loneDQ, 11 years ago

Perfect hand 3 round win.
Craing, 11 years ago
Turn 1: Plains , Favored Hoplite
Turn 2: Mountain , Madcap Skills on Favored Hoplite going to a 5/3. Swing for 5.
Turn 3: Mountain , Play Ethereal Armor and Boros Charm , going to a 9/7 swinging double to win the match.

Boros upgrade to Born of the Gods
Craing, 11 years ago
I completely revamped this deck officially adding green for one creature I pulled during the pre-release event, Xenagos, God of Revels. I also added a few more cards from Born of the Gods.
Armed / Dangerous was in the deck from the beginning. I decided to add in shock lands Stomping Ground and Temple Garden in place of some basic lands because I could then use the Armed / Dangerous side of card at virtually no sacrifice if for any reason I may need to. Now with Xenagos, God of Revels added in the lands really can become useful if some how the match gets to that point I can cast him.
I only went with two Stomping Ground so I could have 5 mountains in case I need to cast Chained to the Rocks, also I do not need that many forest cards with such a low chance of drawing the God, and probably never casting Armed / Dangerous.
This Deck is built around Favored Hoplite. With his heroic power he can get huge fast. By turn 3 with good draws you can win with a double strike swing. February 2, 2014 3:52 a.m.

Milling and landbase overhaul
FlameBurger, 11 years ago
Swapped out 4x Tome Scour for 4x Hedron Crab. Hedron Crab offered better mill throughput for a 1-drop. Swapped out 4x Mind Grind for 4x Mind Funeral. Mind Funeral offered better bang for your buck search-for-land-mill than Mind Grind. Swapped out 4x Grisly Spectacle for 4x Avatar of Woe. Avatar of Woe is always able to come out for 2B in this deck, and essentially gives you a free Murder every turn in addition to being a powerful combatant by itself. Swapped out 5x Island and 3x Swamp for 4x Dimir Aqueduct and 4x Watery Grave. Solid mana fixing. Swapped out 4x Dimir Guildgate for 4x Jwar Isle Refuge. Pure Upgrade, and Jwar Isle Refuge nicely helps counter the life cost of Watery Grave. With the creature and spell changes in this update, I am now at exactly 50/50 blue and black mana costs and thus now have 50/50 basic island and swamp lands.
New Standard Constructed Strategy (Need Help)
Zyrxii, 11 years ago
So, with BotG out, I have determined that my Rakdos Rush deck will be unable to punch through the walls, board wipes, and other control shenanigans that it will be facing after my opponent sideboards. That sucks... Well, ONWARDS!
As I stated above, I only feel like this deck loses to midrange and control decks AFTER sideboarding. That means, I can still use Rakdos Rush to secure game 1 before they realize what they're up against. Then, when they side in their early game walls and board wipes, I can side in my entire sideboard to transform my Agro deck into a Midrange Control deck.
As of right now, I plan to side out:
4x Rakdos Cackler, 4x Rakdos Shred-Freak, 3x Madcap Skills, 1x Legion Loyalist, and 1x Spike Jester
... and side in: everything except 2x Dark Betrayal (Unless I'm against a black deck).
This greatly weakens my early game momentum, while retaining all of the removals I had from the Rush deck, as well as gaining further control with Desecration Demon eating their creatures, Rakdos's Return + Sire Of Insanity discarding their cards, Whip of Erebos keeping me alive, Underworld Connections for draw power, Slaughter Games exiling present and future concerns, and Mizzium Mortars giving me the potential to board wipe my opponent. I will also add in 2x Temple of Malice in order to keep up with my increased mana curve and to give me scry.
Furthermore, on the off-chance that you lose Game 2, your opponent will be confused as to whether you'll be playing the Agro Rush deck or the Midrange Control deck in the tiebreaker game. You can pretend to sideboard while just switching A --> B, then B --> A again, bluffing towards the Rush deck while actually just playing the Midrange Control again.
Here is a link to what the deck will look like after I sideboard:
Rakdos Transformed!
Standard
SCORE: 3 | 267 VIEWS

![Flamespeaker Adept feature for Flamespeaker Adept [Top 4 FNM]](http://static.tappedout.net/mtg-cards/_user-added/shadowland-flamespeaker.jpg)
Moving from Mill/Beatdown to focused Beatdown
FlameBurger, 11 years ago
Swapped out my Szadek, Lord of Secrets, Mirko Vosk, Mind Drinker, and Jace, Memory Adept for 2x Swamp and 1x Island (bringing me up to 24 mana from 21). While they were cool and sounded awesome in theory, Szadek, Mirko Vosk, and Jace just came out too late for their mill to really help power up my other creatures. I feel that they were designed for more pure mill decks, to help finish milling out your opponent fully. I also felt myself being mana-starved way too often. After making this swap, I saw my deck begin to run much more smoothly!
Trimming the fat
FlameBurger, 11 years ago
Swapped out 4x Nephalia Drownyard for 2x Island and 2x Swamp because they rarely saw use. I also found myself starved for colored mana in early game when I needed it most. Swapped out 4x Increasing Confusion to bring my counts of Psychic Strike Grisly Spectacle Mind Grind up to 4 (from 3) and add an extra Island (bringing me up to 21 lands.) Increasing Confusion simply didn't mill enough for its cost to justify a place in the deck. Swapped out 4x Traumatize for 4x Loxodon Warhammer. Traumatize simply cost too much and ended up a dead card in my hand most of the time. My creatures were crazy big but got chump blocked too often to really do anything. Loxodon Warhammer fixed this beautifully and added crazy life gain to boot.
immortals of the forge
UJustGotDibbled, 11 years ago
This is my new baby took first at FNM, any advice the keep her rolling?
NakkyDoo, 11 years ago
-1 Essence Scatter -2 Advent of the Wurm +3 Detention Sphere
711KalonianHydra711, 11 years ago
My deck is supremely faster with Temple of Plenty in the deck. Just being able to Scry is an advantage. Brimaz, King of Oreskos is just plainly retarded cause it can add more dudes for free and makes the voice token get even bigger. So over all Selesnya aggro just got more difficult to deal with.(All the cards in the deck are legal to play except for Brimaz, King of Oreskos and Temple of Plenty until the Release of Born of the Gods 2/8/14)
UW Devotion
thescruffy2013, 11 years ago

Combos up the you-know-what
nalbrigh, 11 years ago
Won a small local tournament with this setup. Was playing a Kaalia deck, and was down to 12 life left. I had Doubling Season and Riku of Two Reflections on the board, with a good amount of mana. I also had Time Warp copied with Progenitor Mimic as a copy of Sylvan Primordial, so I was able to make two copies each turn (one primordial token from progenitor, and one from riku's ability)
Dave, 11 years ago
Based on everyone's comments/suggestions, I've started working on The Infinity Trinity - It's got two more infinite combos than this deck. Check out my profile for Infinite Possibility - that one has the most potential in my opinion!
http://tappedout.net/mtg-decks/infinite-possibility-04-02-14-1/ - deck won't link properly for some reason.

HUGE UPDATE
Nutsii, 11 years ago
Major change on my whole deck/ Comments are reset to so that there will be no confusion with the old deck advice.
meulaven, 11 years ago

BNG update (part 1)
bclare, 11 years ago
-1 Mulch +1 Satyr Wayfinder Almost the exact same effect, but as a creature instead of a harder-to-tutor-or-recur sorcery. THis is likely the best 2-drop Pod target in the deck now (generally speaking, different situations call for different things) Might also cut something for Champion of Stray Souls, but that's a mythic that I don't actually have yet.
Rofelos, 11 years ago

igorleantz, 11 years ago
all suggestions are accepted ;)
2nd place FNM
JakeLopez, 11 years ago
Took second place 1-28-14 :)
budget
the.thenick, 11 years ago
Adding 4 temple of plenty as soon as they come out to replace temple garden to make this a decent token budget build.