Immortal Servitude

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Immortal Servitude

Sorcery

Return each creature card with converted mana cost X from your graveyard to the battlefield.

Crow_Umbra on Does Roaming Throne double offspring …

1 month ago

Hi there, to answer the various parts of your question:

  • Since Offspring triggers when the creature enters (if the Offspring cost was paid), you will create an additional token, since Roaming Throne will make it trigger an additional time, including the Enters damage trigger.

  • This article can help detail a bit more regarding the simultaneous Enters triggers for the Offspring copies, but TL:DR - They will see each other enter.

The example laid out in the article-

"Let’s be casting Immortal Servitude for X=1, and we’re yanking four copies each of Soul Warden and Soul's Attendant. Each of those 8 creatures 'sees' the other 7 enter alongside it… and in this case, trigger appropriately. So for each Warden, you have 3 triggers from other Wardens, and 4 triggers from the Attendants. And for each Attendant, you have 3 triggers for the other Attendants, and 4 triggers for the Wardens. That’s 56 triggers gaining you 1 life each"

So your Offspring will see each other enter, and each also have their Enters damage trigger go off again thanks to Roaming Throne.

legendofa on How Are Black, White, and …

7 months ago

White returns small creatures, usually mana value 3 or less, from your graveyard to the battlefield. It can also occasionally return larger creatures for 4-5 mana. This is usually flavored as a burst of divine energy, renewed hope, or unexpected survival. Breath of Life, Return Triumphant, Miraculous Recovery, and Helping Hand are examples.

Black is the best at self-reanimation. It also had the most mana-efficient general-use reanimator spells, but generally needs to pay 4+ mana under current design patterns. These modern spells usually grant a significant bonus to or alongside the returned creature or can pull from any graveyard. It's also the best color at moving creature cards from graveyard to hand. The flavor here is blasphemous and/or unholy necromancy or sheer stubbornness and determination. Reanimate, Bloodsoaked Champion, Necromantic Selection, Return to Action, and Raise Dead are some examples here.

Green is the best color for returning any permanent or any card from your graveyard to your hand. It has almost no ability to return creatures directly to the battlefield, although it can return lands. Green recursion effects tend to be flavored as natural growth, historical significance, healing energy, or stockpiled supplies. Regrowth, Bygone Marvels, Elven Cache, and Reviving Melody are examples.

In combination, white-green doesn't have a lot of recursion, focusing instead on stamina, community, and life and health. Reborn Hope and Atzocan Seer are a couple of examples.

Black-green is known as one of the strongest color pairs for graveyard interaction. It can reliably return creatures to the battlefield and other cards to hand. Flavorwise, scavenging, fungal undeath, and physical resilience show up in addition to the other black and green flavors. Back for More, Golgari Findbroker, and Bloodbond March are examples here.

White-black also has a lot of creature reanimation, as well as artifacts and enchantments. The flavor is a little loose outside of its white and black components, but heretical rituals are a minor theme. Priest of Fell Rites, Graceful Restoration, and Immortal Servitude are examples.

ChasingTurtles on My Shadowborn Apostle Deck

3 years ago

Putnamto RatzvdP I'm newish to MTG and want to build something like this. My plan is using Bloodbond March, Immortal Servitude, aaaaand trying to use Secret Salvage. Or is adding Salvage trying to do too much? The plan is to get one Shadowborn Apostle into the graveyard then exhile it with SS, bringing out ALL SA from the library, and discarding all but one at the end of my turn. Then bringing them back with Bloodbond March next turn. Then bring out the demons.

Also, I have 65-75 cards in my deck but I think that might be okay with this kind of deck?

Thoughts?

wallisface on HELL DRAIN + KILL (Modern Mardu Sacrifice FFA)

3 years ago

I quite like this brew. Sone thoughts:

  • You probably want to use more fetchlands for Mayhem Devil to profit from.

  • I would suggest ditching both Immortal Servitude and Rally the Ancestors. Firstly, ditching them means you can easily get away with running only 22 lands. Secondly, Rally is particularly bad as you have no easy sac outlet (Priest will be summoning-sick). I would say, 99% of the time, running Unearth will be much stronger for you. After that, i think you need more interaction/killspells, but if you’re desperate for additional recursion, Persist, Undying Evil, or Malakir Rebirth  Flip are all better than Servitude/Rally in this deck.

  • As mentioned before, I think your deck needs more ways to interact with the opponents boardstate. The Sac & discard you have are good - but they all let the opponent choose what’s going. A few copies of Infernal Grasp, or a playset of Lightning Bolt, could help you in sticky situations

wallisface on I'd Advise Against That

4 years ago

Yeah i think it’s going to be a really uphill battle trying to play this as a control deck. I’ve been thinking of some alternate ideas that i’ve put below for you to consider - note I haven’t played/built any of it so don’t assume I know anything here :)

  • The big issue I see with Persistent Petitioners is it takes ages to cast em, and it takes ages to draw enough of them to be relevant. One possible solution would be to mill yourself loads, and then bring a truckload of them into play all at once with the likes of Immortal Servitude or Patriarch's Bidding. The likes of Dakmor Salvage could be useful here in helping you achieve getting the 5 land you’d need for this, while Glimpse the Unthinkable can help fill your yard pre-reanimation, and help finish milling your opponent post-reanimation. The problem with this brew-concept is that it’s creating a LOT of different moving parts, which might make the deck too clumsy to operate effectively. I’d need to see/write a list to get my head around how viable this is.

  • my other idea, which feels stronger (in my head), would be to only run around 3ish Persistent Petitioners, and otherwise play the deck as a go-wide creature-token generating deck (you’ll prolly need to go Esper for this). The combo here would be to run Mirrorweave, which can immediately turn all your tokens into Persistent Petitioners and let you mill out the game for an easy win. But, if you haven’t drawn the Persistent Petitioners, Mirrorweave can still work great with your tokens, turning your opponents stuff into identically weak tokens and making their attacks/blocks super unfavourable.

wallisface on X=0 {(Budget)}

4 years ago

I feel like a few copies of Profane Tutor could be good for finding an Immortal Servitude or Fecundity?

Icaruskid on Black Bolt | Athreos, Shadowborn [PRIMER]

4 years ago

Hey thanks GreenHamma!

I tried this deck without any tutors except Rune-Scarred Demon and Razaketh, the Foulblooded, added some redundant pieces like Cruel Celebrant, and added more draw too. It still had a whiff rate I didn't like. So I'm shooting for a tuned 80%.

I did see Aetherflux Reservoir as a popular win condition. I've played it in other decks before so I thought I would try something different here. I think it fits in the same spot as Mortal Combat for me. What do you think about either of these? I kind of like having a free win card in the deck.

Carnival of Souls is too aggressive for me. I see how it is appealing but the downsides are costly.

Peer into the Abyss I had not even thought of here. It makes sense in the same way Ad Nauseam does but what's interesting is that 1/3 of the cards I would eventually discard at end of turn would be Shadowborn Apostles. So if there is a Immortal Servitude effect in hand that is bonkers! I might have to try this out to understand it better. Funny how I'm OK with this kind of half life risk but not Carnival of Souls. :D

Tzefick on None

4 years ago

I really like the Shadowborn Apostle concept, so count me interested.

However Enchantments don't tap, with the experimental exception of Flowstone Embrace . I think it wont matter if you remove the tap cost. Pulling out multiple demons already seems very unlikely.

Now, to look at the strength of this card. What does this do better than Shadowborn Apostle ? It just requires creatures and not specifically Apostles to work, which means you can fuel it with tokens. However it costs 4 MV as initial investment and either 5+ turns of sacrificing or 10 MV in costs + 5 creatures to get 5 summoning counters to summon a Demon of MV 5 or less (as most Demons are MV 5+ and a few below which we generally don't care to fetch.)

It would seem this is largely inefficient at summoning Demons. And when you have, you still need to worry about the upkeep sacrifice. Shadowborn Apostle s have the benefit of fetching any Demon regardless of cost, and they are redundant (so you can easily replace them). They are also quite cheap mana-wise, only costing 7 black pips to fetch a Demon, given you have them in hand. The Apostles being redundant and being creatures you can also utilize a slew of cards that synergizes very well with the plan - like Remembrance , Secret Salvage , Immortal Servitude .

I feel like if this is supposed to work instead or in tandem with Apostles, you should make it stronger than it is. As it is, it is very slow and not very powerful in terms of cheating costs.

just an idea Show

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