Creature — Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Printings View all
|Mystery Booster (MYS1)||Common|
|Magic 2015 (M15)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Forge Devil Discussion
5 months ago
Efati, Poisen coater
Legendary Creature: Spirit Rogue
Creatures in your hand, on the battlefield, in your graveyard or in your library have deathtouch.
Anyways , do the challenge above as this comment was ninj'd
8 months ago
The power that your talking about and the fact that it would compound on itself is the difference
These are the best comparisons I could find.
Murderous Redcap is a 2/2 for 4, who could be abused, but would need infinite ETB to even be worth it, plus it only triggers off of himself.
Gibbering Fiend is a 2/1 for 2, that only deals 1 damage when it ETB, but to each opponent. Again, would need to be infinite to be relevant, and otherwise isn't good, and only tiggers off of himself
Forge Devil very simply 1/1 for 1, with a 1 dmg ETB, BUT it's 1 dmg to you as well.
Flayer of the Hatebound is a very similar effect, but it's only on very restricted Graveyard ETB effects.
Now Impact Tremors is a great card, but only because it is triggering off of all of our creatures entering the battlefield or potentially going infinite.
To my knowledge there isn't anything quite like what we are talking about, and it's simply because it becomes that much easier to abuse. Most of the commonly abused ones are giving infinite mana, infinite draw, or infinite tokens, which don't win right away. This is direct, compounding damage. Yes there are other things that can be abused,but this would be a unique level of jank.
2 years ago
An average deck will have around 22-26 lands. The amount depending on how your mana-curve balances out.
In your deck, you have 11 1-drops and 10 4-drop with absolutely no 2-drops inbetween.
You should try and balance out your mana curve more.
For starters you could switch out the 4x Forge Devil for 4x Gibbering Fiend.
They're only 1 more mana, burn the opponent for the same amount of damage, they don't burn you, have 2 Power instead of 1 and also have a Delirium ability. Not to mention it'll help balance out your mana curve more by having a few 2-drop spells.
Otherwise, you'll end up with too many 4-drop spells and you won't be able to cast any of them if you don't have enough mana.
Hope this comment kind of helps as a guideline on how to make your deck synergize better.