|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Encircling Fissure Discussion
1 week ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).
7 months ago
9 months ago
Nice deck idea. I built something like this a few weeks ago, it has since then been changed and ultimately retired. Not sure how I felt about the deck as it would get torn up by most control based decks. (Go figure, midrange always loses against control). Did better against agro shells and creature based decks. Link to the deck list is posted below.
Originally, the deck was a bant fog shell with great creature curve. Haze of Pollen and Encircling Fissure held the opponents at bay while you waited to build up your board state. Planar Outburst was used as a board wipe just in case opponent were running zombies or creature heavy decks and the plus side was that your land creatures were left alone.
Using Wall of Resurgence to put counters on Cascading Cataracts for a 3/3 indestructible creature who could eventually have flying thanks to Halimar Tidecaller seemed pretty good. The extra graveyard recursion thanks to the tidecaller, made Coastal Discovery and other awaken cards that much better. Sylvan Advocate is a great lord if Fatal Push or other cheap removal isn't running around and Eldrazi Displacer was great with resurgence. Slam down a Verdurous Gearhulk and throw the counters on your creature lands made for a great board state /finisher.
For planswalkers, I threw in Tamiyo, Field Researcher and Kiora, Master of the Depths for the extra control. Not sure if these were even a right fit for the deck, but they worked sometimes. Not sure if this helps, but I did like this deck archetype a lot.
The issue I had with the deck was that if Cascading Cataracts was removed or bounced, you were that much further behind. Not sure what else can be done to improve this deck. But +1 for sure!
11 months ago
11 months ago
Thx for the ideas, you definitely touched on some of the concerns I have. This deck is theory, debut at the Salinas, Calif. "GP" Sunday if I can make it
Card Draw is lacking and yes Providence is first on the chopping block.
But, maybe Pacification Array is good to go for more early game stall?
Thanks for the thoughts, the cycling disenchant would be ideal sideboard material as I havent begun to build one yet.
11 months ago
I've been keeping my ear to the ground for this deck and one thing I've seen be really effective is a Gideon of the Trials. The brew they had was much more fog based with Repel the Abominable, Encircling Fissure, and Haze of Pollen. They instead relied on Fevered Visions and Pull from Tomorrow for their draw and I didn't see any New Perspectives. Now I am by no means saying to overhaul your whole deck, just letting you know what I see people doing with Approach of the Second Sun so maybe you can use some of their work to makes yours better.
Of the cards I saw the guy use, Gideon of the Trials seems the most useful, but I'm not sure if you have the space for it.
Eilel on Awaken EDH
11 months ago
This one is probably the best for your deck Terra Eternal making lands indestructible is super powerful!
1 year ago
Those are Sram Deck musts to begin with. Whir of Invention is unnecessary usually but as a 1 of to find an aetherflux reservoir I understand it. I would lose the Inspiring Statuary completely if your deck isn't going to change much from what you have listed here. It's not doing much for you. At all.
You'll do well in standard. Your control is heavy but easy to play and can help buy time for your combo. Maybe try a couple Turn Aside in side board. Or Encircling Fissure as a white fog. There are better cards. Those are just easy to get.