Spare from Evil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spare from Evil

Instant

Creatures you control gain protection from non-Human creatures until end of turn.

Alt.Delete on Holy Horde

2 years ago

For anyone coming from the xram666 primer, it's worth noting this deck was never actually tested as a Horde magic deck. At some point I lost interest in building it out, and I have yet to build the preconstructed decks or playtest. That said, please feel free to make adjustments as you see fit.

For adding and swapping cards, theme is the primary choice. All creatures in this deck should be humans, or should be an obvious companion to humans. There is a token subtheme to the horde deck. There is also a subtheme of "non horde creatures do no damage," with cards like Divine Light and Spare from Evil. Noncreature cards make up about 1/3 of the deck.

One of the original goals of this deck was to keep it affordable, and a few cards have jumped up in price since building (to the tune of around $3-$5, so not so bad). At time of building the deck, I think it totaled about $30 or $40, and it is nearly $60 at time of writing this comment. With infinite mana and free card draw, the horde can make a lot of cards typically considered bad much better.

Daedalus19876 on Patty's Pretties

3 years ago

Pauper EDH is always interesting, though I'm not GOOD at it haha. To me, the lowest priorities here seem to be Vault Skirge, Fleetfeather Sandals, and Lumithread Field -- they all seem like the lowest impact spells you have here.

I also really like that you have the ability to cast Spare from Evil then sink a bunch of mana into Crypt Rats, that's a sweet synergy... You get a +1 from me!

Rhyno52 on Anti-Vampire Deck

3 years ago

Sooo i would cut Captain of the Watch down to two, Akroma's Memorial completely out, True Conviction down to one, Honor of the Pure down to three, Spare from Evil down to three, Gift of Estates completely out, Slayer of the Wicked down to three, Circle of Protection: Black exchange for Prismatic Strands and also down to three. You can dash in 4 plains for that and stil have 11 slots left for nice creatures or spells.

Some would be Raise the Alarm Soul Warden

MrXilas on Advertise your deck!

3 years ago

Patty's Pretties: A Pauper Commander Deck

From My Reddit Post:

I've always wanted to do a Oops All Rats commander deck, but always found it to be a little bit tight on resources due to wanting to go three-color with it. I have wanted to make an Indulging Patrician PEDH deck ever since I saw it. Lifelink tribal felt a little cliche and felt too much like my Liesa deck, so I decided to combine these ideas instead.

The deck is pretty much wrapped up, but I have about six cuts I want to make. I'm trying to find room for Village Rites for draw, Spare from Evil for closing the game, Invoke the Divine for instant speed removal or a IP trigger if used on my turn, Raise the Draugr for recursion, Shields of Velis Vel to save my rats from Electrickery effects, and Angel of Dawn as another potential closer. Any thought on what should go? Anything from the other maybes I should put priority on?

Barbarian_Sun_Pope on Eight and a half Teysa

4 years ago

Appears you'd want to win with either life drain and/or swinging with Teysa. keeping that in mind I would suggest adding some card draw. Black has some decent cheap card draw such as Sign in Blood, Night's Whisper, or Read the Bones. The life drain in your deck should offset any life you pay for the draw. Speaking of life drain, Souls of the Faultless should deter your opponent from attacking and stall until you get Teysa on the field. It also works nicely with Deathbringer Liege and reveilark.

If you don't feel like waiting for Teysa, I would suggest Holy Mantle, Spirit Mantle, or Spare from Evil to give Teysa like protection to other creatures. After you land Teysa, you can clone her with Helm of the Host for even more ways to abuse Teysa (or any other creature in your deck). Hope this helps.

griffstick on Survive and overwhelm

4 years ago

Hey Ruffigan. So I went ahead and found every card I white at the common level with 2 blips in it cmc and put it in the maybe board. Also some other good stuff. Like Spare from Evil and Palace Sentinels

HalbrechtHalbrecht on Regenerate vs. protection vs. ....

4 years ago

Thank you all for your responses!


TypicalTimmy — I was unclear about format; I apologize. I've updated the original post to specify 60-card constructed. These decks I'm designing are for my family, who are all just learning. At some point I'd like to convert them into EDH decks, but I don't want to overwhelm them with the inherent complexity of EDH just yet!

I agree with you about blocking. I'd prefer something that works not only when they're attacking, but if I'm on the defense as well. That said, Protection does have the downside of requiring instant speed, due to how Protection interacts with "all creatures able to block do so". It also doesn't work as well against multicolored decks if it's Pro [color], whereas it doesn't protect against non-creature threats in the case of Spare from Evil . But otherwise, it's probably the strongest, because it grants effective Hexproof and Unbockable in addition to damage prevention.

I agree about Regenerate, too. I was leaning away from it due to having to pay each time.


Demarge — I would agree with you in an EDH game, where you'll have fewer combats but bigger swingy ones. But if my son sits down with me one-on-one with a basic 60-card deck, I'd want this deck to be able to stay viable through multiple combats. One way that'll happen is by having a Lure and a couple other creatures, and slowly chipping away at the opponent's life total. But if the Lure dies in the first combat, that strategy won't work. I could include a critical mass of Lures to ensure there's always one in hand to replace one that died.... but that would take just as many, if not more, slots as adding in protection.

And if the whole family plays a multiplayer game, you don't want your Lures dying, because you actually want to slowly accrue them until you have one per opponent.


Icbrgr — Seems we're all in agreement that Regenerate is not the best choice!

Re: Fog effects, what about ones that don't specify combat damage? Examples: Djeru's Resolve , Enshrouding Mist , and Shielded Passage for Instants; and Heart of Light and Inviolability for Auras.

HalbrechtHalbrecht on Regenerate vs. protection vs. ....

4 years ago

I am playing around with a casual (60-card constructed) GW Lure deck (using creatures with the Lure ability already stapled onto them), and I'm trying to decide the best route to take to protect my Lures when they're attacking into a sea of baddies. The tools that come to mind are:

What are the pros and cons for each of these? I only have so many slots in the deck for protection, so I'm wanting to choose the best type.

I'm also trying to decide whether I should go with one-off instants like Faith's Shield (tend to be cheap mana-wise and the opponent doesn't see it coming) or permanent / repeatable effects from Auras like Shielded by Faith (are more fragile against removal), enchantments like Asceticism (tend to be expensive mana-wise), or lands like Maze of Ith (takes a land drop and interferes with color fixing). All repeatable effects also have the downside of being known to your opponent.

Let me know your thoughts!

P.S. No equipment, for flavor reasons.

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