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Legality
| Format | Legality |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Worldfire
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
legendofa on Which Mono-Color is the Most …
4 weeks ago
I should mention total board clearing and land denial for red. Obliterate, Jokulhaups, and Worldfire make sure everything's gone. Blood Moon, Ruination, and Impending Disaster make sure nobody can do anything about it.
trippy_mcfly on
Cumly Cube
1 month ago
Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.
Here are the changes, provided with brief justifications:
REMOVED:
- Artifact Mutation: too powerful
- Aura Mutation: too powerful
- Captain Sisay: too powerful
- Chromatic Lantern: mana fixing should not be this easy
- Druid of the Anima: too obvious a choice of Cumly
- Endbringer: too powerful in multiplayer
- Explosive Vegetation: mana fixing should not be this easy
- Firemind Vessel: mana fixing should not be this easy
- Gilded Goose: too obvious a choice of Cumly
- Gilded Lotus
: too much ramp
- Glissa Sunseeker: too hateful against artifact decks
- Growth Spasm: too much ramp
- Growth Spiral: too much ramp
- Jetmir, Nexus of Revels: too obvious a choice of Cumly
- Joiner Adept: too obvious a choice of Cumly
- Karakas: too powerful
- Library of Alexandria: too powerful
- Muldrotha, the Gravetide: too powerful
- Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now
ADDED:
- Afterlife Insurance: supports the Spirit creature type and instant synergies
- Arcane Encyclopedia: supports artifact decks
- Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
- Eldrazi Confluence: supports Eldrazi decks
- Fiend Hunter: supports the Human creature type
- Horizon of Progress: a utility land to help with mana fixing
- Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
- Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
- Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
- Refocus: supports instant synergies
- Rile: supports instant synergies and works well with Dinosaurs
- Sage of Hours: supports the Human creature type and +1/+1 counter decks
- Secluded Courtyard: encourages creature synergies
- Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
- Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
- Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
- The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
- Three Tree City: encourages creature synergies
- Wizard's Rockets: a utility artifact to help with mana fixing
DubMC on
Misery in Weasel Form
3 months ago
I playtested a few hands and getting a turn 4 Worldfire is pretty hilarious. What a fun, crazy deck!
JettTheDuet on
Have a Gneiss Day!
5 months ago
indieinside, I forgot that Worldfire was unbanned, but yes a good inclusion here, since opponents would be one Tannuk, Memorial Ensign trigger away from being eliminated. Vedalken Orrery is great for overwhelming control strategies. Thanks for the suggestions!
theNeroTurtle on
Have a Gneiss Day!
5 months ago
I love Barren Glory because it mimics my all-time favorite Unglued card The Cheese Stands Alone. I have it as the Win-Con in my Super Friends build.
Vedalken Orrery would let you play that win directly before your turn.
Worldfire is another choice to add in exchange for Apocalypse.
Other options to help reduce CMC for the overall combo would be cards like Oblivion Ring, blowing up Barren Glory at a later time.
I personally think that going with the Barren Glory and Mindslaver are better with Blue splashed into the build. One, because Blue gives you more options to pop off Barren Glory on the opponents’ turn. And Mindslaver can go infinite with Academy Ruins on a single player.
A super cool Alt-Win you might consider would be Approach of the Second Sun.
capwner on
Jaya's Massive M.A.W.(Mutually Assured Worldgorge)
11 months ago
SlangNTrees13 Yup you need to hold up the mana. Usually by doing something like Fork + Jeska's Will or other rits, you can make 10+ mana somewhere around turn 5 and that's usually enough to cast 4 mana enchant + 4 mana polymorph. The most expensive line would be something like Collision of Realms into Worldfire needing 16 mana + a creature, this is still pretty attainable by copying/breaching rits in spellslinger fashion.
kamarupa on
Dig Hard with a Vengeance
1 year ago
Ya, I get that. I do that, too - build around a card just because it's fun/challenging. (see Worldfire, lol). I was mostly curious if you had any answer to graveyard hate, had thought about it, etc.
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