Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Worldwake (WWK) Common
Tenth Edition (10E) Common
Tempest (TMP) Common

Combos Browse all



You may tap or untap target artifact, creature, or land.

Draw a card.

Twitch Discussion

Cloudius on Ley & Lore Weavers (Pauper ...

7 months ago

Joe_Ken_ Thanks for the suggestions!

I can't include Earthcraft as it is a rare card. Unwind , Cloud of Faeries , etc were in my initial iteration but I eventually took them out, favoring permanents with untapping effects over once off effects.

Twitch , Dream's Grip , Twiddle and the likes are all being considered at the moment but are now left out for the same reasons above.

Keep the suggestions coming and give a +1 if you like the deck too. Cheers.

Joe_Ken_ on Ley & Lore Weavers (Pauper ...

7 months ago

How about Earthcraft (expensive af though) so all your creatures can Untap lands then maybe a Counterspell like Unwind since it untaps your lands after the counter. Then Twitch also fills the theme you have going on.

Estuways on Can I untap creatures to ...

1 year ago

Inalla, Archmage Ritualist is my new EDH Commander. I've been wondering about her second ability. If I control 4 wizards total but have a way of untapping one, like Twitch - can I tap the 4 wizards to pay for Inalla's ability, then untap one of them to "complete the payment"? Or is this a case of the forbidden "partial payment" I found in the rules? The activated ability rules state that ability costs are paid as spell costs are. And spell costs must be paid completely. I haven't found a rule that clearly states if I can do this or not. If anyone can explain to me which rule governs this interaction, that would be excellent. Thank you!

superhuman21 on Marchesa'a School of Wizardry and Mischief

2 years ago

Apprentice Wizard, Soul Conduit, Elite Arcanist, Twiddle, Twitch could be interesting additions to a deck like this.
The Conduit while expensive could help to ensure that the dethrone ability is always at full effect. The others are to aid in activating abilities twice.

Maxeyum on Count Von Count's Counters

2 years ago

Im not quite sure, but can you even play Ramos, Dragon Engine in this deck, because red is mentioned in his card text. but thats no cost, so think its fine. Anyways cards like Twitch, Twiddle or Voltaic Key in combination with Strionic Resonator and any effect that puts more than 1 or 2 counters on something (OR RAMOS) just lets things go out of hand.Pretty nice deck you've got there!

Sicktoid on Copies. Copies Everywhere.

2 years ago

Seems like an interesting and well thought-out deck. Good job! I love some of the weird tech you got going on in this one.

You might want to consider adding Twitch. If I understand the rules correctly, you would copy it for all creatures on the battlefield and then, as the copy resolves, you choose to tap or untap it and then draw a card. So you can tap down your opponent's creatures and untap your own and you draw a card for each one of them. Since Twitch is worded "You may..." you don't have to untap your opponent's tapped creatures either (if you don't want to) but you still get the card.

darleen on Slow and Painful.

3 years ago


darleen on Slow and Painful.

3 years ago

First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors

You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:

Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)

Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:

VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance

UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade

Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:

Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor

Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:

AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout

To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:

Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest

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