Lightning Greaves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

clayperce on Gut Shot

3 weeks ago

Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.

The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:

Cheers and a big +1 to you!

DreadKhan on Nadu elves

1 month ago

When I play tested this deck I found that it wanted even more creatures, more card advantage, and maybe some of the ways that let you target a creature for free infinitely. It might help if you could fit in some creatures that draw on ETB, like Elvish Visionary, these help keep cards in hand and make it easier to have both a creature, Nadu, and an effect to target them repeatedly. For the infinite target options I remember people using Shuko and Lightning Greaves in some lists, there are also White options to target creatures repeatedly for free.

NV_1980 on Anti Venom Horrifying Healer

3 months ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

NV_1980 on White Waifu Shield Bash

3 months ago

Hi theLegendred. I've played Avacyn for some time. Opponents I faced would keep counterspells and/or removal in reserve specifically for Avacyn's appearance (yup, she's considered that much of a threat). I found the following cards to deal with this:

  • Aegis of the Gods/Metropolis Reformer: hexproof for yourself, which prevents opponents from targeting you with abilities/spells, amongst which are spells that force you to sacrifice your own creatures (which is one of the ways in which your opponents can still get rid of Avacyn, eventhough she's indestructible).
  • Chimil, the Inner Sun: bit of an expensive piece of kit, but it's been pulling its weight regardless. Avacyn doesn't need to worry about counterspells no more and the value brought forth by the discovery ability is absolutely awesome in a battlecruiser deck.
  • Defense Grid: makes countering spells a lot more expensive.
  • Eight-and-a-Half-Tails/Giver of Runes/Mother of Runes: helps in case you don't have stuff like Lightning Greaves/Swiftfoot Boots on the field yet to equip to your most valuable creatures.
  • Silence: cast this before casting Avacyn. Of course, this spell can still be countered, but that means one less counterspell held in reserve.

Wouldn't say it's necessary to include all of these, but including some will make a difference for sure. Good luck with the deck.

Hazbula69 on Tifa Face Meets Fist!

3 months ago

indieinside I strongly considered putting in the Lightning Greaves for the Swiftfoot Boots but I decided not to because with the Lightning Greaves it has shroud and with the deck having a lot of 1+/1+ counter synergy I would not be able to target her with the counters from those abilities. I have consistently been able to get around 8-10 lands by turn 5 in casual pods. That one mana is a big deciding factor in the beginning game, but I have not been even able to get the boots in my opening hand just yet. My time will come lol.

I do greatly appreciate the insight though! I will have to switch it out and see how it plays!

indieinside on Tifa Face Meets Fist!

3 months ago

I would change out Swiftfoot Boots for Lightning Greaves because of the equip cost.

NV_1980 on Ultra mill

4 months ago

Man this brings back memories! My Dimir mill deck used to be commanded by this guy, until I decided to switch to Phenax, God of Deception. I'd recommend adding Helm of the Ghastlord, to make Mirko harder to block. There are some other auras you can consider as well, like Aqueous Form, Cloak of Mists and Diplomatic Immunity. By the by, I would expect Lightning Greaves or Swiftfoot Boots in here too, just so that he's harder to stop through targeted spells. Any reason for not including these?

salzstange on Double Trouble - Prison Time !

4 months ago

Current problems - Open to suggestions

37 Land Mana base:

  • Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.

  • If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.

Slow cards / lackluster mid to late game

These cards could be removed in favor of maybeboard

Maybeboard to consider

Way better synergies:

Deck currently lacks

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