Emeria's Call

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Emeria, Shattered Skyclave  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Emeria's Call

Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. (Damage and effects that say "destroy" don't destroy this.)

NV_1980 on Krav partner token/lifegain

1 month ago

Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:

  • Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
  • Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
  • Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
  • Elbrus, the Binding Blade  Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
  • Emeria's Call  Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
  • Glasswing Grace  Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
  • Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
  • Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
  • The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.

So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.

BlobHobbit on

2 years ago

In terms of your maybeboard Shalai, Voice of Plenty is a worse version of Sigarda, Font of Blessings at this point so I wouldn't bother with it. Surge of Salvation is cool but it would be a mostly dead draw if you already have Sigarda and you're probably going to be sidedecking Shapers' Sanctuary anyway as an Angels deck.

Metropolis Reformer is cool but it doesn't do enough for you compared to putting in Skyclave Apparition. Personally, I would swap alll copies of Metropolis Angel for copies of Skyclave Apparition. That way you get a more broadly targeting removal than Fateful Absence while putting another creature on the board to make the most of Righteous Valkyrie.

Errant and Giada doesn't do anything for you that Sigarda isn't already doing and you can get away with adding at least one more copy of Sigarda since it's such a high priority removal target for your opponenent that getting two in one game is okay in most match-ups. Also it let's you play Bishop of Wings from the top of your deck which Errant and Giada doesn't.

Aside from that I would say that putting in a fourth copy of of Kayla's Reconstruction and another copy of Nykthos definitely needs to be done. Additionally, if you're taking my advice and getting rid of Errant and Giada then you no longer need the blue mana and so you should really play some combination of fast/pain lands along with at least one copy of Mutavault to help kill your opponent. Emeria's Call  Flip is another possibility mana wise as it has good late-game utility while expanding your land base a little.

I feel I may be a bit harsh but that would be my advice for improving this deck.

SufferFromEDHD on A Solid 4/10

2 years ago

Blazing Shoal and Shining Shoal would be cool tech for this strategy.

As for cuts:

Volcanic Salvo big CMC is useful but the card is lackluster. Greater Gargadon and Heroes Remembered are at least neat exile tech (especially with the Shoals I just suggested)

Emeria's Call  Flip the tokens are useless to this strategy and there are cheaper ways to grant indestructible.

Loxodon Warhammer and Maul of the Skyclaves for the 2 Swords I suggested. All your other equipment serve a clear purpose.

Steel Seraph is this just swiss army knife value? Angelfire Ignition at least exiles for a trigger. I'd swap Semblance Anvil for the Seraph unless I'm missing something.

Torbran, Thane of Red Fell great card but I don't see it as being degenerate in this strategy. Jester's Cap can ruin the combo opponent or at the very least use other people's high CMC to feed Bell Borca.

Winds of Abandon > Contraband Livestock

kirbysan on [Primer] Helming the Host of Heaven *Update*

3 years ago

Guerric

I did have Emeria's Call  Flip in the deck for awhile but never actually used the front side. 2 4/4 angels for 7 mana is a pretty bad ratio and the indestructible is nearly useless for an angel tribal deck. It seems like a hail mary card when we have absolutely nothing else to play. I've typicaly been strapped for mana so end up paying the 3 to play out my hand.

Pageofheart on Fire the Laser Cannon! [Alibou Primer]

3 years ago

I'll have a look at you deck! It looks like a cool list. It's interesting looking at the similarities and differences. Osgir is damn cool, it's been fun seeing a Boros commander get really popular, and he makes for a fun deck. I ended up getting attached to Alibou specifically as a commander. I really just.. enjoy the top of deck manipulation, combined with removal and aggro.

I'll probably stick with Emeria's Call  Flip for now. I had some bad games with Sunbaked Canyon , and the call is somewhat a pet card of mine.

Chance for Glory looks Badass, I love that it's effectively an extra combat that can be tutored with Sunforger .!

DeinoStinkus on Jodah Big Spell

3 years ago

What do you think about the big MDFC cycle (Turntimber Symbiosis  Flip, Sea Gate Restoration  Flip, Emeria's Call  Flip)? Also, Jadzi, Oracle of Arcavios  Flip is very fun for a deck that needs to ramp quickly, especially if combined with Aesi, Tyrant of Gyre Strait.

The MDFCs will allow your deck to be a bit more flexible when it needs to be, with them never really being a dead draw.

Pageofheart on Fire the Laser Cannon! [Alibou Primer]

3 years ago

Thank you for checking my list out! I'd be curious as to what your list is like, I feel like Alibou is an underplayed commander.

I've tried playing with Lodestone Myr, but wasn't really able to make it quite work despite it's synergies. I think that a lot of the artifacts in the deck are able to tap themselves for effects, so Myr doesn't have as much utility as here as it might in other builds. That being said, if the deck does get re-keyed enough at some point, Myr is probably worth reinvestigating.

Emeria's Call  Flip is just there in a land slot to be honest, It's not immensely synergistic, but I do cast it occasionally, and worst case is it's a painful on etb plains. Boros Charm is excellent! I put it into pretty much any deck which runs the colors for it.

I can definitely see the utility in Waves of Aggression, being able to scry lands to the top to repeatedly and reliably get extra combats sounds awesome.

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