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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Applied Biomancy
Instant
Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner’s hand.







legendofa on
Simic Pauper
3 weeks ago
The Battlebond set was made specifically for team games like 2HG, so pulling from there, Combo Attack offers removal, and Huddle Up and Saltwater Stalwart offer card draw.
Applied Biomancy can mess with the opponents' tempo and combat, Shielding Plax protects a key creature on your team, and graft effects like Vigean Hydropon, Helium Squirter, and Vigean Graftmage let you spread around some +1/+1 counters, if that's a direction you want to go.
Ansachu on
Simic Control
4 years ago
Very cool deck. I also see a problem. What if the opponent gets something good on the field? Counters won't help you then. For instance opponent plays Serra Ascendant on turn 1 and Martyr of Sands on turn 2. Then he will use martyrs ability, gets lots of life and attacks you with a 6/6 flying lifelink Serra Ascendant. You can't do anything with counters. A lot of aggro decks will bring good creatures on turn 1 and 2. How do you survive then?
I tried to make a similar deck, but I added Ice-Fang Coatl (with snow lands), Bounding Krasis, Simic Charm and Applied Biomancy to help against threats he has on the field already.
Oh and I also have to say.. the word is spellt pretty, not preety. It's pretty!!
Doritoboy100 on Deck help Oko+Simic guild+simic mutology …
5 years ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,
Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,
Artifacts: 2 Simic Signet,
Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx
Thanks!
SwathSticker on Official missing/incorrect card/token thread
5 years ago
Applied Biomancy lists as a green/black card in the decklist mana symbol costs.
TogbusPrime on
Simic Hungry Hungry Hydras
5 years ago
Given the curve, you could probably drop a land or two. Maybe one for another Stony Strength. Either way, I'd add Temple of Mystery to help fixing and bounce like Callous Dismissal for anything or more focused ones like Applied Biomancy or Unexplained Disappearance .
On another note, I'd drop the Mono-Green tag for Simic. I'd probably drop the Temur tag too. Given the gameplan Stompy would work.
rSt on List of Bugs and Feature …
5 years ago
It looks like the color pie for card costs thinks that the card Applied Biomancy contributes to the green and black card costs of the deck rather than the green and blue card costs of the deck.
FormOverFunction on Card Costs / Land Mana
5 years ago
Does anyone else have Applied Biomancy registering as a black card in their Card Costs graph? Seemed weird...
Joker207755 on
Ultra Budget Glue Deck (standard)
6 years ago
I have a Dino deck and I just made some changes but I’m running 26 and a lot of copies of the cards I need out fast and it’s just fed and green but 24 sounds right. You can look at this list of others Applied Biomancy Growth Spiral Shimmer of Possibility The last one is like opt but more scry
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