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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Morbid Opportunist
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
Tippycat on
Ta-ta-ta Tokens!
2 months ago
hyalopterouslemur, thanks! Some awesome suggestions in there - how could I have overlooked Morbid Opportunist (facepalm). I'll dig into updating this soon. I like No Mercy it often becomes a target, but then that's one less piece of removal I have to worry about for something else. Also good idea in case of attack taxes to have life gain/drain online. My group does have a lot of fliers. So may also need to think of ways to stop them in particular (No Mercy certainly would help).
hyalopterouslemur on
Ta-ta-ta Tokens!
2 months ago
I'll treat yours as a Bracket 2 with no tutors.
Okay, so replace Savra, Queen of the Golgari with Grave Pact or Dictate of Erebos. I'm assuming you want the card advantage, but this is better because 1) any of your creatures dying triggers it, and 2) it doesn't cost you life. At the same time, it won't gain you life either the way Savra will, but since lifegain is negligible...yeah.
Anguished Unmaking > Mortify Sure, you shock yourself, but you exile (which is permanent except for like, two cards that no one ever plays) any nonland permanent.
Morbid Opportunist is insane in Ghave. There is no reason you shouldn't be able to draw on each turn (not "each of your turns", each turn). The same goes for Welcoming Vampire.
Have you considered No Mercy? Ghave is kind of a KOS commander because of his potential for combos and Stax. No Mercy punishes players for attacking you.
Fertilid is just bad. I'd rather play Explosive Vegetation than Fertilid, and there are like, five strictly betters for Veggies.
Viscera Seer and Jar of Eyeballs are nice for consistency.
Blade of the Bloodchief gives you more +1/+1 counters.
Spike Weaver is another "just try and attack me" card. I like it more than Spike Feeder, which is only good in that it goes infinite with Archangel of Thune. Since you're trying to avoid infinite combos, I would avoid going that way.
Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat.
theNeroTurtle on
Ratatouille, the Movie - Let's Cook
2 months ago
Morbid Opportunist only happens once per turn. I feel like Dark Confidant would burn me too quickly. Thanks so much for the suggestions. If you come across more, please send away. DarkKiridon
DarkKiridon on
Ratatouille, the Movie - Let's Cook
2 months ago
Honestly think you should give Skullclamp a shot again. It’s always so good especially with a bunch of tokens laying around.
There’s also cards closely related to straight draw you could try too like Dark Confidant.
There’s also Morbid Opportunist. Yes it’s once per turn but it’s every turn. Not just yours.
aldont on
The Glory of the Horde (Zurgo Ultra-Budget)
3 months ago
Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.
A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.
Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.
I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?
As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...
Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.
Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.
Hope this helps lol
SaberTech on favorite pet card(s)
5 months ago
I like games where the power balance of the board shifts a lot between players from one turn to the next, keeping people guessing how it will ultimately turn out. I enjoy catching people off guard. I also tend to gravitate to sacrifice and graveyard recursion strategies so there are a few cards that tend to show up in my deck lists, at least until I start refining.
Whenever I build a deck with blue I like to see if Domineering Will fits in the list. I like how flexible it is and how it can really mess up an opponent's plans. You can be political and save an opponent if they agree to block how you want them too, often getting rid of a bunch of annoying creatures at once. You can give yourself surprise blockers. You can play it before combat to basically fog an opponent's three strongest creatures for a turn. If you have a way to give haste then you can snag three additional attackers. And if you have a free sacrifice outlet then it basically lets you kill three creatures at instant speed for just 4 mana.
Shriekmaw ends up in a lot of my black decks. The sacrifice trigger off of the evoke cost lets it nab extra value off of cards like Grave Pact and Morbid Opportunist. It's a creature that you can blink or recursion loop to kill multiple creatures over the course of a game. It's an evasive creature that might be able to help push through some last few points of damage. You can tutor for it off of Birthing Pod to kill something and then sac it the next turn to tutor up something else. You can also evoke it and then sacrifice it in response to its sacrifice trigger to Soldevi Adnate to give yourself a quick burst of mana ramp.
Necromancy is fun for its ability to grab a sudden blocker or utility creature out of any graveyard at instant speed to catch opponents off guard. The built-in sac effect when you cast it at instant speed can be relevant to get death triggers, like off of Protean Hulk. Since it's an enchantment form of reanimation you can also run it as backup for Animate Dead in Leonin Relic-Warder combos.
DemonDragonJ on Do Trigger Doublers Bypass "One …
1 year ago
Does a card that doubles triggered abilities bypass abilities that normally trigger only once per turn? For example, if a player controls both Morbid Opportunist and Teysa Karlov, and then a third creature dies, will the opportunist's ability trigger twice?
| Have (1) | Firebrids4sparx |
| Want (1) | C0LDE |








