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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Haunted Dead
Creature — Zombie
When this enters, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return this from your graveyard to the battlefield tapped.







Cynic14 on
Chained to Existence
1 month ago
Ophiomancer, Reassembling Skeleton, and Haunted Dead complement Contamination.
Infernal Darkness is an additional Contamination effect.
FakeHair on Official missing/incorrect card/token thread
2 months ago
Just got confused by the Haunted Ridge / Haunted Dead issue and submitted a bad card fix. Sorry!
Terrified_Owl on Official missing/incorrect card/token thread
2 months ago
Haunted Ridge shows the artwork for the card Haunted Dead instead.
Jopling on
Extract the Demon ($30 Dredge Primer)
5 months ago
rekkim Haunted Dead is my discard outlet, I'm very rarely able to cast creatures from my hand so Cabal Initiate would be a dead card for me mostly.
wolfhead on Inspired to brew UWR tokens
3 years ago
i think to play it youd need to focus on how its different from mentor+pyro,
and focus on turning tokens into 3/3s.
so things like Hordeling Outburst and Dragon Fodder.
i dont have much knowledge of token generators,
id be a boomer and go the direction of Spectral Procession, outburst, and Intangible Virtue,
(Glare of Subdual would make the crappy fall-apart zombies kinda cool)
maybe do weird graveyard stuff with Haunted Dead, Hornet Queen and Persist?
i dunno, like i said im sure someone else will be more helpful in that area,
but i think focusing on mixing the prowess and token-generation aspect is what will work the best with him,
and the deck isnt gonna look like what youd expect and probably want,
but shoving a copy or two into a more traditional mentor shell probably would be fine too
hungry000 on
$15 Dredge
3 years ago
TheBubbaEA Thanks!
In general, I would reference a non-budget Dredge list (from MTGgoldfish or another website like it) when you make upgrades, since those lists contain all the cards you'll want to get in the exact configurations you'll need. However, the Dredge deck in particular requires large investments alongside certain cards (like sets of fetchlands with Life from the Loam) in order to make them work, which can be difficult to figure out on your own.
I'd recommend making smaller upgrades first; the $25 Mardu version I listed above (Dredge ($25)) adds some white tri-lands to the mana base for Thrilling Discovery, Smiting Helix, and sideboard cards. Any other upgrades you'll want to make are going to be really big investments, so it'll be good to have a solid but fairly inexpensive base to play with while you work towards the more expensive stuff.
Now, it's important to consider which particular variant of Dredge you want to build before you start investing: some decks splash white for Thrilling Discovery and Prismatic Ending, some go for the traditional Jund list, others are straight Mardu. As of right now the most successful Dredge decks are cutting white for 1 mana enablers like Merchant of the Vale and Burning Inquiry for more speed (since graveyard hate is very popular atm). I personally like the white splash, but you do you.
Once you've figured that out, the most important upgrades you'll need to make are to the mana base. Competitive Dredge is heavily reliant on land synergies with Bloodghast, Life from the Loam, and by association Conflagrate (which is usually casted from the graveyard for big X values after filling your hand with lands via Loam). Fetchlands are by far the most important cards to have if you want to go this route. Having a nice suite of lands will also help with casting costs, which is always an issue with budget mana bases.
Other than that, the only upgrade you can really make until you have the lands is adding 3 Ox of Agonas for 1 Haunted Dead and 2 Smiting Helix; it's not too expensive to do this, but it also happens to be better with fetchlands, as they help pay for Ox's escape cost.
For lands, you'll want 8 R/X fetches, 4-5 R/X Dual lands, a couple fastlands, 3ish five-color lands, and one or two basics (~19 lands total). My recommendation for a 4c (RBgw) list:
- 4 Bloodstained Mire
- 4 Wooded Foothills
- 2 Stomping Ground
- 2 Blood Crypt
- 1 Sacred Foundry
- 1 Copperline Gorge
- 3 Gemstone Mine or a split of Gemstone Mine and City of Brass/Mana Confluence
- 2 Mountain
- Note: you don't have to get green lands like Stomping Ground until you have Life from the Loam.
Other Upgrades:
- +3 Ox of Agonas, -2 Smiting Helix, -1 Haunted Dead
- +3 Life from the Loam, -3 Silversmote Ghoul Must have fetchlands
- +1 Bloodghast, -1 Silversmote Ghoul Must have fetches and Loam
- +2 Conflagrate, -1 Darkblast, -1 Golgari Thug Must have Loam
Hope this helps!
seshiro_of_the_orochi on
3 years ago
Spawning Pit is always a great, cheap sac outlet, as is Skullclamp. Ashnod's Altar is a little more expensive, but very powerful. Haunted Dead is a way to get multiple Sefris triggers per round. Finally, Grim Haruspex?