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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
ThoAlmighty on For Honor
2 years ago
You have a lot of heroic creatures, but nothing to trigger them. Cards like Banners Raised that affect everything, don't actually target, so they don't benefit your heroic creatures in any extra way. You'd need a card like Gird for Battle or Coordinated Assault that specifically use the word "target" to get your heroic abilities to trigger.
channelfireball12345 on クリリン: Krillin, the Strongest Earthling
2 years ago
Charge is just a better version of Banners Raised in your maybeboard.
the1andonlyn on Heroic
5 years ago
Maybe put a full playset of 4 Banners Raised and add some more spells that target all your creatures and buff them, it would be better for the Heroic ability.
ticked-off-squirrel on Goblins are Hyperactive
6 years ago
this deck if pretty flawless. only thing I suggest is replacing Searing Blood with Banners Raised though I see why you have those in there. to deal with any blockers.
ruy343 on The Mighty 1Ones!!
7 years ago
I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.
Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.
You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance
Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?
Also, here's a few one-drops that caught my eye.
- Boros Recruit
- Flamekin Harbinger would help replace itself (or help you get more flamekins), making it easier for you to be consistent with drawing your creatures.
- Figure of Destiny
- Genju of the Spires (you don't care about having your mountains survive once you have three mana or so...)
- Goblin Bushwhacker
- Skin Invasion Flip (played on an opponent's creature perhaps?)
- Zurgo Bellstriker
A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.
You might also try a crazy little Kuldotha Rebirth-BoNeSaW-Goblin Grenade if you want people to hate you...
Nixin72 on
7 years ago
Umm, Annihilating Fire, Ash Zealot (maybe, I dont know how much it cost at the time), Banners Raised, Brimstone Volley, Faithless Looting, Fervent Cathar, Flames of the Firebrand, Foundry Street Denizen, Furious Resistance, Guttersnipe, Krenko's Command, Legion Loyalist, Lightning Mauler, Madcap Skills, Pillar of Flame, Reckless Waif Flip, Reverberate, Riot Piker, Searing Spear, Skullcrack, Thunderbolt, Vexing Devil, Increasing Vengeance, Young Pyromancer, Lightning Strike, Boros Reckoner, Burning-Tree Emissary, and probably a lot more that I'm missing. That's only some of the better cards I found under 3 cmc. I'm so jealous I wasn't playing back then, burn looks like it was so good...
Gathering4Magic on red green convoke
7 years ago
sorry about that, I had forgotten to unclick the "private" button from when I was working on it. Link should work for you now.
I played three matches with it yesterday on Xmage. The first against green stompy, I went 2-0 and was able to out-stomp stompy as he was trying to get out lots of cheap shroud guys, but I was able to go wide and take him down.
Second match was against U/B control, and I went 0-2. I got him down a lot in both games, but he had enough counter and kill spells to win game two, and an early shrivel (all creatures get -1/-1 at instant speed) shut me down game two.
The third match was against a 4-5 color Fling-Atog deck. I took a huge 14-hit swing in game one, but was still able to win, and in game two I just swarmed over him for the win!
I must say, the deck is a BLAST to play! it comes out of the gate swinging, and I love how resilient the deck is with sprout swarm able to keep pumping out tokens when I have nothing else in hand! main tweaks I made were to put in 4 lightning bolts, add the essence warden to the main, and put the druid's deliverance in the side. still have plenty of testing to go, but I am really considering building this in paper to play in my local meta!
I'm considering removing some of the high-end creatures and adding some massive pump spells like Violent Outburst, Path of Anger's Flame, Rites of Initiation, Battle Frenzy, Banners Raised, and Savage Offensive as quicker finishers since it can pump out a lot of tokens. We'll have to see after more testing!
Livelinkon on Budget Modern Red Deck Wins
7 years ago
Add some Legion Loyalists, Akroan Crusaders, a couple of Weapon Surge and/or Banners Raised, if you need scry Titan's Strength is good, artifacts can be dealt with by Flamespeaker's Will. I think for what you have, focusing on prowess and heroic will speed it up. I'm not completely sure what you were going for with the graveyard stuff so I would take out the Stormbreath Dragon, Ash Zealots, Firedrinker Satyrs, and the Phoenixes.
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