Curse of Inertia

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of Inertia

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

legendofa on Why is Untapping Lands a …

10 months ago

In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.

Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16

Modern Border, "untap" + "land": Oboro Breezecaller. total 1

2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3

Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1

Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17

2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6

Ye Olde Bordere, "untap" + "Island": none.

Modern Border, "untap" + "Island": none.

2015 Border, "untap" + "Island": none.

There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.

So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.

If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.


Keeping the above because it took me a long time write and I don't want to undo the effort.

In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.

  • Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.

  • I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.

Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.

https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat

There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.

So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.

zachz on Tap 'em Out!

2 years ago

Really enjoy the concept of the deck. I think you have, if you pardon the terrible pun, an untapped potential that can be added to your deck.

Untap mechanics can accelerate your own card tap abilities, and give you the rare opportunity to tap an opponent creature multiple times per turn. There's several that I found worth suggesting:

chronomentro on How would this scenario play …

6 years ago

The 3 cards involved are Merieke Ri Berit , Curse of Inertia , and Dauntless Aven . I control all 3 of these and it's my turn. Merieke Ri Berit is currently tapped and I have control of an opponent's creature. Curse of Inertia and Dauntless Aven are already in play, and I plan to attack with ONLY Dauntless Aven this turn. My opponent has 2 creatures able to block. Once I declare Dauntless Aven as an attacker there are 2 triggered abilities that I have to deal with; tap/untap target permanent, and, untap target creature I control. What I would LIKE to do is untap Merieke Ri Berit with 1 of these triggered abilities (destroying the opponents creature I control), then immediately tap Merieke Ri Berit taking control of 1 of my opponent's remaining 2 creatures...AND THEN use the 2nd triggered ability to untap Merieke Ri Berit AGAIN; destroying thAt creature; tap Merieke Ri Berit and take control of the opponents last creature. Opponent gets priority to play instants/activate abilities after each of my actions...opponent now has no blockers...combat damage step Dauntless Aven deals 2 damage...End of Combat. I don't think it works this way though bc the rules state that the abilities have to resolve before any player gets priority...so, the 2 triggered tap abilities have to be assigned targets, they resolve, THEN i would receive priority to use the activated ability of Merieke Ri Berit . We're noobs but quickly learning all these 'magic'al rules haha.. Just had to check with the real experts about this dynamic.. Thank You in advance for the help!

Hybrow on Goin to Prison

7 years ago

The more i look at this, the more i like it. I may have to build a hard board lockdown deck. From the Test plays I did, I found that the land lockdown was hard to deal with. So came up with a couple ideas to remedy that.

Turnabout - could be a valuable way to untap all your lands..

Curse of Inertia - because you are locking down the board, this might be a way to force players to attack other players.

Hidden Strings - I love this card for its ability to untap stuff. and if you can Cipher it onto a creature that can consistently get through, it give you a great way to unlock your side of the board

Sword of Feast and Famine - for the same reason as above, its a great way to untap all your lands each turn.

Unwinding Clock - is a great way to untap mana rocks, but would need alot more rocks to make it worth while i think.

kamelyan on Edric, the Commander Politician

7 years ago

What about Propaganda as a "you can't attack me"?

Or maybe some extra incentives by way of Curses? Curse of Bounty is nice, and Curse of Verbosity is too. I'd stay away from Curse of Inertia, though; the other players too often turned to me with the ability.

Ah, but I remember sneaking over a Curse of Echoes on a control player; locked him out on casting counter spells! That's more of a chaos card; I was just reliving old memories.

metalmustaine on When does curse of inertia …

7 years ago

but what about King Macar, the Gold-Cursed, can i attack with him then use Curse of Inertia to untap him and inspire?

Neotrup on When does curse of inertia …

7 years ago

Yes. Curse of Inertia will trigger when you declare your attack and you'll be able to activate Merieke Ri Berit before blockers are declared. You will not be able to attack with the stolen creature even if you can give it haste, as you already declared attacks.

metalmustaine on When does curse of inertia …

7 years ago

let's say i have a tapped Merieke Ri Berit, and it is my attack phase, can i attack with a creature then use Curse of Inertia to unTap merieke then steal a creature from an opponent?

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