Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Hooded Horror
Creature — Horror
Hooded Horror can't be blocked if defending player controls the most creatures or is tied for the most.
rtdfjyghc on
Technically still blockable
1 month ago
This is right up my alley. Here are a few more I found :D First, Highly Recommend switching to Hexmark Destroyer
Creature buffs
Agility Bobblehead Needs Haste, Awesome Presence Pay Mana! Works great with Hexmark!, Hungry Lynx No Rats, Plot Armor Must have flavor text, Spectra Ward reinforcing the need for a colorless creature, Tanglewalker/Vectis Gloves Artifact landwalk, And of course . . . Raging River Also works great with Hexmark!
Potential alternate creature with different restrictions
Ayesha Tanaka, Armorer, Neurok Spy, Bubbling Beebles, Bursting Beebles, Deluxe Dragster if you can find a way to pay all effects that turn, Garbage Elemental A, Ghost of Ramirez DePietro, Graxiplon, Hazy Homunculus, Hooded Horror, Hurloon Wrangler, Ogre Marauder, Phoebe, Head of S.N.E.A.K., Temple Thief,
Eladamri, Lord of Leaves gives shroud for extra protection
Of course, it is still blocked by Fog Patch XD
berryjon on
dont know what im doing
9 years ago
Alright, first thing is first. You have this deck tagged as "Modern", but there are a few cards that are not Modern legal in your deck - Curse of Shallow Graves, Fell Shepherd, Hooded Horror and Stronghold Assassin. Those are all from the Commander 2013 set, and therefore not allowed in the format you have chosen.
Now, to be more constructive, I would like you to ask yourself this: "I am playing . How would I like to win?" Do you want to reduce the opponent's life to 0, or perhaps Mill them out? Or do you have some combo in mind to win the game? The next step is to look at each of your cards and ask yourself "Does this card directly help my win condition?" If it's yes, then keep it in the deck. If it's "No", then remove it. Once you've trimmed out everything that isn't working for you, start adding more cards in that do directly help you out.
From there, we can start to refine the deck more, and help you with what you're doing.
dreamistt on
Oloro edh
10 years ago
(R: remove / A: add / ?: consider)
R: Azorius Herald
R: Diviner Spirit
R: Hooded Horror
R: Marrow Bats
(Extort triggers/lifegain cards)A: Blind Obedience
A: Underworld Coinsmith
A: Kingpin's Pet
A: Tithe Drinker
A: Tainted Sigil
A: Paradise Plume (I love this card <3)
A: Elixir of Immortality (anti-mill, some life gain)
? Souls of the Faultless
? Suture Priest
? Rhox Faithmender
? Voracious Hatchling
? Cliffhaven Vampire
? Noble Purpose (NOT lifelink, meaning it will trigger separately)
? Profane Memento
(tutor)
A: Sphinx Summoner
A: Treasure Mage
? Increasing Ambition
? Diabolic Tutor
? Enduring Ideal (risky, but if you manage to get Sanguine Bond+Exquisite Blood, your commander ends the game in your turn.)
? Lost Auramancers (slow enchantment tutor...)
? Plea for Guidance
(draw engine)
A: Alhammarret's Archive (incredible synergy with Oloro)
? Drogskol Reaver
? Well of Lost Dreams
? Phyrexian Arena
(other stuff)
? Reality Shift
? Psychosis Crawler
? Temporal Extortion
? Wash Out
? Norn's Annex
? Crowd Control
? Graveblade Marauder

