlets, if you are running any. Otherwise, it just becomes an insurance policy if your spores get nicked in battle or through spot removal. I probably wouldn't run it.
The Ozolith - this card always seems good, and might be better for this deck. It's cheap to cast (but expensive to buy), but again, probably not great in this deck unless you are running sac outlets, and sacrifice is a main theme of the deck.
Meren of Clan Nel Toth - Again, I don't think it's great here. Unless you are playing from the graveyard, she only offers spot recursion in a slot where more spores could be.
Lae'zel, Vlaakith's Champion - I do like this one. Low to the ground, and provides a useful bump for spore counters.
Deepglow Skate - not bad for a one-time doubling season. I think I used to run it, but traded it out to lower the mana curve. It's worth running, and seeing what kind of mileage you can get out of it. Thrummingbird is another consideration.
Adrix and Nev, Twincasters - I like this one, too. I'm going to consider it!
Vorinclex, Monstrous Raider - if you've got it, run it.
Inexorable Tide - this one looks worthwhile, too.
Nemata, Primeval Warden - I like it; on theme, draws cards.
Sporecrown Thallid - I could take it or leave it.
Yawgmoth, Thran Physician - seems too good not to run if you have a copy. Draws cards, proliferates, and can eventually remove problem creatures.
I'd love to see your decklist if you can post it. Maybe we can figure out that identity crisis and smooth things out. You should be able to get started before turn 13. It's not going to be a top level deck, but I do believe it can be fun and hang at a table.
planetchaser on
Nemata
2 years ago
from what we played recently i think you need more consistent saproling generation for example Sporemound for landfall tokens, Evolution Sage also for landfall tokens and proliferating all the spore counters on the other creatures because waiting for three turns is a bit of a stretch, and maybe even Jade Mage or Sprout Swarm if you have open mana before the start of your turn. You may also want to invest in sacrifice payoffs like Zulaport Cutthroat or Poison-Tip Archer, who both work like Slimefoot, the Stowaway but without the saproling generation if the idea is to feed Nemata, Primeval Warden
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