Vengevine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vengevine

Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.

StYY on Insidious Graveyard

4 months ago

zapyourtumor Some really great suggestions here! I absolutely love Phyrexian Tower and Spymaster's Vault. Those additions open up some really fun early game interactions! I feel like I'll need at least one Bojuka Bog in the sideboard. If the primary color for Wastewood Verge weren't I could see myself running it, but more of deck requires to cast. The reason I like Darkbore Pathway  Flip is because the main thing I care about is having on board and untapped mana on turn 3. Darkbore Pathway  Flip has no check to entering untapped and lets me choose what color I need based on what else is in my hand.

I have taken a look through hollowvine and crabvine looking for inspiration while building this list, but I'm aiming for something a little different with this deck. I can certainly see that those decks have the ability to cheat Vengevine out a little bit faster, but they rely on the randomness of mill and looting. The mantra I had going through my head putting this list together was "Every strat looks great until your opponent top decks every piece of removal they could possibly ask for". So if everything were to die, how well can you re-establish? Tenacious recurrence is what I want. I wanna kill my own stuff and bring it back so often that removal can have plenty of targets but still feel dead in my opponents hand.

SufferFromEDHD on Gristle and Bone

5 months ago

Vengevine easy trigger

capwner on Compost Pile (Help Wanted)

1 year ago

I think this sort of deck really wants to do 3 things:

  1. Get dredgers into the yard quickly so you can start dredging. There are 2 main ways Modern decks have done this, traditional dredge decks which use Faithless Looting vs. Crabvine decks that use Hedron Crab and Stitcher's Supplier to self-mill

  2. Multi-draw spells to enable dredge so you start snowballing FAST. Again, Faithless Looting in classic dredge. But black has access to some decent draw spells too like Sign in Blood or Cling to Dust

  3. More payoffs that come out of the yard. Usually this comes in the form of Prized Amalgam, Silversmote Ghoul (off of creeping chill), Bloodghast, and Vengevine. Nethergoyf and Souls of the Lost are new contenders but unlike the others you don't get them from the yard for free.

If you do all of these things, you'll have a deck which looks pretty close to a competitively built dredge or crabvine list. Which maybe isn't the "head held high fair game of magic" you're looking for. But maybe you can take partial inspiration from some of these decks while keeping true to your theme!

SufferFromEDHD on Blue Black Undying Menace

1 year ago

Eternal Witness one of the best ETB.

Vengevine green Squee.

Tortured Existence Survival #2

There are more efficient sac outlets than Eater of Hope

Quagmire Druid neat sac outlet.

You need a few spells that interact with Warped Devotion. Recoil was past tech.

The three color wedge Surveil 1 lands

PaulMuadDib on Judge tower

1 year ago

I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto

Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability

Andramalech on We Have Jund at Home

3 years ago

A nice one for sure. Grim Flayer comes to mind as does Skull Prophet, and maybe something a few blocks earlier in Deathcap Cultivator. I see this as a "BG Rocks" disguised with RDW tropes. Then again, Vengevine is an option, and so is Hollow One while you're at it.

But, as a Jund build goes, with nods to some of my favorite MTG-correlated artists like John Avon, I enjoyed this read and enjoyed seeing you put out something fresh. +1!

*once again I fail to see you built this in pauper, #feelsbadman

Darth_Savage on Beyond the Grave (Mardu)

3 years ago

I feel like this deck is torn in two dirrections, in part because the only knight outside of Haakon, Stromgald Scourge that has any sort of graveyard synergy is Deathless Knight which let's be honest isn't great...

I'm not sure Breathless Knight is designed for a knight deck, rather it would play better with cards like Bloodghast and Nether Traitor both of which are spirits... Alternatively if you just didn't care about tribal synergies Vengevine and Flamewake Phoenix are some obvious go to recurrable threats.

The Circle of Loyalty is just a bad card, honestly 1 Knights' Charge might be better and it's also a bad card...

Mousemke on Vacant Expressions

3 years ago

Darth_Savage A splash of green... Probably. Didn't have the land laying around and hard to justify given it's maybe not really needed. No plans to hard case Vengevine, but you never know.

Lightning Axe is interesting. That vs Fiery Temper is kind of enabler vs payoff. I'll give them a shot.

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