Sacred Fire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sacred Fire

Instant

This deals 2 damage to target creature, player or planeswalker and you gain 2 life.

Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)

VladMarkov on First

5 months ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

nuperokaso on Boros Impact

1 year ago

SufferFromEDHD on Burn Heal

2 years ago

Talisman of Conviction good mana rock.

Balefire Liege!

Sacred Fire mini Lightning Helix

Cave-In free board wipe that gains life now.

Aurelia's Fury best of both worlds. So much value.

Heartwarming Redemption card draw in Boros is rare. Every opportunity must be seized. This is Windfall that triggers the 3 damage.

Lorehold Command swiss army knives are cool. Being an instant is a plus. 5 mana is very awkward but 6 damage/6 gained life PLUS whatever effect out of the three is most useful for the moment makes it worth considering.

legendofa on S is for...

3 years ago

Some say Sunforger should see several supplementary sinstants. Surely Sacred Fire, Shattering Blow, Spontaneous Combustion should suffice.

Macaronigrill5150 on The bone zone

3 years ago

Balaam__It is stretched thin but it give me more option, which helps thanks. The only removal spell I was able to find while making this deck was Sacred Fire, and Skeletonize.

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