OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

Commander / EDH Suns_Champion

SCORE: 675 | 218 COMMENTS | 65287 VIEWS | IN 272 FOLDERS


Important Update! Ain't nobody got time fo' dat! —Feb. 20, 2018

Major update everyone!

1) This deck is now the #1 most upvoted Neheb deck on Tapped/Out! Thank you all!

2) 150 Upvotes! 10,000 Views! 50 Folders! Very pleasing to the OCD.

3) After featuring the deck over the weekend, we got a #3 top deck spot! Disappointed it's not a #1, but the top decks were glitchy all weekend so maybe that had something to do with it!

4) The Primer is complete! I have some polishing and updating to do, but it's for the most part how i want it to look. Took a long time but I'm happy with it!

5) Five Changes!

Out: Mountain! In: Buried Ruin! This change comes from the realization that, wow, I have a ton of artifacts! At a slight cost to my mana base and red mana sources, I can have some artifact recursion, improving the sustainability of the deck!

Out: Throne of the High City! In: Arch of Orazca! I'm hoping The Arch is a better version of the Monarch token. It's repeatable, and doesn't encourage opponents to attack me, and will never give my opponents card draw too. I'm hoping this will both improve the draw power and inconspicuousness of the deck.

Out: Endless Sands! In: Unstable Obelisk! I realized that 38 lands seemed like a lot. Endless sands wasn't working for me. Too clunky and never had it available at the right time. I'm hoping replacing a land with a rock will improve the mana base for me. the Obelisk is great as a late game removal spell, and get hit any problem. Removal over Protection.

Out: Young Pyromancer! In: Hammer of Nazahn! As many pointed out, Y.P. wasn't really shining in this deck as I didn't have that critical mass of instants and sorceries. Most of the tokens ended up dying to my own spells anyway. The Hammer will give Neheb some protection, as well as provide some utility for my other equipment. Cutting token protection for Neheb protection + utility. My deck is slowly become a voltron build haha!

Out: Firestorm! In: Acidic Soil! Straight damage for damage swap. Firestorm was too clunky and makes me jump through too many hoops, and is card disadvantage. I'm hoping Acidic Soil will work for me as Price of progress never could.

And that's all! Thanks to all who comment and upvote!

Suns_Champion says... #1

SaifurCommander yay I can finally see your comment! Thanks for the comment and upvote! I've added Darksteel Plate just days before you commented, Berserkers' Onslaught doesn't really do enough for me to sacrifice a 5-drop slot, and Hammer of Purphoros was replaced by Obsidian Battle-Axe. Thanks for looking friend!

January 24, 2018 8:26 p.m.

That deck name. +1

January 25, 2018 9:11 p.m.

TheNocholas says... #3

Hellkite Tyrant could increase the value of your art sub theme.

February 10, 2018 10:24 a.m.

Kaleidescope says... #4

Have you considered Hammer of Nazahn? It's another way to give Neheb indestructible to survive your board wiping and synergizes well with all your other equipment.

February 10, 2018 5:42 p.m.

Suns_Champion says... #5

TheNocholas thanks for the suggestion! The Tyrant would distract from my main gameplan, which is popping off with Neheb. For six mana I want something that deal a lot of damage or draws me cards. The alt win condition also lacks the subtlety this deck needs to win, and would paint a large target on my back. Thanks anyway! Please Upvote if you like the deck!

Kaleidescope I hadn't, but I am now! Definitely a lot of perks, mana cost aside. Biggest issue is what to remove for it? Thanks for the suggestion! Please Upvote if you like the deck!

February 10, 2018 6:04 p.m.

Azdranax says... #6

Very solid deck you have here - convinced my buddy to build a deck with this commander, so I'll have to send him in this direction for inspiration. Looks like Fiery Confluence, Boseiju, Who Shelters All and Cavern of Souls would be helpful as well. Red Elemental Blast and Pyroblast would make for great haters in the sideboard as well.

February 10, 2018 6:32 p.m.

Suns_Champion says... #7

Azdranax thanks! By all means send you buddy over! If he has a decklist I'd be willing to look at that too!

Fiery Confluence is a good one. Could find it's way in but for now I think I have enough damage spells. Boseiju, Who Shelters All is good but the 2 life per use, ETB tapped, and the fact that it won't give me normal colorless mana for free really bothers me. Cavern of Souls is not worth the $45 for this deck. Red Elemental Blast and Pyroblast would be good for a sideboard... my meta isn't huge on blue though so for now I'm safe.

Thanks again! Please upvote if you like the deck!

February 10, 2018 7:30 p.m.

Elementall says... #9

Hi

February 12, 2018 12:50 p.m.

Suns_Champion says... #10

Fredthederp Hello! Like the deck?

February 12, 2018 5:26 p.m.

Kaleidescope says... #11

If it were me I'd try replacing Young Pyromancer or Explorer's Scope with Hammer of Nazahn. Young Pyromancer just doesn't seem to be that synergistic with your game plan as you don't actually play that many instants/sorceries (17 total), you don't have anything to do with the tokens and you're probably just going to end up killing the tokens yourself. Explorer's Scope just seems bad honestly. Just think, would you rather have that equipped to Neheb, or Basilisk Collar, Masterwork of Ingenuity, Prying Blade, Slagwurm Armor, etc.?

February 13, 2018 3:31 p.m.

Suns_Champion says... #12

Kaleidescope good thoughts.

I really do like Hammer of Nazahn.

Young P. might be out soon. Seems like a solid cut. Would raise my curve slightly though and I'm lacking in good 1 and 2 drops. I'll keep considering it.

Explorer's Scope is important. It occasionally ramps and filters the top of my deck, which for mono red is huge. It's a small investment for a high ceiling payoff. In the early game I'd rather have it than any of those equipment, yes.

February 13, 2018 6:22 p.m.

Philoctetes says... #13

Hey there! Thanks for the interest in my own Neheb build, Neheb, Summoner of Comets!

I am definitely stealing some of the tech in your list. Notably, Generator Servant is phenomenal, cant believe I missed it as I absolutely adore the card. Also, while Im not as high in equipment in general (feels somewhat win-more a fair bit of the time), I do need to at least get my hands on a Sword of Fire and Ice. What is already the best sword seems so crucial to this deck after reviewing your list.

How has Past in Flames been performing for you? It feels like something that should be in my deck as pseudo card draw, but Ive struggled with the cut to fit it in. My typical feeling on card draw is that it should work when we are behind - when neheb gets hated out, or when we cant get in damage to build our mana up.

How has a lack of mana doublers I.e. Caged Sun been working for you? I have them included as my plan B for when Neheb gets hated out and it has been honestly pretty crucial to the success Ive had. I would say we arent often the target but a well timed Swords to Plowshares can really wreck our day and having an alternate plan seems super important.

February 15, 2018 9:58 a.m.

Suns_Champion says... #14

Thanks for taking a look Philoctetes!

Yes Generator Servant is awesome. Neheb turn 3 w/ haste too! Insane! Sword of Fire and Ice is really important to my gameplan too, protects Neheb from my own spells, deals damage and occasionally draws me cards which can't be understated for mono-Red. I've found that just a little bit of card advantage goes much further in mono-Red than in say, a Green/Blue deck.

Past in Flames is tricky because it's only a lategame card, and I need stuff in my graveyard. On occasion it's a dead draw, but half the time I'd say, with a fat grave yard(I play against mill a lot), and a ton of mana, it's a game winner. Allowing me to dump my entire 'yard back into action. That's why I keep it in. I don't consider it draw, but more of recursion.

I find mana doublers kinda redundant in Neheb, and even when Neheb's not out they don't even come close to his capabilities, so I don't include them. Only Neheb can Comet Storm where X=350 >:D

So instead of having a back up for Neheb, I prefer to protect him more. The Greaves, Boots, Darksteel Plate, and the Swords of X and Y go a long way in helping keep Neheb on the board. Price of Glory is always nice too, as it limits the "well-timed" removal to their turns, giving you your turn to recast, attack, etc.

Thanks again for the comment!

February 15, 2018 11 a.m.

Chiberia says... #15

Saw your post about Arch of Orazca, if you can go for Mikokoro, Center of the Sea or Geier Reach Sanitarium, they're just better

February 17, 2018 2:25 p.m.

Suns_Champion says... #16

Chiberia while I dislike the thought of giving cards to my opponents, I do realize that drawing cards is a bigger advantage for me in mono-red than it is is for other colors. I'll think about them. I like the Arch because it only gives it to me and Neheb can pay for the 5 easily.

Thanks for the comment!

February 17, 2018 7:35 p.m.

magicsheep says... #17

Hello Suns_Champion! I admire all of your decks and just wanted to say that I love this deck! Keep making great decks, because all of them are worth an upvote!

February 17, 2018 8:23 p.m.

Shifting Shadows to get out your bombs easier? And then maybe some Anger to give your things haste for the extra mana.

February 17, 2018 9:01 p.m.

S1ayerMonkey says... #19

Nice deck! I've always struggled playing against mono red. Never seen it in commander though.

I think you should consider adding Prowler's Helm. It will pretty well guarantee damage by whatever it is attached to. A basic control method that can put you way ahead is Ember Swallower. Since you're getting free land every turn you don't need to worry about losing 3 permanent lands, but your opponent will be at an immediate disadvantage.

Also, I would consider putting Price of Progress in the main deck instead of the sideboard.

Now for the requested sideboard help.

Probably your sideboard should either give more options in line with the main theme of the deck or give options to combat the main weaknesses that come up during play.

Some options for following the main theme: Lava Axe, Artillerize, and Earthquake.

Now I'm not entirely sure what your main weaknesses are, but with some gameplay you should be able to figure it out and sideboard cards that would be effective combatants against it.

February 18, 2018 11:05 a.m.