|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Encircling Fissure Discussion
3 months ago
MahBoi100 Like Jack the Ripper, let's go by parts:
The first three cards are removal spells, we are not trying to control the board, we are trying to conduct towards a result that benefits us.
I really like the idea of Varchild, you strengthens your opponents while protecting yourself.
Scheming is nice and dangerous at the same time.
Crown didn't create any value for your own.
Mathas attract to much attention.
Flash is CMC 6, that's too heavy, but it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.
You blowed my mind with Master Warcraft , excellent card for the aikido strategy.
Disharmony is like a fog of one creature or a removal spell, since you can get and block another attacking creature with it, both of the effects has better options in magic.
Soul Snare I like the reason behind the use of this card. Nice!
Encircling Fissure you usually don't have creatures to abuse of this, but it's a nice fog, can enter in the place of other.
Treacherous and mindclaw are heavy, cmc 5, and a shot in the dark.
Coveted act likes the monarch itself, a second monarch for 6 manas.
3 months ago
Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)
I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)
Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.
Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.
Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.
Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.
Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...
Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.
Disharmony - Steals an attacking creature to let you block with it.
Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.
Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.
Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.
Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...
1 year ago
Thanks for the tips and suggestions! I really do like the versatility of Vanish into Memory and will be making that switch for sure. Energy Arc and Herald of Secret Streams seem to be interesting, but I've had several instances in my playgroup where the flying from Abzan Falconer has come in handy on the defense, and the lifegain from Riot Control has kept me alive from minor poking that didn't warrant a removal spell. I may even need to go down my awaken pet cards of Coastal Discovery and Encircling Fissure! Mirrorweave might replace my Cataclysmic Gearhulk or Urza's Ruinous Blast.
As for your deck... it seems sweet! I think I'll even replace my Burnished Hart with a Thaumatic Compass Flip. Would definitely recommend a Nimbus Maze as an untapped triple land for Kozilek. I also recommend Drownyard Temple just as a recurrable land. Cards like Anticipate and Winds of Rebuke seem to be underpowered as you have other cards in the deck that do their job better. Would recommend Metallurgic Summonings as a less frail Docent of Perfection Flip or Talrand, Sky Summoner. You do have an amount of tapped duals/utility lands but how has Amulet of Vigor been? Then again everyone's meta is different so I don't know how low and fast your deck needs to be. My deck tries to be as creature light as I can since I'm usually trying to wipe the board, but Nezahal, Primal Tide, Kefnet the Mindful look good with their ways to protect themselves and to draw cards.
1 year ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).
2 years ago
2 years ago
Nice deck idea. I built something like this a few weeks ago, it has since then been changed and ultimately retired. Not sure how I felt about the deck as it would get torn up by most control based decks. (Go figure, midrange always loses against control). Did better against agro shells and creature based decks. Link to the deck list is posted below.
Originally, the deck was a bant fog shell with great creature curve. Haze of Pollen and Encircling Fissure held the opponents at bay while you waited to build up your board state. Planar Outburst was used as a board wipe just in case opponent were running zombies or creature heavy decks and the plus side was that your land creatures were left alone.
Using Wall of Resurgence to put counters on Cascading Cataracts for a 3/3 indestructible creature who could eventually have flying thanks to Halimar Tidecaller seemed pretty good. The extra graveyard recursion thanks to the tidecaller, made Coastal Discovery and other awaken cards that much better. Sylvan Advocate is a great lord if Fatal Push or other cheap removal isn't running around and Eldrazi Displacer was great with resurgence. Slam down a Verdurous Gearhulk and throw the counters on your creature lands made for a great board state /finisher.
For planswalkers, I threw in Tamiyo, Field Researcher and Kiora, Master of the Depths for the extra control. Not sure if these were even a right fit for the deck, but they worked sometimes. Not sure if this helps, but I did like this deck archetype a lot.
The issue I had with the deck was that if Cascading Cataracts was removed or bounced, you were that much further behind. Not sure what else can be done to improve this deck. But +1 for sure!
2 years ago
2 years ago
Thx for the ideas, you definitely touched on some of the concerns I have. This deck is theory, debut at the Salinas, Calif. "GP" Sunday if I can make it
Card Draw is lacking and yes Providence is first on the chopping block.
But, maybe Pacification Array is good to go for more early game stall?
Thanks for the thoughts, the cycling disenchant would be ideal sideboard material as I havent begun to build one yet.
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