Urza, Lord High Artificer
Start Commander Deck

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When this enters, create a 0/0 colourless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Recommendations View more recommendations

Urza's Miter
Thran War Machine
Panoptic Mirror
Urza's Chalice
The Great Synthesis
Tablet of Epityr

Goldberserkerdragon on Game Changers & Brackets

2 months ago

So we've all come into a new year with a new set of rules and power level tiers; "brackets" if you will. Accompanied are the so called "game changer" cards, usually among the highest powered cards playable in commander/MTG today.

Everyone seems on board with it and it does have a nice ring to it in terms of trying to fix it so players can play well together. However, I would have to argue against some of these concepts.

No one card is going to change the game on its own. Certain nuances and momentums have to be going in your favor. Cards can alter your position and maybe put a target on your back. 9 times out of 10, that card will be checked, countered, removed, etc.

The game of Commander is 3 v 1, so no matter what "bracket" or what "game changers" might be in the deck, it's a balanced and well calibrated game. Removal. Removal. Removal. "Oh you've cast Craterhoof Behemoth, allow me to Counterspell, awesome... we dont die." Hoof doesn't win the game--so is Counterspell not a game changer? Can someone lie about their bracket level by saying it's a 3 when really it's a 4 or 5? Yes.

Myriad issues arise from people trying to one-ify a very cadenced, complex and tuned game. Magic the Gathering is as strong as it is from being an immersive and complex game, yet easy enough for people to play. Player experience and many other factors dictate what a game's outcome might be at any given night with any given deck.

Leaving argument: Say Timmy sits down with 100% Mono-Blue Urza, Lord High Artificerfoil and everyone else is playing normal midrange commander--Urza will be getting all eyes and hammers. Everyone will take him out. He has a chance to actually win and pull it off, but 3 other decks packed with removal wont allow this.

I just wish when asked, power level is the obvious--"I've been playing X years." Or also acceptable, "I did my best to make the deck as good as possible." Because that's what we all do, on whatever budget it may be.

Anyway, let me know your thoughts on the matter, I may have potentially left out areas of topic but feel I covered most of this new trend that caters to newer players rather than older, sometimes more experienced ones. And overall just want the guise of "power level" and "brackets" and "game changers" so be re-understood as many varying factors and that maybe, just maybe, they don't exist at all.

  • Cheers!

Necramus on Zombies Ate My Neighbors (Zul Ashur)

3 months ago

Goldberserkerdragon that specific example:

I go first.

t1: Swamp + Gravecrawler

t2: Swamp, Stitcher's Supplier, Sol Ring

t3: Swamp, Bontu's Monument + Dark Ritual + Warren Soultrader

No one actually got a t4, and I was the only one that got a t3. Turn 1 was mostly mana rocks or playing value tap lands, like the Surveil lands. Turn 2 was people mostly playing their ramp. The blue guy in the pod did hold up counter magic but funnily used it to stop the guy that played right after him to squash his Mana Vault. So, I shot my shot and no one had an answer. Like I said, people don't really see tribal zombies and think, "Oh, I should hold up interaction so they don't win on t3 or t4." That's part of the benefit :)

The pod was me, Urza, Lord High Artificerfoil, Sigarda, Font of Blessings and Godo, Bandit Warlord.

RiotRunner789 on I wanna be the evil …

8 months ago

Stax is the most outrageous villian and azorius (Blue/White) loves stax.

Grand Arbiter Augustin IV or Lavinia, Azorius Renegade with effects like Mana Vortex, Winter Orb, Rest in Peace, Peacekeeper, Meekstone, and Armageddon will keep everyone begging for resources.

Or you could play Urza, Lord High Artificer and be the only one not affected by Static Orbfoil.

Taida on I will drown you in Thopters

9 months ago

wallisface the idea for the new cards is amazing, and I will save it, but it is currently a bit out of the budget, as Urza, Lord High Artificer is a bit expensive.

wallisface on I will drown you in Thopters

9 months ago

I would highly recommend Sword of the Meek as a way to make as many thopters as you want (just keep sacing the sword and have it come back equipped to your new thopter).

Assuming you’re including the sword, Urza, Lord High Artificer is then another anazing piece for letting you make infinite thopters (as the sword can tap for mana before you sac it)

Abaques on WOTC announcement - All Commanders …

1 year ago

For a fun one, Jegantha, the Wellspring and Progenitus.

Or how about going with Sliver-geddon and running The First Sliver and Sliver Overlord.

Or, because Urza, Lord High Artificer really needs access to all five colors, run him with Urtet, Remnant of Memnarch

Or perhaps you're just an evil person and you run Sakashima the Impostor so you can get a second Grand Arbiter Augustin IV on the battlefield.

Another pairing for those who hate their friends would be Maralen of the Mornsong and Ob Nixilis, Unshackled.

lazarusdraigon on Artifact creature token generator in …

1 year ago

Putting a Blade of Selves on Threefold Thunderhulk seems quite busted. Same with most myriad enablers in blue. Specially if you are also running Gonti's Aether Heart and Urza, Lord High Artificer

draftdump69 on Traxos Combo

1 year ago

rona, herald of invasion works with retraction helix + mox amber. more emries + rona might make playing more mox ambers make more sense. If you're playing 4 emries, having 4 Mishra's Bauble would be a no-brainer.

Urza, Lord High Artificer might also be a solid addition, allows you to generate infinite mana regardless of whether or not you have mox amber.

Generally, thassa's oracle is better than labman. other wincon considerations are Bitter Ordeal, Cut / Ribbons, Grinding Station or Grapeshot.

that being said, playing 1x emrakul is probably the best wincon. it would allow you to loot infinitely until you get an infinite mana enabler.

another direction to go is Sleep-Cursed Faerie. It might not go infinite but it can probably bounce your opponents board with retraction helix if you have an urza in play.

Load more
Have (2) Azdranax , PrismMTG
Want (2) mflint , TechNoble