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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.






![Jodah, Archmage Eternal feature for JOJO'S BIZARRE ADVENTURE: [2025 Primer]](http://static.tappedout.net/mtg-cards-2/dominaria/jodah-archmage-eternal/mtg-cards/_user-added/femme_fatale-jodah-archmage-eternal-dom-15565319420.png)

Profet93 on
Red-Glove Landscaping LLC.
4 hours ago
I'm a guy but I get it, the description/list is still being updated. Lands usually are the last to be updated, even in a land deck.
Have you considered adding Berserk? Super powerful in your build, easy to cast and can even be used on opposing creatures for some surprise politics.
Nature's Lore/Three Visits > Rampant growth
I like how u run both Cultivator collusus and sylvan library, nice synergy. Speaking of sylvan library synergy, Life from the Loam might be worth considering for both it's own value + it's synergy with library. More synergy with life from the loam includes Realms Uncharted, but that's if you dedicate a lot more non-basics. You do have a lot of cards to recur lands so its worth noting.
Lastly, (I understand ur still updating the list, its just worth noting that) you have 97 cards in your deck currently.
BadBrains on
rienne
1 day ago
Karametra, God of Harvests *f-etch*
Nature's Lore + Three Visits + Jetmir's Garden required
Barguppis on
Helga Counters
3 weeks ago
Add Bloom Tender, it taps for 3 mana once you've played your commander. Replace Rampant Growth with Nature's Lore.
Consider adding Craterhoof Behemoth to help close out games quicker or take out a troublesome opponent. Consider adding Kiora's Follower, cheap untapper targets anything
NV_1980 on
Panty-loser....Sun Flavored?
1 month ago
Hi,
This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:
- Add ramp cards like Burgeoning, Exploration, Topiary Stomper and Wayward Swordtooth. Being able to play more lands per turn will increase the deck's speed dramatically.
- Add some mana rocks like Arcane Signet, Chromatic Lantern, Patchwork Banner and Sol Ring to provide you with additional mana.
- Try to cheapen the casting of dinosaurs with cards like Herald's Horn and Urza's Incubator.
- Include some ramp sorceries that allow you to fetch good lands for a low amount of required mana, like Farseek, Nature's Lore and Three Visits
Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.
hyalopterouslemur on Testing brackets with Merfolk combos
1 month ago
I was lucky. I started playing back when duals were under $100. If I'd known Magic would be around this long, I would've invested in even more duals.
FWIW, you can just use pain lands or shocks or something like that instead of OG duals. The most important thing is that they don't enter tapped. Though with pain lands, you can't Nature's Lore, Skyshroud Claim or Farseek into them.
I have found that mana bases tend to be where most of my money goes. Well, if I had to buy OG duals and Gaea's Cradle and Serra's Sanctum and the like today, that would be where most of my money would go. I'll give you an example: My Ghave, Guru of Spores deck
https://tappedout.net/mtg-decks/ghave-guru-of-spores-aristocrats-1/?cb=1744497806
costs $3.2K at Card Kingdom. The mana portion of that costs some 40 times what the non-mana portion costs.
Austin_Smith_of_Cards on
Toughest Street in Town
1 month ago
I would try to eke out just a couple more ramp spells here with that average CMC of 3.5, Faeburrow Elder will tap for 3 mana at a time, Nature's Lore can grab nonbasic Forests like Mumuring Bosk for extra fixing.
Maybe a few more card advantage tools as well, Ulvenwald Observer and Abzan Beastmaster are creature options, otherwise Guardian Project and good old Harmonize would make solid inclusions as well.
Andramalech on
The Princess and the Frog
1 month ago
It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.
Mana dorks, ramp, and draw a card.
Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.
Consider lowering your 6 costs to about 4 total in the deck.
Consider lowering your 5 costs to about 7 total in the deck.
Consider lowering your 4 costs to about 9 total in your deck.
It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.
You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1
hyalopterouslemur on Ziatora, abusing dinosaurs Help!
1 month ago
Have you thought about Greater Good for a card draw effect? Disciple of Bolas can also work. So there are a few options for card draw.
On the mana front, I'd add in Nature's Lore and Skyshroud Claim. Don't know what I'd take out, though.
I would suggest getting rid of the reveal lands, though. Just replace them with the Blood Crypt cycle of lands, a.k.a. shocks (because they Shock you), if you have them. If not, maybe the Sulfurous Springs cycle of lands, called pain lands.
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