Spare from Evil
Creatures you control gain protection from non-Human creatures until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Spare from Evil Discussion
5 months ago
Pauper EDH is always interesting, though I'm not GOOD at it haha. To me, the lowest priorities here seem to be Vault Skirge, Fleetfeather Sandals, and Lumithread Field -- they all seem like the lowest impact spells you have here.
5 months ago
Sooo i would cut Captain of the Watch down to two, Akroma's Memorial completely out, True Conviction down to one, Honor of the Pure down to three, Spare from Evil down to three, Gift of Estates completely out, Slayer of the Wicked down to three, Circle of Protection: Black exchange for Prismatic Strands and also down to three. You can dash in 4 plains for that and stil have 11 slots left for nice creatures or spells.
6 months ago
From My Reddit Post:
I've always wanted to do a Oops All Rats commander deck, but always found it to be a little bit tight on resources due to wanting to go three-color with it. I have wanted to make an Indulging Patrician PEDH deck ever since I saw it. Lifelink tribal felt a little cliche and felt too much like my Liesa deck, so I decided to combine these ideas instead.
The deck is pretty much wrapped up, but I have about six cuts I want to make. I'm trying to find room for Village Rites for draw, Spare from Evil for closing the game, Invoke the Divine for instant speed removal or a IP trigger if used on my turn, Raise the Draugr for recursion, Shields of Velis Vel to save my rats from Electrickery effects, and Angel of Dawn as another potential closer. Any thought on what should go? Anything from the other maybes I should put priority on?
1 year ago
Appears you'd want to win with either life drain and/or swinging with Teysa. keeping that in mind I would suggest adding some card draw. Black has some decent cheap card draw such as Sign in Blood, Night's Whisper, or Read the Bones. The life drain in your deck should offset any life you pay for the draw. Speaking of life drain, Souls of the Faultless should deter your opponent from attacking and stall until you get Teysa on the field. It also works nicely with Deathbringer Liege and reveilark.
If you don't feel like waiting for Teysa, I would suggest Holy Mantle, Spirit Mantle, or Spare from Evil to give Teysa like protection to other creatures. After you land Teysa, you can clone her with Helm of the Host for even more ways to abuse Teysa (or any other creature in your deck). Hope this helps.
1 year ago
Hey Ruffigan. So I went ahead and found every card I white at the common level with 2 blips in it cmc and put it in the maybe board. Also some other good stuff. Like Spare from Evil and Palace Sentinels
1 year ago
Thank you all for your responses!
TypicalTimmy — I was unclear about format; I apologize. I've updated the original post to specify 60-card constructed. These decks I'm designing are for my family, who are all just learning. At some point I'd like to convert them into EDH decks, but I don't want to overwhelm them with the inherent complexity of EDH just yet!
I agree with you about blocking. I'd prefer something that works not only when they're attacking, but if I'm on the defense as well. That said, Protection does have the downside of requiring instant speed, due to how Protection interacts with "all creatures able to block do so". It also doesn't work as well against multicolored decks if it's Pro [color], whereas it doesn't protect against non-creature threats in the case of Spare from Evil . But otherwise, it's probably the strongest, because it grants effective Hexproof and Unbockable in addition to damage prevention.
I agree about Regenerate, too. I was leaning away from it due to having to pay each time.
Demarge — I would agree with you in an EDH game, where you'll have fewer combats but bigger swingy ones. But if my son sits down with me one-on-one with a basic 60-card deck, I'd want this deck to be able to stay viable through multiple combats. One way that'll happen is by having a Lure and a couple other creatures, and slowly chipping away at the opponent's life total. But if the Lure dies in the first combat, that strategy won't work. I could include a critical mass of Lures to ensure there's always one in hand to replace one that died.... but that would take just as many, if not more, slots as adding in protection.
And if the whole family plays a multiplayer game, you don't want your Lures dying, because you actually want to slowly accrue them until you have one per opponent.
1 year ago
I am playing around with a casual (60-card constructed) GW Lure deck (using creatures with the Lure ability already stapled onto them), and I'm trying to decide the best route to take to protect my Lures when they're attacking into a sea of baddies. The tools that come to mind are:
- Regeneration (e.g. Yavimaya Hollow )
- Protection after blockers are declared (e.g. Spare from Evil )
- Selective fogs (e.g. Dolmen Gate )
- Indestructible (e.g. Shield of the Oversoul )
What are the pros and cons for each of these? I only have so many slots in the deck for protection, so I'm wanting to choose the best type.
I'm also trying to decide whether I should go with one-off instants like Faith's Shield (tend to be cheap mana-wise and the opponent doesn't see it coming) or permanent / repeatable effects from Auras like Shielded by Faith (are more fragile against removal), enchantments like Asceticism (tend to be expensive mana-wise), or lands like Maze of Ith (takes a land drop and interferes with color fixing). All repeatable effects also have the downside of being known to your opponent.
Let me know your thoughts!
P.S. No equipment, for flavor reasons.
3 years ago
Have you thought of Spare from Evil as a win con card for making everyone protected from non-humans?