|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Common|
|Tenth Edition (10E)||Common|
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You may tap or untap target artifact, creature, or land.
Draw a card.
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3 months ago
Inalla, Archmage Ritualist is my new EDH Commander. I've been wondering about her second ability. If I control 4 wizards total but have a way of untapping one, like Twitch - can I tap the 4 wizards to pay for Inalla's ability, then untap one of them to "complete the payment"? Or is this a case of the forbidden "partial payment" I found in the rules? The activated ability rules state that ability costs are paid as spell costs are. And spell costs must be paid completely. I haven't found a rule that clearly states if I can do this or not. If anyone can explain to me which rule governs this interaction, that would be excellent. Thank you!
1 year ago
Apprentice Wizard, Soul Conduit, Elite Arcanist, Twiddle, Twitch could be interesting additions to a deck like this.
The Conduit while expensive could help to ensure that the dethrone ability is always at full effect. The others are to aid in activating abilities twice.
1 year ago
Im not quite sure, but can you even play Ramos, Dragon Engine in this deck, because red is mentioned in his card text. but thats no cost, so think its fine. Anyways cards like Twitch, Twiddle or Voltaic Key in combination with Strionic Resonator and any effect that puts more than 1 or 2 counters on something (OR RAMOS) just lets things go out of hand.Pretty nice deck you've got there!
1 year ago
Seems like an interesting and well thought-out deck. Good job! I love some of the weird tech you got going on in this one.
You might want to consider adding Twitch. If I understand the rules correctly, you would copy it for all creatures on the battlefield and then, as the copy resolves, you choose to tap or untap it and then draw a card. So you can tap down your opponent's creatures and untap your own and you draw a card for each one of them. Since Twitch is worded "You may..." you don't have to untap your opponent's tapped creatures either (if you don't want to) but you still get the card.
2 years ago
First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors
You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:
Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)
Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:
VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance
UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade
Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:
Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor
Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:
AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout
To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:
Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest