Forge Devil

Forge Devil

Creature — Devil

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Browse Alters

Printings View all

Set Rarity
Jumpstart (JMP) Common
Mystery Booster (MYS1) Common
Magic 2015 (M15) Common
Dark Ascension (DKA) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
2019-10-04 Legal
Noble Legal
Leviathan Legal
Penny Dreadful Legal
Vintage Legal
Legacy Legal
Unformat Legal
Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Canadian Highlander Legal
Pauper EDH Legal
Commander / EDH Legal
Oathbreaker Legal
Casual Legal
Magic Duels Legal
Frontier Legal
Pauper Legal

Forge Devil Discussion

philias on Card creation challenge

5 months ago

Efati, Poisen coater

Legendary Creature: Spirit Rogue

(is uncommon)

Creatures in your hand, on the battlefield, in your graveyard or in your library have deathtouch.

First-strike

1/3


This card was designed to work with cards like Forge Devil and Kolaghan Aspirant

Anyways , do the challenge above as this comment was ninj'd

DarkHero on Will there Ever Be a ...

8 months ago

The power that your talking about and the fact that it would compound on itself is the difference

These are the best comparisons I could find.

Murderous Redcap is a 2/2 for 4, who could be abused, but would need infinite ETB to even be worth it, plus it only triggers off of himself.

Gibbering Fiend is a 2/1 for 2, that only deals 1 damage when it ETB, but to each opponent. Again, would need to be infinite to be relevant, and otherwise isn't good, and only tiggers off of himself

Forge Devil very simply 1/1 for 1, with a 1 dmg ETB, BUT it's 1 dmg to you as well.

Flayer of the Hatebound is a very similar effect, but it's only on very restricted Graveyard ETB effects.

Now Impact Tremors is a great card, but only because it is triggering off of all of our creatures entering the battlefield or potentially going infinite.

To my knowledge there isn't anything quite like what we are talking about, and it's simply because it becomes that much easier to abuse. Most of the commonly abused ones are giving infinite mana, infinite draw, or infinite tokens, which don't win right away. This is direct, compounding damage. Yes there are other things that can be abused,but this would be a unique level of jank.

Guambra on

2 years ago

An average deck will have around 22-26 lands. The amount depending on how your mana-curve balances out.

In your deck, you have 11 1-drops and 10 4-drop with absolutely no 2-drops inbetween.
You should try and balance out your mana curve more.

For starters you could switch out the 4x Forge Devil for 4x Gibbering Fiend.
They're only 1 more mana, burn the opponent for the same amount of damage, they don't burn you, have 2 Power instead of 1 and also have a Delirium ability. Not to mention it'll help balance out your mana curve more by having a few 2-drop spells.

I'd also suggest removing 1x Dance with Devils and 1xImpetuous Devils and add 2x more Vexing Devil.

Otherwise, you'll end up with too many 4-drop spells and you won't be able to cast any of them if you don't have enough mana.

Hope this comment kind of helps as a guideline on how to make your deck synergize better.