Replenish

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Replenish

Sorcery

Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

3 months ago

Profet93,

Thank you for checking out the deck and offering suggestions!

I unfortunately have not been able to play very much EDH as of late, (and admittedly my playgroup was getting a bit burnt out on Anikthea!), so I've added your suggestions to the Maybeboard for now.

I like the idea of Flickering Ward acting as repeatable, flexible protection. However, aura enchantments are a bit of a nonbo with Anikthea's ability; and I'm prioritizing instant speed protection options in this build.

Creeping Renaissance is another interesting option, and I'm still not sure if this build needs more recursion or not. I do have some reservations with Creeping Renaissance specifically as it would essentially operate as a worse, but repeatable Replenish. It could definitely serve as a budget replacement though; and I'll add it to the relevant section of the primer!

Finally, are there cards in my current build that you were thinking could be good swap outs for your suggestions?

Thank you again for taking the time to look at my list!

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

6 months ago

Redress Fate they snuck this modern era Replenish past me. I like it! Big EDH potential. I don't think it would be useful in your current build but alongside a Scroll Rack/Sensei's Divining Topfoil build it could be brutal.

Exoflo on Enchantment Prison

9 months ago

Replenish and Resurgent Belief are must have in enchantment decks

It exists many enchantment tutor like Idyllic Tutor if your playgroup accept them

In any case, nice brew dude !

Profet93 on "Wake Up, Wasteland! It's Me, Three Dog!"

1 year ago

Last_Laugh +1

Crystal Chimes - Recursion

Replenish - Recursion (I have a regular and several foil ones for sale/trade, lol)

Grand Abolisher - Prevent interaction/response to aura cast. Also see Conqueror's Flail.

Flickering Ward - Trigger enchantment cast triggers and for protection

Spectra Ward - Protection

Hall of the Bandit Lord - Unsure about this one given lifeloss but you do have some lifegain to mitigate this.

Bravado - You don't go wide enough

Born to Drive - See above

Angelic Gift - Nice cantrip with evasion but not impactful enough IMO to warrant an inclusion

Squire's Devotion - Not impactful enough IMO

Regarding king-saproling's comment, Gift of immortality is amazing, highly recommended.

Enchantments are not in my wheelhouse, but I've always wanted to make an enchantment deck. Interesting boros enchantments definitely piques my curiosity. What do you feel your deck is lacking at the moment? From my limited perspective, you don't have much draw unless you have a bunch of enchantments on board to trigger one of your burst draw effects. A risky but effective strategy given you are in boros. I hope these comments helped. Let me know what you think, looking forward to your response.

Neotrup on Spectra Ward

1 year ago

Spectra Ward says it doesn't cause Aura's to be removed, it doesn't make it legal for new auras to enchant the creature. In order for an effect like Replenish or Bruna, Light of Alabaster to attach an aura to a permanent, it must be legal to do so. Because Spectra Ward grants protection, it is not legal to attach a new aura to the creature. The clause on Spectra Ward only stops the state based action that causes auras to fall off, not the fact that the creature is an invalid choice for enchanting.

303.4f If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.

702.16n Some Auras both give the enchanted creature protection from a quality and say "this effect doesn't remove" either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners' graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.

Crow_Umbra on The Aura Auteur [Retired]

1 year ago

Thank you, Profet93, I appreciate it. I've played quite a few different iterations of Aura or Enchantress decks over the past 10 years, so this was definitely a fresh twist on an archetype that I thought I was basically done with. To answer your questions:

  1. I chose to go with more of the "When an enchantment ETBs, draw a card", combat damage, or Creature cast/ETB draw route. In my early play-testing, I felt that I didn't have a high enough concentration of enchantments to run the usual suite of Enchantress draw effects (Mesa Enchantress, Verduran Enchantress, Enchantress's Presence, etc). Some of the older Enchantress/Aura decks ran 20-30 enchantments, so it felt more consistent with that type of concentration.

  2. I do have a copy of Replenish from some of my earlier jaunts down Enchantress/Aura Voltron lane. On a similar note as the Enchantress type draw, I felt that I didn't have enough of a concentration of Enchantments to run it, especially since this deck is much more creature heavy, and Aura Roles are most commonly going to be the types of Enchantments I have on board. In the games I've had so far, I haven't really felt I needed it, but I know it's there if I ever wanted to give it a spot.

  3. Tajuru Preserver is definitely a meta call, and kind of a pet card/inside joke with my best friend that got me into MtG. One of my first ever decks was a janky Bogles/Aura Voltron deck that evolved into a Heroic/Aura Voltron deck, circa 2013-14, when we were in college. My friend plays mostly Black, and always ran plenty of edict removal, so Fleshbag Marauder was the bane of my existence back then, until I started slotting in Tajuru Preserver. Since I still encounter plenty of edict based removal in my meta, mostly because of him, I wanted to have a means of having some buffer against that. There were a few games with this deck where someone got a Dictate of Erebos online earlier than expected, & this deck quickly folded to it until relevant removal popped up.

  4. I've liked Archetype of Courage the times I've played it, but I'm sure the deck could be fine without it. My meta leans a bit more aggro and go-wide, so being able to be the only with First Strike has helped in some games for offensive & defensive purposes.

NV_1980 on Go-Shintai Shrines and Enchantments

1 year ago

In a deck featuring this many enchantments, I'd definitely recommend adding Sphere of Safety to protect yourself from attacks. Daxos the Returned could also prove fun in this deck, seeing as you're focussing on enchantments and getting tokens from them. So far, your deck seems to be relatively budget-oriented but in case that ever changes options like Replenish, Academy Rector and Greater Auramancy would all fit wonderfully in here. Have fun with the build.

Load more
Have (1) metalmagic
Want (0)