Burning-Tree Emissary

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add .

leovolt884_ on Raze, Rebuild, Reclaim

1 day ago

I may be stupid, but how are you casting snuff out?

In terms of suggestions you could probably go 20 or 21 lands in a deck where lands matter so much. I don't think Rubblebelt Maverick is actually helping that much to run 4 of it. I think what would be funnier is jam 4 Raze and run 2 or 3 Skyshroud Ranger or something of the same effect. Maybe make a small engine with Groundskeeper to return lands and then put them directly into play from your hand.

Another direction you can take it is just have one REALLY GOOD land and sacrifice the rest. Enchant a land with Wild Growth and Utopia Sprawl and just focus on keeping one or two enchanted lands around and keeping your opponent down to one or two mana while you have 3, 4, or even 5. Stone Rain is also an iconic card. This deck seems to really want to play black. Bone Shards can help you bin an early land to play a turn 2 wurm. Village Rites is excellent card draw and can keep your hand full of lands for afforementioned Skyshroud Ranger type effects. Black loves to sacrifice for cheap and while Improvised Club is a great use for Akki Blizzard-Herder more sacrifice outlets would be more consistent.

I don't really like Werebear in this deck because I think it will just take too long for it to become a 4/4 and it isn't an effective beater if you have to end up using it for mana to cast anything. Maybe consider Bayou Groff or Burning-Tree Emissary. This deck looks kinda funny and it makes me want to make my own version

BotaNickill on Rakdos Speed Aggro

2 months ago

I Love a good Red Aggro Deck! Ash Zealot is one of my personal favorite creatures. If you run her along with Madcap Skills, a fun card to add is Thunderous Might. It can really lead to some explosive turns. It helps to have some other red devotion along with this of course. Which is why I run another of my old favorite hotties, the Burning-Tree Emissary. Razorkin Needlehead seems like it might be worth considering. Monstrous Rage is also really really good. Probably better suited for Monastery Swiftspear and Slickshot Show-Off, but you already have a handful of other buff spells in there, so yeah. Anywho, Good Luck!

Icbrgr on Modern Horizons 3

9 months ago

I just had Amped Raptor pointed out to me... when I saw the spoiler I just saw the symbol and my eyes glazed over amd dismissed it... but holy cow this thing seems good... almost like Burning-Tree Emissary in a way.

Icbrgr on Break out

10 months ago

Omg Burning-Tree Emissary into this seems awesome... literally the only reason I haven't been running that card has been because I have been so used to running Jegantha, the Wellspring.

Balaam__ on Mono Red Burnt Goblins

1 year ago

Well ramp is really a separate topic. wallisface already mentioned the pseudo-ramp Goblin Anarchomancer and I see you have Manamorphose already. There’s also Burning-Tree Emissary but I’m not sure it’s a good fit. My initial comment was more about just shoring up the mana base you currently had.

TristanTaylorsVoice on 8 Whack 2024

1 year ago

I think Pact of the Titan is seriously slept on in this deck, Battle Cry Goblin doesn't turn it on but the other 8 whack effects do. Back when this deck ran Burning-Tree Emissary Pact could enable some crazy turn 2 kills, or my favorite would be to bolt your opponent in response to your own pact triggers.

I would also recommend cutting Manamorphose, Orcish Bowmasters is pretty punishing as is so there's no need to enable extra triggers

legendofa on Summon Mechanic - Help?

1 year ago

Is this primarily going to be a triggered ability ("Whenever this creature attacks, summon 2"), an activated ability (", : Summon 2"), or something else?

It does basically give all your creatures dash, or act as a more repeatable Sneak Attack. At minimum, I would make it so the summoned creature couldn't attack, making you rely on abilities, and keep X fairly low, generally 3 or less. Even then, it still feels powerful--some creatures just weren't designed to enter the battlefield potentially every turn. Off the top of my head, Burning-Tree Emissary becomes free mana, Stoneforge Mystic becomes "search for an equipment and play it for ", and there's probably better ways to break it I'm not thinking of. And then there's the idea of using more than one Summon ability per turn.

I assume you would build your Commander deck to the power level you want, and this ability is interesting. I'm just concerned some unforeseen interaction could pop up that would break it. It needs some sort of restriction or limiter.

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