Green Sun's Zenith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Green Sun's Zenith

Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, shuffle this card into this owner's library.

Jbl9 on Ugh, Elves

1 month ago

I've taken into consideration several of those cards and did a bit of testing with Priest of Titania and a fetchable Disciple of Freyalise  Flip. They seem to be more reliant and the disciple can be used during the massive amount of mana being gained to sacrifice Atraxa, Grand Unifier thus giving more cards and almost guaranteeing more combo cards or a Green Sun's Zenith to fetch Craterhoof Behemoth or Shaman of the Pack if they have not been drawn. This is in the spirit of combo elves more than any midrange option. Elvish Warmaster is nice, but that ability of triggering only once is not as impressive as Eladamri, Korvecdal being used as a card draw for top deck creature spells. I can still do more testing with Leaf-Crowned Visionary, but Rite of Harmony does give an almost similar effect to Glimpse of Nature with the downside of it needing to EtB. Both Rite and Leaf-Crown would be hit by Spell Snare but I can see an argument for the Crown if more Cavern of Souls are added.

I removed Evendo, Waking Haven since I was hoping they could be quickly turned into Gaea's Cradle, but they are way too slow and having the restrictions of stationing at sorcery speed is a big hinder in case one needs to toss an elf in front of a creature.

The trickiest part of this has been messing with sideboards to combat weaknesses but for the most part the main is done minus a few cards I either missed when researching or an addition or removal of numbers of copies.

jethstriker on Pre Pioneer

4 months ago

legendofa nicely covers the specifics of this theoretical format. Although we may need to add the following cards to truly match the Modern ban list at the time these exact same list of card pool are legal:

Blazing Shoal

Cloudpost

Green Sun's Zenith

Ponder

Preordain

Rite of Flame

Punishing Fire

Wild Nacatl

legendofa on “A White Pebble”

4 months ago

To cut the cost, my first thought is to just add more Lotus Petals. Move it from Vintage to Legacy, and change the Moxen and Lotus to more Petals and maybe Birds of Paradise. The other big outlier is the Savannah, and my switch there would be Razorverge Thicket.

Further cost cutting would be the tutors. Eladamri's Call is probably okay, and Altar of Bone can step in for one of the more expensive options.

After that, it gets tough, and the core of the deck would start changing. Anyway, that's where I would look if you want to make this more accessible.

SufferFromEDHD on Ayumi, the Last Voltron

5 months ago

Was distracted by the Ferocious trigger. Rishkar's Expertise, Hunter's Prowess or Soul's Majesty... I'm thinking Rishkar.

Thrun is truly mythic. The only reason Miri makes an appearance here is because Forestwalk. Two excellent cards that have been power creeped out of the scene.

Sylvan Safekeeper and Xantid Swarm are my go-to Green Sun's Zenith targets. It doesn't fit here because I have no land/graveyard synergy to recycle and reuse.

Legolas's Quick Reflexes could this be anymore pushed? The split second alone is worth it. The untap is very green. Hexproof is what it's all about. Reach is a freebie. The tap fight effect reminds me of the niche Laccolith from Nemesis. I own 0 Other Universe products. I am clearly missing out on power but

SufferFromEDHD on Archelos, Landfall / Emergent Ultimatum

6 months ago

I too enjoy OG land tech. You have Yavimaya and Urborg for that though along with Dryad of the Ilysian Grove.

Glacierwood Siege an additional "Worlds" effect

Nykthos, Shrine to Nyx > Bloom Tender

If you go the Nykthos route Minamo, School at Water's Edge plus the easy Archelos activation.

I see Green Sun's Zenith and a juicy Vorinclex target. Would Dryad Arbor + Natural Order be useful here?

In my land based strategies I always try to squeeze in Unwind + Rewind for the value.

P.S. Squandered Resources is the greatest card in the entire card pool. Always enjoy seeing it in a deck.

KingL0nsur on The Man, the Myth, Legends

6 months ago

MoloSan the Dryad Arbor is more for a turn 1 Green Sun's Zenith for 0. Just another way to ramp out Reki, History of Kamigawa on turn 2. The fetch lands, while they are in there for deck thinning, also synergize with Lumra, Bellow of the Woods as a couple of early turn fetch lands into a turn 3-4 Lumra can propel me really far ahead for the mid-late game

psionictemplar on New Falls

7 months ago

Andramalech Just a couple quick thoughts going off your thoughts/concerns.

  1. Plans change. Even though you never plan on casting ardent plea you should be able to if the need arises. Think about it like this. A single copy in your hand keeps you from either drawing 3 cards or making 2 4/4 creatures. Do you really want to handicap yourself when all you would need to do is add 1 white producing land?

  2. Math speaking 3 ardent pleas are not enough pitch cards for your 3 solitudes. The same goes for the flare of denials. You really need more sources to make good use of them. After all you put them in your deck to serve a purpose, give them the best opportunity to fulfill that purpose.

  3. I understood the cascade chaining of spell completely, but just like taking stairs you want to know that next spot is a step! This is why you should focus your deck in a way that guarantees you hit the cards you want...even if it's more cascaders.

  4. I don't think you're grasping all that outburst and opus are offering from a play perspective. They give you the following...1. A W source to cast ardent plea or solitude with. 2. Ramp for a single turn that you can create at instant speed...this allows you more bluffing/interaction possibilities. 3. They will never be the wrong card when you cascade! 4. There was something else but I lost my train of thought...if it returns I'll repost.

  5. Arena of glory is not a mana fixing card, it's a haste giver. Temur devotee is a little bit better but its effect is mana neutral and only useable once per turn. I think it's a decent blocker for the cost though but not something I would want to hit off my cascades.

My overall suggestions to help:

Trade things like mox tantalite, ignoble hierarch, and temur devotee towards lands...16 is not enough especially when only 10 produce mana. This will smooth out your cascades some and help you cast things more reliably, not to mention give you space for a W source to cast ardent plea. I would even consider taking a look at bloodbraid marauder since hitting delirium will be hard for this deck to do.

  1. In the sideboard consider switching flare of denial for Force of Negation. You are an essentially an aggro deck which makes you weaker against combo decks. Force will still let you counter spells like Goblin Charbelcher or Green Sun's Zenith while being able to use more of your blue spells as fodder.

  2. Random card ideas to start the cascade chains Hazoret's Undying Fury...if you want to try this you must have more lands!

Sliverguy420 on Godsiren

7 months ago

since nothing costs more than 3, you could cut some or all of the mana ramp for removal. Chord of Calling could be swapped for Green Sun's Zenith so long as your white/red creatures are also green.

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