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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.







![Jodah, Archmage Eternal feature for JOJO'S BIZARRE ADVENTURE: [2025 Primer]](http://static.tappedout.net/mtg-cards-2/dominaria/jodah-archmage-eternal/mtg-cards/_user-added/femme_fatale-jodah-archmage-eternal-dom-15565319420.png)
Profet93 on
Life Springs Eternal
1 week ago
Pardon the delayed response. Have you considered removing 1-2 lands given ur avg cmc of 3.62? You could add more draw or ramp in it's place, that way you are more likely to get the lands you need with less risk of being flooded. U r in green so it's worth noting.
Chromatic Lantern - The trap of lantern. If it helps you enough to warrant it's inclusion, then there is usually a landbase issue. With having only 2 colors, one of them being green, I don't see it's purpose in the deck. Any other 3 drop ramp spell or better yet, Mind Stone can take it's place. Alternatively, Nature's Lore and Cultivate are better alternatives as artifacts can be removed/nullified.
Elder Garagoth - I say add in him and see how he plays. A bit expensive IMO but worth seeing how it plays out.
Rishkar's Expertise - Great card for your commander, draw and tempo all in 1.
The Ozolith - While idk much about 1/1 counters or tokens, I think this could work in ur build.
Heroic Intervention - For the eventual wipe
NV_1980 on
Arachnophobia, Webs of Fear (Shelob)
1 week ago
Hi there,
This looks fun but there's almost no additional mana sources in here, other than some of your artifacts. I would consider adding spells like Farseek, Nature's Lore and/or Three Visits to accelerate yourself a bit. Please also consider Sol Ring; it's more or less a staple in all EDH decks. Your ability to draw additional cards per turn is a bit limited too; maybe cards like Deathreap Ritual, Idol of Oblivion, Moldervine Reclamation and Phyrexian Arena can help you out there. These are all just the budget options; obviously there are more expensive choices one can make too.
Curse of Clinging Webs could be useful, automatic exile of any opposing creature that dies is useful against a number of opposing strategies, and the generation of spiders adds extra flavor to this deck. Maybe also consider Swarmyard; being able to regenerate your spiders is quite strong. Condering this is a golgari deck and you probably expect your spiders to die a lot, perhaps a card like Meren of Clan Nel Toth could be useful.
Hope the deck works for you.
Profet93 on
Red-Glove Landscaping LLC.
2 weeks ago
I'm a guy but I get it, the description/list is still being updated. Lands usually are the last to be updated, even in a land deck.
Have you considered adding Berserk? Super powerful in your build, easy to cast and can even be used on opposing creatures for some surprise politics.
Nature's Lore/Three Visits > Rampant growth
I like how u run both Cultivator collusus and sylvan library, nice synergy. Speaking of sylvan library synergy, Life from the Loam might be worth considering for both it's own value + it's synergy with library. More synergy with life from the loam includes Realms Uncharted, but that's if you dedicate a lot more non-basics. You do have a lot of cards to recur lands so its worth noting.
Lastly, (I understand ur still updating the list, its just worth noting that) you have 97 cards in your deck currently.
BadBrains on
rienne
3 weeks ago
Karametra, God of Harvests *f-etch*
Nature's Lore + Three Visits + Jetmir's Garden required
Barguppis on
Helga Counters
1 month ago
Add Bloom Tender, it taps for 3 mana once you've played your commander. Replace Rampant Growth with Nature's Lore.
Consider adding Craterhoof Behemoth to help close out games quicker or take out a troublesome opponent. Consider adding Kiora's Follower, cheap untapper targets anything
NV_1980 on
Panty-loser....Sun Flavored?
1 month ago
Hi,
This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:
- Add ramp cards like Burgeoning, Exploration, Topiary Stomper and Wayward Swordtooth. Being able to play more lands per turn will increase the deck's speed dramatically.
- Add some mana rocks like Arcane Signet, Chromatic Lantern, Patchwork Banner and Sol Ring to provide you with additional mana.
- Try to cheapen the casting of dinosaurs with cards like Herald's Horn and Urza's Incubator.
- Include some ramp sorceries that allow you to fetch good lands for a low amount of required mana, like Farseek, Nature's Lore and Three Visits
Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.
hyalopterouslemur on Testing brackets with Merfolk combos
1 month ago
I was lucky. I started playing back when duals were under $100. If I'd known Magic would be around this long, I would've invested in even more duals.
FWIW, you can just use pain lands or shocks or something like that instead of OG duals. The most important thing is that they don't enter tapped. Though with pain lands, you can't Nature's Lore, Skyshroud Claim or Farseek into them.
I have found that mana bases tend to be where most of my money goes. Well, if I had to buy OG duals and Gaea's Cradle and Serra's Sanctum and the like today, that would be where most of my money would go. I'll give you an example: My Ghave, Guru of Spores deck
https://tappedout.net/mtg-decks/ghave-guru-of-spores-aristocrats-1/?cb=1744497806
costs $3.2K at Card Kingdom. The mana portion of that costs some 40 times what the non-mana portion costs.
Austin_Smith_of_Cards on
Toughest Street in Town
2 months ago
I would try to eke out just a couple more ramp spells here with that average CMC of 3.5, Faeburrow Elder will tap for 3 mana at a time, Nature's Lore can grab nonbasic Forests like Mumuring Bosk for extra fixing.
Maybe a few more card advantage tools as well, Ulvenwald Observer and Abzan Beastmaster are creature options, otherwise Guardian Project and good old Harmonize would make solid inclusions as well.
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