Banners Raised

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Banners Raised

Instant

Creatures you control get +1/+0 until end of turn.

legendofa on Technically still blockable

3 weeks ago

rtdfjyghc Some fun thoughts here. First off, I overlooked that Dormant Sliver prevents our dude from attacking, so Guard Duty for everyone! Second, creature type restriction vs. numbers restriction. Hmm. The creature type already has a very narrow window, so maybe needing 12 creatures on hand might in fact be the way to go. Will have to tinker with that one, since the defense relies on having Clone effects anyway, and the simple solution would be to just have even more Clones. For Ghost of Ramirez DePietro, the window would be power exactly equal to 3 with Wrecking Ball Arm and Hedgewitch's Mask, and toughness =< 2. That window can be hit with Kudo, King Among Bears + Banners Raised or something. So that would be -1 Lifecraft Engine, and switch Harmonious Archon for those two cards. So no net change in number of cards needed to defend, but small increase in complexity of defense. Using that same logic for Hexmark Destroyer as the attacker, it would be about the same complexity, or maybe a little less, but a huge jump in the number of cards needed to defend. Will have to meditate and tinker.

Keep the thoughts coming!

ThoAlmighty on For Honor

5 years ago

You have a lot of heroic creatures, but nothing to trigger them. Cards like Banners Raised that affect everything, don't actually target, so they don't benefit your heroic creatures in any extra way. You'd need a card like Gird for Battle or Coordinated Assault that specifically use the word "target" to get your heroic abilities to trigger.

channelfireball12345 on クリリン: Krillin, the Strongest Earthling

5 years ago

Charge is just a better version of Banners Raised in your maybeboard.

the1andonlyn on Heroic

8 years ago

Maybe put a full playset of 4 Banners Raised and add some more spells that target all your creatures and buff them, it would be better for the Heroic ability.

ticked-off-squirrel on Goblins are Hyperactive

9 years ago

this deck if pretty flawless. only thing I suggest is replacing Searing Blood with Banners Raised though I see why you have those in there. to deal with any blockers.

ruy343 on The Mighty 1Ones!!

9 years ago

I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.

Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.

You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance

Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?

Also, here's a few one-drops that caught my eye.

A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.

You might also try a crazy little Kuldotha Rebirth-BoNeSaW-Goblin Grenade if you want people to hate you...

Nixin72 on

10 years ago

Umm, Annihilating Fire, Ash Zealot (maybe, I dont know how much it cost at the time), Banners Raised, Brimstone Volley, Faithless Looting, Fervent Cathar, Flames of the Firebrand, Foundry Street Denizen, Furious Resistance, Guttersnipe, Krenko's Command, Legion Loyalist, Lightning Mauler, Madcap Skills, Pillar of Flame, Reckless Waif  Flip, Reverberate, Riot Piker, Searing Spear, Skullcrack, Thunderbolt, Vexing Devil, Increasing Vengeance, Young Pyromancer, Lightning Strike, Boros Reckoner, Burning-Tree Emissary, and probably a lot more that I'm missing. That's only some of the better cards I found under 3 cmc. I'm so jealous I wasn't playing back then, burn looks like it was so good...

Gathering4Magic on red green convoke

10 years ago

sorry about that, I had forgotten to unclick the "private" button from when I was working on it. Link should work for you now.

I played three matches with it yesterday on Xmage. The first against green stompy, I went 2-0 and was able to out-stomp stompy as he was trying to get out lots of cheap shroud guys, but I was able to go wide and take him down.

Second match was against U/B control, and I went 0-2. I got him down a lot in both games, but he had enough counter and kill spells to win game two, and an early shrivel (all creatures get -1/-1 at instant speed) shut me down game two.

The third match was against a 4-5 color Fling-Atog deck. I took a huge 14-hit swing in game one, but was still able to win, and in game two I just swarmed over him for the win!

I must say, the deck is a BLAST to play! it comes out of the gate swinging, and I love how resilient the deck is with sprout swarm able to keep pumping out tokens when I have nothing else in hand! main tweaks I made were to put in 4 lightning bolts, add the essence warden to the main, and put the druid's deliverance in the side. still have plenty of testing to go, but I am really considering building this in paper to play in my local meta!

I'm considering removing some of the high-end creatures and adding some massive pump spells like Violent Outburst, Path of Anger's Flame, Rites of Initiation, Battle Frenzy, Banners Raised, and Savage Offensive as quicker finishers since it can pump out a lot of tokens. We'll have to see after more testing!

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