Jalum Grifter
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Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Limited Legal
Planechase Legal
Quest Magic Legal
Unformat Legal
Vanguard Legal

Jalum Grifter

Legendary Creature — Devil

(1)(Red), Tap: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.

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SpammyV on The Silver Showdown: A Silver-Bordered …

4 years ago

Welcome to The Silver Showdown! This is a box set for 2-5 players to allow for silver-bordered Commander games. If you've ever seen someone's Commander Smash Up set, the same concept has been applied here. If you haven't:

There are ten 50-card decks consisting of a Commander and 49 other cards. They are:

Perfect Silicon Logic

The Great Communicator

Blatant Thievery

Etiquette For Being A Proper Host

Count Down

Roll With the Changes

Big City Knights

Active Voice Only

Water Pistols at Dawn

THAT'S A LOT OF NUTS!

Assume that every Commander has Partner.

The decks can be randomly dealt out or snake drafted.

If snake drafting, set the decks out and determine who's going first. Following the turn order, every selects a deck until everyone has one, and then you reverse that to choose second decks. The last player to choose their first deck is the first to choose their second, and the player going first is the last to choose their second deck.

After you get your decks I really recommend reviewing them before shuffling up. If your position is "I ain't a coward" and you just go for it then I won't stop you but there's some oddball cards in here.

Additionally, there's another houserule in place. I have two complete sets of Contraptions, and before we get started the Contraption deck gets shuffled up and put in the middle of the table. At Sorcery speed (your turn, stack is empty) you can pay 1+1 for each Contraption you have to Assemble a Contraption.

If you've never had the chance to play with Contraptions:

-Contraptions live in the Contraption Deck until they're played.

-If they leave the battlefield, they go to the Scrapyard instead of anywhere else.

-When you Assemble a Contraption you attach it to Sprocket 1, 2, or 3.

-On your upkeep, move the Contraption to the next Sprocket (starting on 1) and then you may Crank any number of Contraptions attached to that Sprocket.

You may ask, "Why not just make a silver-bordered Commander deck?"

And I might answer, "I've been lucky enough to play with relaxed groups that have been accepting of me playing with silver-bordered cards. While they've been a lot of fun, there's still cards that I have not used because I am concerned they would be too disruptive. And usually, I am the only one with the funny cards. I wanted to be able to let everyone have fun with these and get into the crazier stuff since the baseline assumption of the game is 'We are playing with silver-bordered cards' rather than 'I am bringing some silver-bordered cards into our black-bordered experience.'

"There's also a consideration of power level. Many silver-bordered cards, even if they are quite fun, are not up to the same power level as even casual groups. It can be difficult to feel like you're making an impact on the game. While bringing preconstructed decks does take away the self-expression aspect of Commander, I'm hoping to balance the decks to each other."

The intent is to create games of full of silver-bordered interactions, but fairly matched up. Big turns and attacking opponents are encouraged. Infinite combos have been intentionally avoided. Assist spells from Battlebond and the "friend or foe" cycle are included to encourage helping other players out and cutting deals. Also in favor of the game experience, there's three lists: The Notably Absent, The Notably Observed, and The Notably Considered:

The Notably Absent:

Rules Lawyer and Staying Power: They're together because they're on this list for the same reason. I appreciate both of these cards but here's the thing: Even when everyone is playing serious Magic and trying to enforce all the rules as normal, stuff gets missed all the time in Commander. Replacement effects that don't do anything for four turns get ignored. People forget that extra buff that meant their creature would've lived through that combat. It's never a feeling I've enjoyed having and so I don't see trying to have everyone selectively ignoring rules adding fun. Now, Really Epic Punch is in the decklists, but that is an issue of scale. +2/+2 can be represented easily. Staying Power is even fine in two-player Unsanctioned. But I don't see it scaling up better.

Clocknapper: I was fortunate enough to never play with or against this in Unstable draft, but it frequently appeared in the games next to me, and it was always a downer when it resolved. I'll just as soon avoid Clocknapper than worry about every effect that involves bouncing or flickering leading to an infinite turns win.

The Notably Observed:

Half-Squirrel, Half-: The trigger here is on everyone's nontoken creatures entering the battlefield. That is something that can scale out of control quickly in a four-player game.

Ordinary Pony: I very nearly cut Ordinary Pony to break up the Half-Squirrel, Half-Pony combination, but decided to give them a chance. Depending on the trigger, repeatable flickering can get out of hand real fast.

The Notably Considered:

Nothing right now.

Q & As!

Q: What are these black-bordered cards doing here?

A: Okay first off, the White Knight and Black Knight are the white-bordered 5th Edition printing so they trigger Border Guardian.

The real answer is playability. But the overriding principle, the guide line of the set, the "What Would Richard Garfield Do?" (cast Fork on Shahrazad) line of the set is: Black-bordered inclusions exist to support the silver-bordered cards, not to supplant them.

Q: Where's Cheatyface? No Entirely Normal Armchair?

A: Cheatyface can be in any Blue deck. Entirely Normal Armchair can be anywhere. Before I put the decks away I'll flip them face down and randomly choose a deck to shuffle them into and then not really think about where I put them at all. You're highly encouraged to look through your deck before playing. Besides, Cheatyface making himself the 51st card seems more fitting.

Q: Why only in the Blue decks?

A: Why indeed.

Q: Don't you know The Grand Calcutron isn't a creature?

A: Check the Gatherer! It has been officially declared that The Grand Calcutron can be your Commander.

Q: How do and The Grand Calcutron work?

A: Not like you think. Since you can only play the first card of your Program, you can't cast cards out of your opponent's Program. Now, if X was the first card in the opponent's Program they wouldn't be able to do anything because they can't cast X. But since everyone orders their own Program... just don't do that.

Q: What happens if Look at Me, I'm R&D or More or Less makes you roll a d5 or d7?

A: I have odd-number dice. Make my day.

Q: Why no Enter the Dungeon?

A: I like The Countdown Is at One more.

Q: How do you separate the decks out?

A: Multicolored Sharpies. Put two dots on the front of the sleeve to show which color pair the card belongs in.

Q: Where do you go from here?

A: I'd really like to look at getting more Playtest cards to include. Since I have blanks I can sleeve up, something like Gunk Slug would be easy to include. There's also some more silver-bordered cards like Letter Bomb and Jalum Grifter that I didn't really think about until after I'd resolved to stop ordering cards.

Caerwyn on Red Spell Question

6 years ago

I wanted to amend my statement now that I had a brief moment to run a Gatherer search. In addition to legendofa's Capricious Efreet the following can also destroy enchantments:

I'm sure that's all more information than you wanted, but since I did the research for my own edification, I figured I would pass along my results.

merrowMania on Commanders by Power Level [EDH Tier List]

6 years ago

I mentioned Grimlock, Dinobot Leader  Flip earlier with Jalum Grifter, but forgot to link the card, so it was probably overlooked. He is meant to go to TierInsanity.

Also, Ulrich is the only double-faced commander that is not foil.

sonnet666 on Commanders by Power Level [EDH Tier List]

6 years ago

Ok, Minor Update:

- Added Unstable Legends and the missing Jalum Grifter to Tier Insanity.

- Ranked unranked Ixalan commanders as follows:

- I've also made tentative placements for the Rivals of Ixalan commanders:

  • Azor, the Lawbringer - T3 - There's been mentions higher up about how this guy is pretty good. I'd like to point out that his ETB doesn't stop your opponents from using instants after their turn is over, so there's nothing to stop them from waiting until the next player's upkeep to cast Swords if they want him gone.
  • Elenda, the Dusk Rose - T3 - She goes infinite with Nim Deathmantle and Ashnod's Altar / Phyrexian Altar / a bunch of other cards.
  • Etali, Primal Storm - T3 - This one is my favorite too. There's not much to build into since you're mostly going to be playing your opponent's deck and there's not much top card manipulation in Red, but it sure as shit looks fun.
  • Ghalta, Primal Hunger - T4 - You can ramp with it using Food Chain, but you can't tutor it in mono-green and it just a dumb beater otherwise.
  • Kumena, Tyrant of Orazca - T3 - You're not going to be able to do much outside of Merfolk tribal, but Merfolk are a decent tribe and her has a built in CA ability.
  • Nezahal, Primal Tide - T3 - Personally, I kinda want to put this in T4 because of the mana cost, but as people have pointed out, the CA is pretty strong. Will probably just be a way for a typically blue control deck to refill their hand mid game.
  • Tetzimoc, Primal Death - T5
  • Zacama, Primal Calamity - T3 - I almost put it in T4 because of that mana cost, but I see what people are talking about in terms of Food Chain and blinking. There could be some combo potential here if the deck can ramp hard enough to satisfy his cost. Plus it helps that it can actually tutor FC and other combo pieces, unlike Ghalta.
  • Zetalpa, Primal Dawn - T5

(Let me know if you feel I've ranked any of these guys wrong or against the running consensus.)


kyuuri117, Ummm... Hey there.

I sort of have a confession to make. I moved Prossh down to T1.5 when it was first discussed like six months ago.

Unfortunately, I accidentally only made the change on my private copy of this list that I use to test my updates, and I somehow never carried over the change to main list.

I remember logging on for a quick glance at the discussion like two weeks later and being very confused about why people were still arguing about Prossh since I thought I changed it.

Anyway, I just moved him down to T1.5. Sorry I made you argue your case three times...

(Also, wasn't there talk in that same discussion about moving Atraxa, Praetors' Voice down? I thought I did that too...)