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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dream Halls
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.





Idoneity on Commander Story Circle
7 months ago
Yesternight I went to my LGS's free-play commander event. It had been a while and I was looking forward to it. In the second round with a lovely group, I played my Bladewing the Risen deck, an old and reliable favourite.
It was a slow start for us all; I did some discarding and then cast a Wheel of Fortune. Because I was against three green opponents, I was disappointed when the only dragon I drew was a Hellkite Tyrant. There were no artifacts as far as I could tell. But then I noticed something.
The wheel had drawn a foe into an Ygra, Eater of All. Everything was food and everything was dying, so it quickly became massive. But I had a beautiful Hellkite Tyrant, which was soon wearing Greaves, which had soon granted me control of all of their food creatures.
On a previous night with the same deck, an opponent had resolved a Possibility Storm, so I began casting Rummaging Goblins with the hope of hitting Utvara Hellkites.
Magic has innumerable interactions that each recontextualize the game-state, sometimes to the degree of utterly unforeseen terrain.
Do you have any stories of your deck doing something you had never designed it to do? Maybe it operated off a card you included for another purpose entirely, or maybe your opponent cast a Dream Halls and you popped off to new heights. Tell your tales!
Rhadamanthus on Does Dream Halls allow me …
2 years ago
To be more clear: Empty/non-existent mana costs can't be paid, but Dream Halls's ability circumvents the mana cost on the spell entirely. This is a similar principle to how the Suspend ability on cards like Profane Tutor etc. is able to work in the first place.
iNaturalize on Does Dream Halls allow me …
2 years ago
Dream Halls allows casting spells by discarding cards to pay if they match a color. could i cast a spell like Profane Tutor or Wheel of Fate with it by discarding a card that shares a color?
king-saproling on
STAX on STAX
3 years ago
Yep Omniscience_is_life is right. Delaying Approach so you wouldn't have to wait to redraw and recast it would be a neat way to get a quick second cast, but Approach actually states that you have to cast it from hand in order to win with it. If Approach didn't include the "If .. was cast from your hand" part, qwikster would be right.
butimadog runs Remand which would allow for a fast second cast of Approach. Would take a ton of mana to pull that off without a catalyst like Dream Halls or Omniscience though.
1empyrean on
The Dungeon Master | Sefris Reanimator
3 years ago
It was actually the only triggers once part that was at issue.
I just checked and it turns out the question was answered on this site a while back for the card Dramatic Finale , and the ruling was that it doesn't work. I guess it's good you had decided not to run the card. Anyways, I feel like I just added confusion here, so I wanted to get that trigger issue figured out.
Fair reason for Dream Halls . I've got no other ideas at the moment, and your deck looks pretty solid.
Abzkaban on
The Dungeon Master | Sefris Reanimator
3 years ago
Yes because "dying" is a creature hitting the graveyard from the battlefield. Hitting the graveyard triggers Sefris, so it works.
I thought about flicker, but there's really no cheap and consistent way to do it well. The effective ones cost more mana than I'd want to spend on the ability, and the cheap ones are cantrips. I feel it's easiest just to clone and then trigger on opponents' turns as well.
The only thing I don't like about Dream Halls is that it doesn't properly go infinite. It has good synergy, for sure, but it won't enable infinite dungeons with Acererak.
1empyrean on
The Dungeon Master | Sefris Reanimator
3 years ago
Really? I wasn't sure based on the rulings for Teysa. I might need to dig deeper.
Yeah, I've been planning a clones heavy Sefris, maybe with some flickers thrown in for my list.
One thing I wasn't planning was the Acererak loop. Maybe Dream Halls as a back up or alternate for Omniscience , Especially if you discard a creature card.
Pastlebox on
Varina's Zombie Knights! - 2022-06-08
3 years ago
"Replaced Merciless Eviction with Nevinyrral, Urborg Tyrant Reason: The instant speed removal potential of Nevinyrral, Urborg Tyrant and the several sacrifice outlets in the deck, plus being free with Rooftop Storm , makes this a better include. While the deck can recover from having it's perminants exiled, it isn't something I'm overly keen on rebuilding through.
Replaced Animate Dead with Necromancy Reason: Necromancy lets me return and sacrifice Nevinyrral, Urborg Tyrant during my oppponents' turns, which is awesome. It also gives Nev more flexibility at creating tapped 2/2 zombies following any of their own board wipes.
Replaced Liliana's Standard Bearer with Rhystic Study Reason: Liliana's Standard Bearer is just too situational. I've kept it in my sideboard to help depower the deck depending on the playgroup. I really like it and it does work well with Haakon.
Replaced Gilded Lotus with Ancient Tomb Reason: Having the fast land is better than a 5CMC artifact.
Replaced Mystical Tutor with Leyline of Anticipation Reason: There are too few instant and sorceries for me to be able to justify this. I've found that having the ability to generate infinite mana with Gravecrawler and Phyrexian Altar is much better. Or instant speed wraths with Damnation .
Replaced Scheming Symmetry with Intuition Reason: I wanted to reduce the number of tutor effects in the deck, though I've had a spare Intuition for some time and really wanted to find a home for it. It seems to work really well, especially with Sevinne's Reclamation
Replaced Silence with Trickbind Reason: Silence was there to help me secure the win if I need to go through the Dream Halls but the majority of the time, if I've managed to get down Notion Thief first and wheel, then it does the same effect. Trickbind does also give me protection against planeswalker abilities and most graveyard exile effects.
Replaced Dramatic Reversal with Mind Over Matter Reason: I had looked to play online, with one discord channel advising that I would need to remove the Dramatic Reversal + Isochron Scepter combo, as it would be too strong. They also told me to remove Mana Crypt , though this is partly a deck designed to use some of my more expensive cards and make Varina as optimized as possible while still keeping the zombie theme. Adding in Mind Over Matter was a lucky find. In order for the infinite loop, I need to discard my deck to my graveyard. I enjoy the 4 blue mana cost, as it's harder to reach that devotion. Thankfully, with the treasure tokens from Smothering Tithe and Replenish to cheat it back into play.
Replaced Isochron Scepter with Emergency Powers Reason: Removing the Scepter makes sense as it's not required for the infinite loop anymore. But I've found that adding a 3rd Timetwister effect means a higher chance of drawing into one following a previous instance, like Echo of Eons + Time Spiral . These work really nicely with Narset's Reversal and God-Eternal Kefnet , as both bypass the exile clause on a lot of these cards - in addition to Teferi's Protection . Being instant speed also gives me a layer of protection against graveyard exile effects."
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