
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Teferi's Protection
Instant
Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.




![Terra, Herald of Hope feature for Watch the Party Die [Primer]](http://static.tappedout.net/mtg-cards-2/FIC/terra-herald-of-hope/186-1739993100.png)


Voodoo_Gremlin on
Cryptic Colourless Commander
2 days ago
CommanderNeyo. Right now I actually have four game changers because Teferi's Protection was added the the list of Game Changers yesterday. The One Ring wasn't part of my list because of cost and availability. I'm having trouble keeping my Ugin's in play so I may have to breakdown and get one. My Game Changers would then be Teferi's Protection, The One Ring and one other. Enlightened Tutor will be one of the cuts. Not sure about the other.
Tsukimi on Beta Brackets Update Today
4 days ago
Hey y'all, curious to see what people think about the Bracket changes and unbans announced today.
Honestly, it looks like more steps in the right direction to me. All of the new Game Changers seem like solid additions, especially happy to see Teferi's Protection and Deflecting Swat added to the list.
Any cards you were hoping to see unbanned that weren't? Any card that got unbanned that you are excited to use again? I know a few of my decks might appreciate a Braids, Cabal Minion and even Gifts Ungiven
Kjacobson6800 on
Indestructible Angels
2 weeks ago
Cool build. There are some pretty dirty new Angels out. Id love to see what this looks like these days. Sephara, Sky's Blade Linvala, Keeper of Silence Angel of Serenity Resolute Archangel Grand Abolisher Mother of Runes Flawless Maneuver Teferi's Protection Orim's Chant Catastrophe Day of Judgment Enlightened Tutor
Andramalech on
THE BRAVE DO NOT FEAR THE GRAVE
1 month ago
Unlife I don't recall if Forge Anew was in here, but alongside stuff like Clever Concealment and Teferi's Protection or even just an Apostle's Blessing or effect thereof, I agree.. that's a super good inclusion.
Crow_Umbra on Adding brackets to commander decks
2 months ago
I was talking last night with a couple of friends regarding how we list our Brackets for our decks. Although the majority of our decks are B3 due to Game Changer inclusion and other criteria, we feel that a growing sentiment for our decks is "B3 is the floor based on the baseline criteria being met, but B4 is a more accurate ceiling based on optimization in the deck that the Beta doesn't take into account yet".
We also speculated a bit on cards that aren't on Game Changers list, but could feasibly end up on there: Teferi's Protection, probably Deflecting Swat, free counterspells, mass edict effects like Dictate of Erebos, and stax like others have mentioned.
All that being said, I'm going to start retroactively adding a "Bracket Intentions" section to the primers of decks I currently have in irl rotation & outline my view on the floor vs ceiling.
Arsienic on
BUG - Modular Historic - Arena build
3 months ago
You are absolutely right, The creatures are a huge part of the deck and protecting them is a something I'm realizing I lack. On the other hand, Do I need to protect All of them? in this deck (as I'm sure anyone looking at it is aware) a strong source of power is creatures dying and multiplying their counters on to other creatures, often to get a close win. With this in mind, I have a couple of thoughts:
-
First adding more/any mass protection. The suggestion to add Teferi's Protection is amazing at this, ensuring to make sure that nothing dies as a result of my opponents actions and putting the control of when/how they die in my control. I can definitely see this helping, but I think I can do more.
-
My second line of thinking is, if I want my things to die and my opponent is doing the work of killing them for me, can I use specific creature protection to turn board wipes into net positive interactions. (I.e. using Fight as One to only protect Hangarback Walker and maybe Metastatic Evangel ensuring that the board wipe will only stand to make walker an even bigger threat). I do see that this plan is very ineffective against exile based wipes, and teferi's is, again, a great option I'm going to add!
I think somewhere between these two thoughts of protect everything, and charge the win-con with my opponent's removal is the base of what's going to become my sideboard. I really want cards I can use to protect my creatures into game ending resets, but I also want cards that can, for low mana, protect a single target.
again, thanks for the feedback! and any card suggestions, especially with all the new stuff out, are appreciated!
Arsienic on
BUG - Modular Historic - Arena build
3 months ago
Apollo_Paladin Thanks for the feedback! sorry for a horrifically late response. Please note I still haven't gotten around to looking at a lot of the new cards and if they would be good to add to the deck.
You are absolutely right, The creatures are a huge part of the deck and protecting them is a something I'm realizing I lack. On the other hand, Do I need to protect All of them? in this deck (as I'm sure anyone looking at it is aware) a strong source of power is creatures dying and multiplying their counters on to other creatures, often to get a close win. With this in mind, I have a couple of thoughts:
-
First adding more/any mass protection. The suggestion to add Teferi's Protection is amazing at this, ensuring to make sure that nothing dies as a result of my opponents actions and putting the control of when/how they die in my control. I can definitely see this helping, but I think I can do more.
-
My second line of thinking is, if I want my things to die and my opponent is doing the work of killing them for me, can I use specific creature protection to turn board wipes into net positive interactions. (I.e. using Brave the Elements to only protect Hangarback Walker ensuring that the board wipe will only stand to make walker an even bigger threat). I do see that this plan is very ineffective against exile based wipes, and teferi's is, again, a great option I'm going to add!
I think somewhere between these two thoughts of protect everything, and charge the win-con with my opponent's removal is the base of what's going to become my sideboard. I really want cards I can use to protect my creatures into game ending resets, but I also want cards that can, for low mana, protect a single target.
again, thanks for the feedback! and any card suggestions, especially with all the new stuff out, are appreciated!
Apoptosis on
Gear Up!
4 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Have (1) | Azdranax |
Want (8) | TechNoble , Rhonar , StayFrosty110 , jw560211_magic , Fralor , beesaurs , pnkghst9 , ACrispyTaco |