Flash Conscription

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Flash Conscription

Instant

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If (White) was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

MahBoi100 on Queen Marchesa: Politics, Aikido, and Control

4 years ago

Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)

I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)

Oblation / Chaos Warp - Removal spells that double up as a way to rescue your own permanents. Also sweetens the pill for your opponent when you remove their things - at least they get something.

Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.

Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.

Scheming Symmetry - A cheap Imperial Seal that lets you cooperate with an opponent.

Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.

Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.

Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...

Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.

Disharmony - Steals an attacking creature to let you block with it.

Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.

Soul Snare - Similar to Gossamer Chains in the way that you make it clear for your opponents that attacking someone else is in their best interest.

Boros Fury-Shield - A narrower Deflecting Palm that costs 1 more mana. Still fits the theme nicely I think.

Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.

Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.

Mindclaw Shaman - Quite similar to Treacherous Urge , but hits instants and sorceries instead.

Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...

JethroWilkins on Imma take dat and imma take dis

5 years ago

For what it is worth, I tallied up every nonland card and recorded it as either a "take" effect (from play or from the graveyard) or a "sac" effect (which, obviously, sacrifices the creature).

This deck has 17 ways to take opponent's creatures, only one of which is repeatable.

This deck also has 12 ways to sacrifice creatures, many of which are repeatable.

I don't know if these are acceptable numbers for you or not, but I thought I would let you know what you are working with.

Also, since I'm a completionist, I added up the nonland cards that neither took or sacced anything. The result: 35. There are 35 cards that don't do either. I thought that was interesting data.

If you would like ideas for more take effects, consider Flash Conscription, Grab the Reins, Might Makes Right, and Mass Mutiny, which all work well in the deck and are all decent upgrades over the traditional Threaten text.

If you are interested in more sac effects, how about Bone Splinters, Carrion Feeder, Diabolic Intent, Goblin Bombardment, Hidden Stockpile, and although it is slow, Smothering Abomination.

Neotrup on Is the fact that white …

6 years ago

Additional costs, such as kicker, are always remembered by copies of spells, regardless of whether they are optional. The colors of mana spent, such as for spells like Flash Conscription and Radiant Flames aren't remembered by copies.

landofMordor on Is the fact that white …

6 years ago

Okay, I'm looking it up in the official rulebook.

You still can't include Flash Conscription in Zada, because color identity.

Here's part of Rule 608.2g. "If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied." This is in the "resolving spells" subsection of rules, which is what your question is about. So let's run through some scenarios to flesh out this rule:

You copy Flash Conscription through Ink-Treader Nephilim. Each copy will determine whether W was paid for that copy before it resolves its effect. The answer will be "no", because you didn't pay any mana for the copies. No lifelink.

The same thing (sadly) applies to copies of Kicker spells like Blood Tribute.

Now, that rule does not apply to involuntary "As an additional cost...", because on spells like Lightning Axe, the spell can't legally be cast unless you pay that non-mana cost. If you were able to copy Lightning Axe a few times without paying its mana cost, you would still have to discard or pay the "additional cost" for each copy as you cast it, since that's an effect outside of the mana cost. Yep, it's depressing.

On the other hand, sometimes the answer to information obtained from the game will be "yes". You cast Go for the Throat on Ink-Treader Nephilim (don't ask me how, and don't ask me why). You also control a Arcbound Worker, a Mortician Beetle, and a Jace, Vryn's Prodigy  Flip. The Worker stays alive, while everybody else dies, because each copy of Go for the Throat obtains information before it resolves. If you were able to flip Jace into a PW, he would also stay alive, since he left the battlefield and is now a "new" permanent. Same thing would happen if you used Liquimetal Coating on Jace before the spell resolved. That same reasoning would also apply to secondary effects on combat tricks, such as Fistful of Force -- if you win the clash each time, everybody gets big.

Now, let's say you control Harness the Storm and have a Flash Conscription in your grave, with 12 mana up (again, don't ask me how). You cast Flash Conscription from your hand, then also cast it from your grave using Harness's ability. Both copies would grant lifelink, since you paid W for each one.

Hope that helps! MtG has some notoriously confusing interactions, so I have asked many a question myself on this forum. Best of luck. Hit me up when you finish building and I'll be glad to look at your decklist.

Yesterday on Is the fact that white …

6 years ago

Thanks landofMordor for the deck-building ruling, wasn't sure about that one. Though I know that casting Flash Conscription on your own Zada, Hedron Grinder isn't the wisest of moves, but what I'm after for now is just understanding the rulings on whether the copied spells still keep the secondary attribute, and from there I'll work on a deck. So let's say I were to cast a Flash Conscription on the Ink-Treader Nephilim instead, or just cast it on any old creature and then Twincast, would the copied spell result in lifegain on both stolen creatures if white mana was spent on the initial spell?

Thanks for the tip though, I'm having fun playing around with Zada deck ATM.

landofMordor on Is the fact that white …

6 years ago

So, I don't think you can include Flash Conscription because its color identity is technically RW (it has a W mana symbol on the card that isn't reminder text).

But even if you did, it wouldn't help you because the game "checks" each instance of that spell before it resolves to make sure everything is still legal, which means only one spell would have W spent to cast it, which means you'd just gain control of all your own creatures.

If I were you, I'd put Zada in the 99 of a nasty Anax and Cymede deck, because Rally the Righteous only targets a single creature...

Hope that helps! I'm 90% sure I'm right, but I don't have the exact rules. Mention me if I can help!

Yesterday on Is the fact that white …

6 years ago

Would I be allowed to include a Flash Conscription in a Zada, Hedron Grinder Commander deck, following the regular deck-building rules for Commander?

Also, if I were to cast the spell on Zada and spend white mana to cast it, would the fact that I've spent white mana on the original spell be an attribute that would copy over to all of my other creatures and grant them all pseudo-Lifelink? Or is it like Converge in that... it doesn't?

theindigoeffect on Can I use Flash Conscription …

7 years ago

I don't really know if Flash Conscription excludes attacking creatures or not, but I would appreciate some clarification. Thanks.

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