Letter Bomb

Combos Browse all Suggest

Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Limited Legal
Planechase Legal
Quest Magic Legal
Unformat Legal
Vanguard Legal

Letter Bomb

Artifact

When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 191/2 damage to him or her.

GenericToaster on Top 10 colorless cards at …

3 years ago

OOOOO ive been waiting forever for this Letter Bomb for the banned one

Polaris on Shuffle permanents into library that …

3 years ago

These rules are so that people don't accidentally steal cards. While it would be fun to do things like that sometimes (and some silver-bordered cards like Letter Bomb and X do) it's not good if you forget the card is there until everyone's gone home.

SpammyV on The Silver Showdown: A Silver-Bordered …

4 years ago

Welcome to The Silver Showdown! This is a box set for 2-5 players to allow for silver-bordered Commander games. If you've ever seen someone's Commander Smash Up set, the same concept has been applied here. If you haven't:

There are ten 50-card decks consisting of a Commander and 49 other cards. They are:

Perfect Silicon Logic

The Great Communicator

Blatant Thievery

Etiquette For Being A Proper Host

Count Down

Roll With the Changes

Big City Knights

Active Voice Only

Water Pistols at Dawn

THAT'S A LOT OF NUTS!

Assume that every Commander has Partner.

The decks can be randomly dealt out or snake drafted.

If snake drafting, set the decks out and determine who's going first. Following the turn order, every selects a deck until everyone has one, and then you reverse that to choose second decks. The last player to choose their first deck is the first to choose their second, and the player going first is the last to choose their second deck.

After you get your decks I really recommend reviewing them before shuffling up. If your position is "I ain't a coward" and you just go for it then I won't stop you but there's some oddball cards in here.

Additionally, there's another houserule in place. I have two complete sets of Contraptions, and before we get started the Contraption deck gets shuffled up and put in the middle of the table. At Sorcery speed (your turn, stack is empty) you can pay 1+1 for each Contraption you have to Assemble a Contraption.

If you've never had the chance to play with Contraptions:

-Contraptions live in the Contraption Deck until they're played.

-If they leave the battlefield, they go to the Scrapyard instead of anywhere else.

-When you Assemble a Contraption you attach it to Sprocket 1, 2, or 3.

-On your upkeep, move the Contraption to the next Sprocket (starting on 1) and then you may Crank any number of Contraptions attached to that Sprocket.

You may ask, "Why not just make a silver-bordered Commander deck?"

And I might answer, "I've been lucky enough to play with relaxed groups that have been accepting of me playing with silver-bordered cards. While they've been a lot of fun, there's still cards that I have not used because I am concerned they would be too disruptive. And usually, I am the only one with the funny cards. I wanted to be able to let everyone have fun with these and get into the crazier stuff since the baseline assumption of the game is 'We are playing with silver-bordered cards' rather than 'I am bringing some silver-bordered cards into our black-bordered experience.'

"There's also a consideration of power level. Many silver-bordered cards, even if they are quite fun, are not up to the same power level as even casual groups. It can be difficult to feel like you're making an impact on the game. While bringing preconstructed decks does take away the self-expression aspect of Commander, I'm hoping to balance the decks to each other."

The intent is to create games of full of silver-bordered interactions, but fairly matched up. Big turns and attacking opponents are encouraged. Infinite combos have been intentionally avoided. Assist spells from Battlebond and the "friend or foe" cycle are included to encourage helping other players out and cutting deals. Also in favor of the game experience, there's three lists: The Notably Absent, The Notably Observed, and The Notably Considered:

The Notably Absent:

Rules Lawyer and Staying Power: They're together because they're on this list for the same reason. I appreciate both of these cards but here's the thing: Even when everyone is playing serious Magic and trying to enforce all the rules as normal, stuff gets missed all the time in Commander. Replacement effects that don't do anything for four turns get ignored. People forget that extra buff that meant their creature would've lived through that combat. It's never a feeling I've enjoyed having and so I don't see trying to have everyone selectively ignoring rules adding fun. Now, Really Epic Punch is in the decklists, but that is an issue of scale. +2/+2 can be represented easily. Staying Power is even fine in two-player Unsanctioned. But I don't see it scaling up better.

Clocknapper: I was fortunate enough to never play with or against this in Unstable draft, but it frequently appeared in the games next to me, and it was always a downer when it resolved. I'll just as soon avoid Clocknapper than worry about every effect that involves bouncing or flickering leading to an infinite turns win.

The Notably Observed:

Half-Squirrel, Half-: The trigger here is on everyone's nontoken creatures entering the battlefield. That is something that can scale out of control quickly in a four-player game.

Ordinary Pony: I very nearly cut Ordinary Pony to break up the Half-Squirrel, Half-Pony combination, but decided to give them a chance. Depending on the trigger, repeatable flickering can get out of hand real fast.

The Notably Considered:

Nothing right now.

Q & As!

Q: What are these black-bordered cards doing here?

A: Okay first off, the White Knight and Black Knight are the white-bordered 5th Edition printing so they trigger Border Guardian.

The real answer is playability. But the overriding principle, the guide line of the set, the "What Would Richard Garfield Do?" (cast Fork on Shahrazad) line of the set is: Black-bordered inclusions exist to support the silver-bordered cards, not to supplant them.

Q: Where's Cheatyface? No Entirely Normal Armchair?

A: Cheatyface can be in any Blue deck. Entirely Normal Armchair can be anywhere. Before I put the decks away I'll flip them face down and randomly choose a deck to shuffle them into and then not really think about where I put them at all. You're highly encouraged to look through your deck before playing. Besides, Cheatyface making himself the 51st card seems more fitting.

Q: Why only in the Blue decks?

A: Why indeed.

Q: Don't you know The Grand Calcutron isn't a creature?

A: Check the Gatherer! It has been officially declared that The Grand Calcutron can be your Commander.

Q: How do and The Grand Calcutron work?

A: Not like you think. Since you can only play the first card of your Program, you can't cast cards out of your opponent's Program. Now, if X was the first card in the opponent's Program they wouldn't be able to do anything because they can't cast X. But since everyone orders their own Program... just don't do that.

Q: What happens if Look at Me, I'm R&D or More or Less makes you roll a d5 or d7?

A: I have odd-number dice. Make my day.

Q: Why no Enter the Dungeon?

A: I like The Countdown Is at One more.

Q: How do you separate the decks out?

A: Multicolored Sharpies. Put two dots on the front of the sleeve to show which color pair the card belongs in.

Q: Where do you go from here?

A: I'd really like to look at getting more Playtest cards to include. Since I have blanks I can sleeve up, something like Gunk Slug would be easy to include. There's also some more silver-bordered cards like Letter Bomb and Jalum Grifter that I didn't really think about until after I'd resolved to stop ordering cards.

Love-in-Theory on Aurelia the Warleader Voltron **RETIRED** 3/22/17

7 years ago

@Daedalus19876 As a matter of fact, it has proven to be an issue a handful of times. Yes, Jor Kadeen, the Prevailer or Aurelia, the Warleader could always get through with it attached, it just always seems to be me shooting myself in the foot.

I'm liking Rise of the Hobgoblins especially since I can pay mana to give my creatures First Strike. That will definitely be useful. Will be adding to sideboard and eventually mainboard.

Also, I didn't know that Letter Bomb and Deal Damage weren't legal in traditional Commander variants. (Casual PLayer here!) though I'm sure my Meta won't mind spicing up the game a little with them!

Thanks for the suggestions!

Daedalus19876 on Aurelia the Warleader Voltron **RETIRED** 3/22/17

7 years ago

(And I'm sure you know this, but Letter Bomb and Deal Damage aren't legal under the "traditional" variants of the Commander rules b/c they are silver-bordered. But if you've cleared it with your playgroup, it's hilarious!)