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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Jhoira, Weatherlight Captain
Legendary Creature — Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries and Sagas are historic.)
SaberTech on
Dissident Storm
2 weeks ago
You do have a lot of cantrips and rituals, although I would consider running Dark Ritual as well. It's the most mana efficient ritual, and being able to cast Necropotence turn 1 or suddenly flash in an Opposition Agent off of just one open black mana is pretty strong. Brainstorm would be worth considering but I don't think that you have enough ways to shuffle your library right now to get the most use out of it. Maybe if you upped the number of fetch lands that you are running. Night's Whisper is a possible consideration for another cheap draw spell.
I do think that some of the top end of your deck could be replaced. Too many expensive storm payoff cards means that you have a higher chance of having them clogging your starting hand and first few draws, which is rough for a deck that wants to be setting up and casting a bunch of cheap spells. I really think that Eye of the Storm should go because there is a high chance that your opponents may get to benefit from it more than you do. You could replace the more expensive cards with wheels and card draw engines to help you keep your hand full and find your remaining win conditions faster. Windrider Wizard or Jhoira, Weatherlight Captain could be worth considering depending on how mana artifacts vs spells your final list ends up running. Gale, Waterdeep Prodigy can help you cast more spells in a turn but might not be what you want if you are hoping to stock up your graveyard for Underworld Breach.
You may end up needing a couple more board wipes depending on your meta. If everyone in your play group is just aiming to hit their combos the fastest then you may not need to worry about being beaten down by creatures before someone combos off and wins the game. If you are facing a bunch of creature-focused decks then more board wipes like Toxic Deluge may be necessary.
Hindering Touch doesn't seem like a strong enough counterspell to be running in Bracket 4. There is always Force of Will or Pact of Negation, but another one that may be worth considering is Muddle the Mixture for its option of being a tutor. It can grab Brain Freeze or Underworld Breach, and if you add in the dramatic Scepter combo then it can grab those cards too.
EchoSpice on
Robit time
8 months ago
Cool deck! I love artifact storm, I've got a similar deck with Jhoira, Weatherlight Captain. Jhoira loves her trinkets
A spell I really like in Jhoira is Retract, you could get a TON of value from it if you've got some cost reducers and token producers out, and it can also help dodge boardwipes. Broodstar is also a good Flying beater for 2 mana if you're gonna be casting a bunch of artifacts anyways.
Krark-Clan Ironworks would also go amazing in here, as you essentially net 1 free colorless mana every time you copy an artifact with your commander. I'm sure there's some crazy combo loops you could do with KCI and retriever effects like Junk Diver and Myr Retriever
TypicalTimmy on Card creation challenge
9 months ago
Zarroth, Archangel of Basking Flames
Legendary Creature - Angel Cleric
Flying, vigilance, haste
When Zarroth enters the battlefield or attacks, she deals damage equal to any target equal to the number of lands you control.
4/7
Lopul, Archdruid of Elincia
Legendary Creature - Dryad Druid
Hexproof, defender
At the beginning of your upkeep, you may reveal cards from the top of your library until you reveal a land. Put it into your hand and put the rest on the bottom of your library in a random order. If you do this, skip your draw step.
You may play two additional lands during each of your turns. They each enter tapped.
0/9
Naya lands matter
So we have cards such as Jhoira, Weatherlight Captain, Shepherd of Heroes & Rakish Crew in which a group of cards are given a name.
In this case: Historic, Party and now Outlaws.
Your challenge is to make another grouping of cards. Don't forget to list what they are!
- Note: Notice for Historic it is permanent types, whereas for Party and Outlaw it is creature subtypes. Don't feel like you need to list creature types only; You could make use of any cards you'd like.
Hell, you could even do "Gatewatch" that cares about Gideon, Jace, Liliana, Chandra and Nissa cards! :D
EchoSpice on
Flubs Has $20 in Quarters
11 months ago
cool deck! it seems to play A lot like my Jhoira, Weatherlight Captain deck Jhoira loves her trinkets
because of the amount of artifacts you're running, stuff like Saheeli, Sublime Artificer & Efficient Construction can help build up a board state
if you've already got Aetherflux out, playing Retract and dumping all your 0 drops onto the board can easily gain you 100 life and kill 2 players. I'd also recommend Reckless Fireweaver for the same reason
Birgi, God of Storytelling Flip can help you storm off even longer
DreadKhan on
Increase dwarf enegry to maximum!
1 year ago
Not sure if I'm missing something, but Sram, Senior Edificer seems good in here. Battlemage's Bracers can double your Commander's ability, Haste might come up idk. Lae'zel, Vlaakith's Champion can add an extra counter each time you add a counter. Jhoira, Weatherlight Captain will probably draw you some cards if you resolve her. Shorikai, Genesis Engine is more card draw to consider, it also makes pilots that can drive your vehicles if you're desperate.
If you can find anything that lets you put -1/-1 counters on opponent's stuff it would be very useful with your Proliferate abilities, Contagion Engine is a good example of what I mean, this starts small but fairly quickly will wipe out everything your opponents control. Choking Fumes could be an interesting surprise, especially if you can proliferate a few times after the spell resolves, possibly turning an attack against you into a bloodbath. Retribution would normally be pretty bad, but here you for sure kill one of the two creatures right away, and the other one will die quickly enough due to Proliferate.
It's a bit 'weird', but if you get out Nin, the Pain Artist out with your Commander you can pay 2UR to ping your Commander for 2 (which won't kill them) and draw 2 cards, that seems like an interesting floor. In a pinch you can remove a creature an opponent controls. If you have a bigger creature you can draw more, the price is surprisingly low since it can cost you no other resources.
I always love decks with Dwarves, such an underappreciated tribe! I have a soft spot for Dwarven Miner and Dwarven Blastminer, two very similar cards that can cripple some decks, I have essentially eliminated an otherwise problematic player by just resolving a Dwarf and locking them out of non-Basics for a measly 2R per turn.
Cool deck!
Last_Laugh on New hubs to be added
1 year ago
Hopefully someone is still following this... I have a suggestion for hubs.
"Historic Matters" - I know legendary matters is already a thing but there are a lot of commanders and cards that care about historic spells specifically and they're all pretty build-around. Raff Capashen, Ship's Mage, Teshar, Ancestor's Apostle, Jhoira, Weatherlight Captain, Peri Brown, and a bunch of other stuff out of Dr. Who.
pinecone2k3 on
The Artificer’s Prodigal Combo Deck
1 year ago
Just a couple of suggestions. Enthusiastic Mechanaut may not hit as hard as Foundry Inspector when it attacks, but it costs less to cast, allowing you to get it into play sooner, and has Flying. Also, Jhoira, Weatherlight Captain has the same converted mana cost as Vedalken Archmage, but has more options to trigger her card draw ability. Not to mention being a 3/3 as opposed to a 0/2. Just some food for thought.
rwn1971 on
Buttercup: Princess Bride
2 years ago
Personally i just do not like having my opponent drawing extra card. You still got 8 deathtouch creatures plus insects from Hornet Nest and you got Spark Double Majestic Myriarch Nashi, Moon's Legacy Odric, Lunarch Marshal Eater of Virtue Agent's Toolkit . And being a Monarch for that extra draw you do not need when you got Damia, Sage of Stone Staff of Compleation Garruk's Uprising Glissa Sunslayer Jhoira, Weatherlight Captain Kenrith, the Returned King Leinore, Autumn Sovereign Reki, the History of Kamigawa and Shanid, Sleepers' Scourge . But you also have Kaya, Geist Hunter in your maybe board if you really want deathtouch .
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