If I have 27 life and a Righteous Valkyrie in the battlefield, and I play a 1/1 Cleric or Angel. Do I gain 1 or 3 life?

Asked by llengot 2 years ago

Righteous Valkyrie says:

— "Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2."

So, if I already have 27 or more life and I play an angel or cleric, do I gain life first or does the cleric/angel get +2/+2 first?

Polaris says... Accepted answer #1

Righteous Valkyrie 's last ability is a static ability, which means it's just a blanket effect. There's no delay on the +2/+2 bonus; it doesn't use the stack at all. If you play a 1/1 Cleric, it will enter the battlefield as a 3/3, and you'll gain 3 life from Righteous Valkyrie's triggered ability.

May 11, 2021 12:41 p.m.

Polaris says... #2

However, if your opponent removes Righteous Valkyrie or puts you below 27 life in response to the enters-the-battlefield trigger, the +2/+2 bonus will go away and you'd only gain 1 life.

May 11, 2021 12:42 p.m.

Neotrup says... #3

Alternatively, they can attempt to make the creature smaller in some other way to make you gain less life. If they cast Grasp of Darkness to make the cleric a -1/-1 it'll die and you won't gain any life (if it dies to something else like Fatal Push you'll gain life equal to the toughness it had when it died).

May 11, 2021 12:47 p.m.

603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.

604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.

So the important thing to know here is that a triggered ability does no happen immediately. When a triggering event occurs, the triggered ability does not go onto the stack until the next time the next time a player would receive priority, which doesn't happen until after State-Based Actions are checked. And from there does not resolve until all players have passed priority with it topmost on the stack. Static abilities take effect immediately, and are essentially statements of fact.

So to break this scenario down:

You control a Righteous Valkyrie who's conditional static ability has its condition met, thus creatures you control get +2/+2.

At this point you cast say a Mother of Runes . It enters as a 3/3. This is a triggering condition.

Valkyrie's trigger goes onto the stack.

Everybody passes.

Trigger resolves, Mother of Runes is a 3/3. Has been since it entered.

May 11, 2021 9:43 p.m.

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