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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Axis of Mortality
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.





DreadKhan on Fun cards make fun decks
2 days ago
When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.
Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.
I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.
Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.
Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).
You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.
ermd on
Queen Marchesa Monarch EDH (needs help)
2 months ago
Hey, really like ur flavor choices like Bite of the Black Rose, Public Execution or Palace Siege. Cards I don't see very often in Queen Marchesa.
For what kind of help are u looking? Did you notice any specific issues?
I'm wondering if u are happy with ur landdrops. I play at least 36 Lands in all of my decks so i'm doing in my personal Queen Marchesa deck. What's the point with Ankle Shanker, Rite of the Raging Storm or Axis of Mortality? Those high mana value cards easy come to mind when i think about cuts.
DreadKhan on
The Masochism Tango
9 months ago
Sorry I brought Storage Lands up if you've got such bad memories of them!
My 2 cents is that you probably can keep some of the better low to the ground ramp to help get to the more splashy options online, having only high MV ramp with a relatively low land count might not work ideally, having some faster rocks will lead to some games where you have an early Sol Ring into a Thran Dynamo!
I totally understand not wanting infect, it's just hard to not mention something with that level of synergy, I often struggle with 'deck flavor vs powerful cards' problem, nice to see you've got a great handle on it! I guess Inquisitor's Flail has a bit more of a flavor win, since the flail theoretically bops the creature for double as well, but with Protection it won't come up.
If you want to encourage people to attack there is always Angel's Trumpet, this also punishes people for not playing the game you want them to. Nemesis Mask would be avoiding using your Commander for damage and might have some flavor win to it (not only can all of your other attackers get in, Teysa gets to deal her damage to any blocker you want, Banding aside, so you can potentially kill off some utility creatures with each swing), it lets you make use of Vigilance without dealing Commander damage!
If you like paying life Kothophed, Soul Hoarder will let you pay a ton of life/live fast, the better the decks people play the more cards you'll end up drawing. I'm really trying to avoid the 'commander damage' thing, but what about Hatred? You pay life and remove a player who needs to be gone ASAP, then switch life? I could see that being too 'Voltron' for your tastes, but maybe it's on flavor enough to get a pass?
I've heard of people building this type of deck around Selenia, Dark Angel before, maybe she'd work in the 99 to pay life with something like Axis of Mortality's trigger on the stack? She's also an evasive and can protect herself, so she's not 1 dimensional, but a 3/3 isn't very big in Commander!
Hope this stuff isn't too voltron-y for you!
FauxFaux on Card creation challenge
10 months ago
Curat, Beguiling Host
Legendary Creature - Cat Demon
Whenever ~ enters the battlefield, choose target opponent.
Whenever the chosen player loses or gains life, instead you lose or gain that amount of life instead. Whenever you lose or gain life, the chosen player loses or gains that amount of life instead.
Sacrifice ~: Until the end of the turn, double the amount of life gained or lost this turn. If this would put a player's life total to less than 1, their life total becomes one instead.
"Life and Death; locked in step, all beings obey the waltz between."
3/4
An interesting take on effects like Wedding Ring, where two players share a life total, so to speak, and either one wins, or one loses. You could do an aristocrats strategy, or simply a life-gain stratagy. Pump an opponent's life total to a staggering height, and then through effects such as Axis of Mortality, you either use them to your advantage, or they use you. Either way, looks interesting at the least!
Continue!
hheraa on
lonely goth girl
11 months ago
Also Axis of Mortality has a weird interaction with Aegis of the Gods that should be considered.
DreadKhan on
lonely goth girl
11 months ago
I'm not sure if Teysa would even want a friend, but Michiko Konda, Truth Seeker is a bit of a kindred, maybe they could hang for tea?
If you want people to attack a lot there is Angel's Trumpet, very handy that your Spirits have flying! Exquisite Blood is a combo piece, but it's also a strong card on it's own, it synergizes with your Commander very powerfully I'd say, if people come at you their creature's die, and if they go at each other then you gain life. Breena, the Demagogue can be used to make your stuff better. Shadrix Silverquill has a really good interaction with your Commander, if you give someone an Inkling and they come at you it dies and you get a 1/1, and if you give your board +1 counters twice than your 1/1s clobber inklings. I would run Transmogrifying Wand over Murder, it's 4 mana for the first creature but only 1 more for the next 2. You could also try something like Reckless Spite. I am a big fan of True Conviction, very good with a big token army.
It's a pretty janky card but I often enjoy using Axis of Mortality in White decks that are trying to stay on budget, you can punish or reward people as you see fit, it's a very strong political effect, and if people are losing creatures to your ability to lower your life total (while giving you evasive attackers) then you're probably gaining ground.
It's up to you obviously if you don't want to run more lands, but have you thought about including some MDFCs? I use Hagra Mauling Flip and am happy to see it now and then, ETB tapped lands aren't great, but if the spell effect is also a playable effect their value is incredible. I'm sure you could find a use for Malakir Rebirth Flip too, though that is less budget.
In the time that I've played Commander I've come to the conclusion that one of the hallmarks of a good deck is card draw, especially low to the ground effects. Stuff like Sign in Blood and Night's Whisper are very good in practice, there are also things like Village Rites, Corrupted Conviction, Plumb the Forbidden, and Reckoner's Bargain, these are all handy with your tokens, but also if you can't protect your Commander and they're getting blown up anyways, this can also prevent effects like Oubliette from working (which can be VERY helpful if your deck depends on your Commander, you might want a couple in the deck in case). If you think your tokens might stay 1/1s, or that you can get them to die with consistency then Skullclamp draws a lot of cards. Stinging Study draws a whopping 7 cards in this deck, for only 5 mana, I'd say that'd be handy late game.
jarncards on
WALL STALL
1 year ago
If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell
Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.
Cosmic Intervention and similar spells are probably good ideas too.
Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb
Solemnity instakills
Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.
Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.
Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.
Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.
Elixir of Immortality? might help against mill. not great though.
The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.
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