
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Gingerbrute
Artifact Creature — Food Golem
Haste (This can attack and as soon as this comes under your control.)
: This can't be blocked this turn except by creatures with haste.
, , Sacrifice this: You gain 3 life.


![Goro-Goro and Satoru feature for Neon Light Speed [Primer]](http://static.tappedout.net/mtg-cards-2/march-of-the-machine-commander/goro-goro-and-satoru/femme-fatale-goro-goro-and-satoru-moc-16769534280.png)


leovolt884_ on
Domain Zoo 2025 2nd try
1 month ago
Personally I like Lush Growth over Abundant Growth to enable your creatures and this deck is just naya anyways so it's a lot better than it is in 4 or 5 color domain. I would maybe consider some tapped duals that have basic land types so you can have a swamps or islands for domain without banking on drawing Nylea's Presence. 6 copies of Terramorphic Expanse/Evolving Wilds are pretty slow already so swapping them for tap lands doesn't seem like too much of a loss. Running the swamp type on a few lands + 4 Nylea's Presence in the deck would make running some copies of Snuff Out pretty consistent. Having premium removal that costs 0 mana seems great for a creature heavy aggro deck. I don't see too much of a point in Kor Skyfisher as you really have no good targets to bounce. It's a niche combo with rancor since bouncing the enchanted creature puts it in the graveyard, then back into your hand, but it seems like too much of a tempo loss to have to bounce your own beaters. I guess you can also bounce a land and replay it if you miss a land drop but if that's what you're going for I would suggest going down to 18 lands and cutting 1-2 Matca Rioters to run more aggressive 1 drop creatures. Spark Elemental, Jungle Lion, Jackal Familiar, Goblin Cohort, Clockwork Percussionist, Fanatical Firebrand, or Gingerbrute are all aggressive 1 drops that come to mind. Clockwork Percussionist in particular provides card advantage which is very good and can help you hit land drops if you choose to run a lower land count.
Deck looks cool and keep in mind these are just suggestions, have a nice day <3
Quicksilver on
Brightglass Gingerbitch
4 months ago
CNG_Stream I wasn't too sure about the ruling when Goldvein Hydra came up on Scryfall, and he has some good synergy. Thanks for that! The vigilance angle came about from the Gingerbrute requiring tap to sacrifice. The added advantage it has for the Brightglass Gearhulk is more utility. Kor Halberd is definitely going in, I'll test with 2 Tarrian's Soulcleaver before I consider scrapping it completely. Soulcleaver is rather bad for the smaller creatures because if they die, I get nothing. On the Gearhulk, it becomes a pain to get rid of. I forgot Basilisk Collar was in standard, I'll add to the maybeboard.
Regarding a more enchantment based strategy, I did consider that idea with Ordeal of Nylea for land filtering and Audacity and Ethereal Armor, and my creatures would probably be more lifegain centered with Authority of the Consuls in standard, like Ruin-Lurker Bat. I run a Commander spirit enchantment deck, and as much as I love running enchantments, I wanted to try something different.
TypicalTimmy on Card creation challenge
9 months ago
Erengor, Roots of the World
Legendary Creature - Treefolk Scout
Whenever a land enters the battlefield, you may pay . If you do, Planeswalk.
, : Roll planar die. If chaos ensues, you get an experience counter.
The first spell you cast each turn costs less to cast where X is the number of experience counters you have.
5/5
Lore for Erengor is that his roots magically expand with age and connect to roots of non-sentient trees across the multiverse. He is able to transfer his consciousness from himself into any other non-sentient trees he wants.
Effectively meaning he can planeswalk without being a Planeswalker.
Make a legendary food creature.
Remember food isn't a creature type, but Gingerbrute exists who's creature type is golem, and his artifact type also happens to be food.
Personally I think food could be its own creature type by now, though.
Blackerhawk on
Affinity and what to cut
1 year ago
Hey nuperokaso , thanks for the input. Black mana was in the deck for the alternative equip cost of Cranial Plating, but Mistvault Bridge coming into play tapped does slow me down. I do have 4 Memnites and 4 Welding Jars in my collection, and could replace the remaining 2 Myr Enforcers with those. Or maybe instead of the Gingerbrute? Would you go Fling over Shrapnel Blast? As it can do a lot more damage with the Cranial Plating attached to a creature and with the Arcbound Ravager after he eats the rest of the crew...
I greatly appreciate your response and any other input is more than welcome.
BOXES_O_MOXES on
Cauldron Familiar
1 year ago
Heya!
I was almost sure I'd see Gingerbrute in here. He's a pretty good food! I see you have some recursion, so you can also recur him making him even better. Also Candy Trail,Golden Egg,Lembas???
=]
K4nkato on
death by 1000 papercuts
1 year ago
Prowler is a good choice.
Witches doesn’t need to hit the table turn 2, it can hit the table whenever you’d like. She exists to turn on your cantripping removal spells & kill the occasional Spellstutter Sprite or Gingerbrute. She might not be what you want to do with the deck in the end, but I imagine she has a home in a mono black devotion deck or something.
plakjekaas on Wilds of Eldraine Pre-Release
1 year ago
Opened The Goose Mother as my promo, looked at all my green and blue to see if they're was something there. Got a nice deck with lots of green food cards, and blue flyers and control spells. A bit of ramp too. Notable synergy of Gingerbrute and Welcome to Sweettooth worked really well, especially if you put down an additional food token during the second chapter turn.
Splashing white for both Threadbind Clique and Twining Twins's adventures was easy, with Evolving Wilds, Return from the Wilds and As Foretold and a single plains, I was never struggling to find the colors.
I ended up going 5-1, only losing the game where I didn't draw my first Island until turn 7. It's was enough for 2nd place out of 24. It was a good day.
thesilentpyro on
Casual CoCo Food Aggro/Combo
1 year ago
Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).
Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.
So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.
I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.
I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.
There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.
Have (0) | |
Want (3) | Jumping_Jordan , Kripkenstein , concorde |