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Beluna's Thrilling Vacay

Commander / EDH RUG (Temur)

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Beluna, Grandsquall Trample Permanent spells you cast that have an Adventure cost 1 less to cast.

Seek Thrills 2GBR - Instant Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Adventure - Giant Kindred, using Foretell-like effects to play with Adventures.

Adventures are seen as perm in all zones apart from the stack. -If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure. -If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent. -An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

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