Ugin, the Ineffable

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colourless Spells you cast cost less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colourless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colours.

Profet93 on Tomik 43 Lands.dec

1 month ago

SufferFromEDHD

Static orb 100%. That being said, I think you could (and others) could play around storage matrix. Really depends on the amount of dorks + rocks in your meta.

Ugin, the Ineffable - He ramps 15% of your deck, can create blockers/draw and provides removal.

White draw, kind of seems like an oxy-moron. I know white typically draws through equipment/artifact/enchantment casts + going wide(?). Looking over your list, I concur, draw is really needed, especially given your low avg cmc. I wish I knew something about mono white card draw.

While a bit too cheesy, have you considered the classic Scroll Rack + land tax synergy? With all the fetches + shuffling, scroll rack might be worth considering.

Profet93 on Obby’s Mono Black Landstorm

1 month ago

KayneMarco +1

Swap half of your swamps with snow covered swamps to more easily trigger field of the dead.

Personally, Ugin, the Ineffable > Introduction to Annihilation - Costs 1 more but can draw, ramp, create blockers and can even remove some artifacts and enchantments.

Panharmonicon - Might be worth considering even all your landfall and ETB triggers. Perhaps over seer's sundial or endless atlass? Both cards are a relatively weak form of draw. If you want draw, why not just add in Syphon Mind, Necropotence or Read the Bones?

You need some more ramp IMO, how has your deck been playing with your current ramp package? Your average cmc is low enough, you got enough lands, appear to have enough draw with all the group hug land going on. Perhaps something like a Mind Stone over a land? I love having lots of lands, especially in land based builds. I do occasionally find myself needing more. What's your experience been like?

Flarhoon13 on Imoti and the Dino Hippo--Explosive Fatties

5 months ago

Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Aug 22

Blaine's house

Imoti and the Dino Hippo loss Turn 3 sacrificed Myriad Landscape. T4, with no other play, played Heartbeat of Spring. This enabled Kurtis to win on his turn 4. - Kurtis' The Peregrine Dynamo went off! with Ugin, the Ineffable allowing Gonti's Aether Heart ❤ to take two extra turns, thanks to a The Peregrine Dynamo copy. All is Dust and Forsaken Monument... Man, so much colourless greatness. Rob's Kaalia and Blaine's Isshin folded handily, too. This deck's second or third loss. 24-27. .471

Flarhoon13 on Kruphix's Fantastic Elastic Mighty Morphin Machine

5 months ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

July 13

Kruphix's Fantastic Elastic Mighty Morphin Machine 14-15-1 Draw, 10 turn game, infinite mana, used Brine Elemental twice, after a mulligan. Turns out that I should've kept the Ugin, the Ineffable instead of scrying it to the bottom as I resolved my mulligans. Francois suggested the draw. Jay's odd commander, Yennett, Cryptic Sovereign would've killed me and probably would have won the game. Comboed off for infinite mana but with no outlet, game ended in a draw

Profet93 on The Black Death (Maha Massacre Primer)

7 months ago

SlangNTrees13

Given your deck is commander reliant, some more card draw such as Syphon Mind might be worth considering.

Beseech the Mirror might be worth it only for The One Ring as I don't see anyway to sacrifice it, unless your lifegain is there to mitigate it.

An Imp's Mischief which I see is in your mayeboard should not be overlooked as it can "Counter" counterspells while redirecting targeted removal, draw and extra turns. Allows you to bluff like the blue player for just 2 mana.

Regarding artifact/enchantment removal, it's hard to find good targeted removal aside from Ugin, the Ineffable. I suggest putting in a wipe such as All is Dust, Ugin, the Spirit Dragon or even an Oblivion Stone. You have a lot of cards in the -X/-X category. Perhaps swapping out one of 2 of those a wipe which can target artifacts might be to your benefit.

wallisface on Need help from Tron-Eldrazi experts

7 months ago

Trying to optimise option 1 while still trying to keep things reasonably close to an average of $1-per-card:

Note both Oblivion Stone and Ugin, the Ineffable give you potential mainboard answers to Blood Moon (albeit slow)

Profet93 on You draw you lose

9 months ago

z2aaa +1 Nice to see your name pop up again, I hope you are doing well.

Firstly, cabal stronghold should be swapped for either another swamp or utility land. This is because you need 4 basic swamps + stronghold just to be neutral. If this were a more budget deck that lacked utility lands. You need 5 basic swamps to go positive with it, and only 1 by. The chances of getting so many basics and then stronghold, a card whose purpose is ramp is slim to none. How has it been playing for you?

Ugin, the Ineffable > Intro to annihilation - Ugin, while costing 1 more provides so much more benefit without the downside. I assume you added Intro to remove artifacts and enchantments which black struggles with. Ugin does all of this while....

  1. Being a PW that opponents can target instead of you
  2. Ramps 20% of your deck
  3. Provides blockers/token fodder
  4. Provides "Draw"
  5. Provides removal that doesn't allow opponents to draw. While I understanding them drawing a card is synergy for your deck, you already have so much draw for opponents that the redundancy is not needed IMO.

I understand that destroy vs. exile and the potential color limitation is a turn off for sure, but I believe the benefits outweigh the costs.

Given you run bitterblossom, have you considered Contamination? While it does shut off coffers and nkythos, it's ceiling is huge. Shutting off opposing coffers, cradles and more. Messing with multi color decks - although they can use rocks and dorks to mitigate this (dorks being easily removed), it's definitely a "FUn" card IMO. Imagine them drawing all those cards, not being able to cast them and then having to discard them is a sweet merciful death your opponents deserve for opposing you!

Assuming you have issues dealing with artifacts, have you thought of swapping lili (or another card) for Karn, the Great Creator? One sided null rod is huge, especially in more semi-competitive environments (which is what I believe this deck is, correct me if I am incorrect). It makes their artifacts into creatures which allows you to remove them. Lastly, it can bring back some of your artifacts from exile (as a result of their removal or necrodominance).

Let me know what you think of my suggestions, what kind of advice you are looking for, budget, etc... Great deck.

DreadKhan on lonely goth girl

11 months ago

Axis is your own effect, so it isn't affected by your own Hexproof (this is different than Shroud, see Lightning Greaves), unless you mean you run into that card a lot? If so then Axis won't be as consistent, but you could also consider running Soltari Visionary to blow up Enchantments.

One nice thing about Skullclamp is that you can always put it on your creature that is most likely to be killed, this at least nets you 2 cards if it happens (it also stacks with actual sacrifice effects since it doesn't kill the creature unless it has 1 toughness).

I can see you being iffy about Angel's Trumpet, but my theory was that with your Commander people are almost certainly going to try to swing at one another, because if they don't all their creatures are going to die and give you the only board. Meanwhile, those 1/1s have evasion, so even if most opponents will benefit from vigilance, your creatures might not care because they can still get in (and are then available to block). It might depend on how people in your area play, so no offense taken.

A few you might consider trimming are: Blight Herder, this is a lot of mana for very little value if you can't make the 1/1s. Ironclad Slayer seems like a poor fit to me, when I run stuff like this it's always in my opener! Do you have many cards that care about Ugin, the Ineffable's effect? 6 mana is an awful lot for this effect when Vindicate exists, and the tokens are pretty minor in Commander, I think you need to care about each of the abilities for Ugin to make sense. Is Relic Seeker in here just to find Dowsing Dagger? It seems like it'd be a challenge to actually achieve Renown with Seeker. All That Glitters is often a very strong card, but I'm not entirely convinced you have enough synergy to make it work, is Voltron really a good plan in this deck? Angelic Purge and Bone Shards are pretty 'meh' removal spells for an Orzhov deck, White has the best versatile removal effects by itself, to say nothing of Anguished Unmaking and Utter End, both of those are instants, and neither costs you a body (and both are more versatile). There is also Generous Gift in White, which lacks exile but hits anything. I don't love Celestial Judgement, aren't you likely to have a lot of 1/1s? It's great if you've got Cathar's Crusade out, but it can be pretty bad without it. Piercing Rays seems pretty unimpactful, it has too many limitations for a Sorcery speed effect that costs more than Path to Exile or Swords to Plowshares. I don't like Acolyte's Reward, if you've got lots of White devotion surely you could just block?

Hope some of this helps!

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