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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Feral Prowler
Creature — Cat
When Feral Prowler dies (is put into the graveyard from the battlefield), draw a card.


legendofa on
Cats White and Green
2 months ago
Welcome to the club, Puppyroni!
This is pretty good for a first deck, but there's still some points to consider.
First of all, 20 lands isn't enough to support anything but the absolute fastest tournament-level Modern decks. 23-24 lands will make this deck much more reliable at hitting its top-end cards. I would say even the deck that inspired this one is short on lands.
Related to that, A Realm Reborn probably won't do too much here. Since your only mana sources are lands until then, it's going to be very slow to come out. By the time it does, you're either going to be so far ahead that it's unnecessary, or so far behind that you can't use it. ARR is a good card in the right deck, but I don't think this is the place for it. Similar thoughts for G'raha Tia. If your group is super casual, it's not too bad. But usually when you get to 5+ mana in Modern, you should be pushing to win the game, not gathering more resources. If a card costs more than 4 mana in Modern and doesn't directly and immediately help you win, it's probably not worth it. Regal Caracal might be an exception for this deck, but I recommend trimming it down to 1-2 copies.
Third, a Modern sideboard is allowed to have 15 cards, not 20. This is also a note for antagon1st's deck.
I like the green splash for Feline Sovereign. Feral Prowler is a little awkward--with higher toughness and a lot of buffs, it's not going to be a useful death trigger too much. Overrun is the right idea, but having three pips in a mostly white deck will make it hard to cast. This would need a mana base with lots of dual lands to cast reliably. Look for cards with a similar effect but more balanced/less heavy cost.
Again, related to that, balance the basic lands based on pip proportions. You have a lot more cards than cards, so using equal numbers of Plains and Forests will end up with extra and not enough to cast your cats.
Finally, try to get full playsets of some of your 2-ofs. Generally, you want to have more copies of fewer cards, to get the most reliable and consistent results. Pick your favorite buffs and get four copies of those, and trim down the cards that don't seem to be doing as much for you.
After all that, the most important thing is that you build the deck you want to play. If my suggestions make the deck less interesting for you (which of course I hope they don't), then do what makes it more interesting. Above all, have fun!
zapyourtumor on
Mono Green Cats (Budget)
5 years ago
Pride Sovereign is great, although its probably more for GW. Feline Sovereign is a lord that also gives you artifact/enchantment removal. Prowling Serpopard is obviously great against any sort of counterspell-playing deck, although a bit expensive. Kaheera, the Orphanguard is also sorta expensive but you can just run one as a companion. Generous Stray isn't as good but its cheap and cantrips.
Some other 2-drop green cats are Feral Prowler and Initiate's Companion. Hungry Lynx is super good, but pretty expensive as well.
You could also maybe add some 1-drop cats like Scythe Leopard, Scythe Tiger, or Wild Nacatl (you'd have to run more colors for that though).
I would suggest going into GW colors. Even though the manabase won't be great with budget constraints you get access to so many more cats: Adorned Pouncer, Brimaz, King of Oreskos ($$$$), Leonin Vanguard, Regal Caracal, King of the Pride (this one is OP), Qasali Ambusher, Ajani's Pridemate (good with Leonin Vanguard, etc. This'll also give you good SB options like Felidar Cub/Qasali Pridemage (not sure if needed with Feline sovereign already removing artifacts/enchantments), Dromoka's Command, Leonin Arbiter, etc.
9-lives on
5 years ago
BRG24 Hello! Thanks for the great advice! <3
Ahh I see. I think Feral Prowler or Generous Stray are useful for card draw. And I'm thinking about putting Fleecemane Lion in there, possibly instead of Oketra the True? I guess I'll get rid of Heroes' Reunion, but what should I replace it with? I think I have enough creatures, though. I need instants or sorceries that give advantages. Do you think Flower / Flourish would be useful in its place? I don't particularly like shuffling my deck, as that could be as much advantageous as harmful. Haze of Pollen is a card I love just because it stalls the opponent and gives me time to get mana, and like you said it blocks damage.
And I would love to see your cats deck! I don't know what the ideal on 2021 cats are, so that would be very enlightening! <3
BlackoutX on
Kot / Ketinky - Insane Selesnya aggro
5 years ago
Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.
Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.
Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)
5dollarMTG on
Emerge Eldrazi v1
5 years ago
Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.
First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.
Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.
Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.
Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.
Best of luck!
sagramore on
Crazy Cat Menagerie [Primer, Rotated]
7 years ago
I'm still trying to work out the final few cards in this deck. I think I will leave the Feral Prowler in until I've had more chance to test it but I am going to take your advice with a few "1-of" cards to tweak the non-cat spells a bit....
Power-towershell on
The Cool Cats of Amonkhet
7 years ago
I was thinking about Feral Prowler and almost put it and and still might. The reason Crook of Condemnation is in my sideboard is to have hate for graveyard based decks in standard, such as God-Pharaoh's Gift and Journey to Eternity. Thank you for the suggestions sally-the-weasel
sally-the-weasel on
The Cool Cats of Amonkhet
7 years ago
What about Hungry Lynx, Feral Prowler, Brimaz, King of Oreskos, Ajani's Pridemate or Aetherstream Leopard? (Not all of them are standart-legal and I'd take the last one just because it fits to Longtusk Cub.) Why is there Crook of Condemnation in your deck?