Ethereal Armor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ethereal Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

kamarupa on Cumulative Fire

1 month ago

I'd love to get more of your input, Cloudy2024 - my thinking with Hyena Umbra was that Esper Sentinel is going to draw me more cards if opponents have to pay 2 (or more) instead of 1. Since there are so few creatures in the deck, instead of going with something like Ethereal Armor, I thought it made sense to double down on the functionality of the Aura and go for some static protection (Totem Armor). I have a lot of reservations about this strategy, namely that it's a bit convoluted. Ideally, I like to include 2-4 card advantage spells in most of my decks. That said, red doesn't offer much in the way of card advantage, and I don't like what it does offer as too often it requires a high amount of available mana to utilize otherwise cards end up in exile or the graveyard. Similarly, white offers very little as well. As much as I love Tocasia's Welcome, that's obviously not the answer here. And that leaves me with Esper Sentinel, which is nice, but a major target for removal and a pretty low tax that opponents can easily pay. You can see I've already included 1xIdyllic Tutor, but I consider that much too narrow and it's really acting more as a placeholder for United Battlefront, which itself still doesn't fully meet what I'm looking for. And I suppose I have the final option of adding a 3rd color for a card advantage spell, but I'm very unlikely to do that as I'm a firm believer in limiting a deck's colors to as few as possible for consistency, efficiency, and cost reasons. So ya, I'd love to hear your thoughts on all that - is there a better card advantage spell? Does it really make sense to forego both pump and protection for an instant that only offers temporary effects, keeping in mind this deck is intended on being able to go up against 2 or more other decks in multiplayer matches? Is there another strategy I'm not considering? Much apprecaited!

Quicksilver on Brightglass Gingerbitch

3 months ago

CNG_Stream I wasn't too sure about the ruling when Goldvein Hydra came up on Scryfall, and he has some good synergy. Thanks for that! The vigilance angle came about from the Gingerbrute requiring tap to sacrifice. The added advantage it has for the Brightglass Gearhulk is more utility. Kor Halberd is definitely going in, I'll test with 2 Tarrian's Soulcleaver before I consider scrapping it completely. Soulcleaver is rather bad for the smaller creatures because if they die, I get nothing. On the Gearhulk, it becomes a pain to get rid of. I forgot Basilisk Collar was in standard, I'll add to the maybeboard.

Regarding a more enchantment based strategy, I did consider that idea with Ordeal of Nylea for land filtering and Audacity and Ethereal Armor, and my creatures would probably be more lifegain centered with Authority of the Consuls in standard, like Ruin-Lurker Bat. I run a Commander spirit enchantment deck, and as much as I love running enchantments, I wanted to try something different.

CNG_Stream on Brightglass Gingerbitch

3 months ago

Considering your equipment are both legendary, I am not sure you want to run 4 copies of each. In particualr I do not see the value of 4 copies of Tarrian's Soulcleaver as you are not doing anything that particularly helps this card grow your creatures a significant deal. I think the Basilisk Collar might be a more useful equipment if you wnat a utility equipment, but if you really want the vigilance then I would suggest Kor Halberd as it gives you a +1/+1 by default. Making sure to suggest equipment that are still one drops due to you building around the gearhulk.

Sadly there is not All That Glitters style of card in standard for this idea, but the gearhulk does search for enchantments as well. So cards like Ethereal Armor and Shardmage's Rescue are probably a really good cards to consider for this deck if you decide to shift to enchantment synergies instead of equip. Considering the Gearhulk gets to search 2 cards, the idea of the Shardmage's Rescue seems like a great include as it gives you a protection spell you can search for along with 1 other card. This also means you cna shift into using cards like Optimistic Scavenger as a good 1 drop to search for as well, but that might be a different idea if you want to try that as it would focus more on enchantments.

Lastly you might want to consider Goldvein Hydra. This spell counts as a 1 cost while in deck, meaning that if you can search out this X power vigilance, haste, trample creature at anytime and even get 2 of them so when the first bites it, you can spend all the treasures made from it to power up the second.

CNG_Stream on Brightglass Gingerbitch

3 months ago

Considering your equipment are both legendary, I am not sure you want to run 4 copies of each. In particualr I do not see the value of 4 copies of Tarrian's Soulcleaver as you are not doing anything that particularly helps this card grow your creatures a significant deal. I think the Basilisk Collar might be a more useful equipment if you wnat a utility equipment, but if you really want the vigilance then I would suggest Kor Halberd as it gives you a +1/+1 by default. Making sure to suggest equipment that are still one drops due to you building around the gearhulk.

Sadly there is not All That Glitters style of card in standard for this idea, but the gearhulk does search for enchantments as well. So cards like Ethereal Armor and Shardmage's Rescue are probably a really good cards to consider for this deck if you decide to shift to enchantment synergies instead of equip. Considering the Gearhulk gets to search 2 cards, the idea of the Shardmage's Rescue seems like a great include as it gives you a protection spell you can search for along with 1 other card. This also means you cna shift into using cards like Optimistic Scavenger as a good 1 drop to search for as well, but that might be a different idea if you want to try that as it would focus more on enchantments.

Lastly you might want to consider Goldvein Hydra. This spell counts as a 1 cost while in deck, meaning that if you can search out this X power vigilance, haste, trample creature at anytime and even get 2 of them so when the first bites it, you can spend all the treasures made from it to power up the second.

razelfark on Eerie :: Enchantment

6 months ago

Solid looking start for a deck idea, but almost lloks like you have your deck split between a token value deck and aura pump start.

For Aura Pump I would advise picking up:

Silent Hallcreeper: this 2 drop provides you with a great early creature that can't be blocked until you have to transform it into a copy of one of your other craetures.

Gremlin Tamer: 4th copy very useful

Sheltered by Ghosts: up to 4 copies is not a bad thing as the card is solid removal and protection. Downside that they do get their card back if the creature it is on is removed, but the protection built into it makes it good enough to take a risk on.

Feather of Flight: Card draw plus flying for just 2 mana that also helps triggers all your Eerie cards is a useful. Flying particuarly useful because it helps your creatures through for attacks for synergy with Ethereal Armor for surpise lethal, but also good paired with Enduring Curiosity as you get the card draw damage triggers easier.

Fae Flight: All the bonus of Feather of Flight with one turn protection instead of card draw.

Ethereal Armor: more copies as it adds the most damage for your cards per mana as it scales with all the other cards in play. Can push turn 3 wins scary enough.

If playing Best of 3:

Negate: simple counter option to help fight vs non-target removal

Elspeth's Smite or Not on My Watch: just to help vs Mono red leyline. These instant speed spells will help you stop opponents from taking you out before you have a chance to play the game. They also can help protect you from a person slow playing their pumps with a haste pump turn.

If you want to focuse more on the token value end of your deck, well it would cost a bit of rares/mythics:

Enduring Innocence: More copies as you want the card draw value with hard to remove value card

Dollmaker's Shop / Porcelain Gallery: Does good work in this style of deck for the sudden team pump and synergy to make tokens fits.

Caretaker's Talent: Works like the Enduring Innocence to get card for value

Fountainport: This land provides all the value you want for takoen decks

And overall adjustment to more control focused spells work well with this idea surprisingly.

Master_J on Harvest Time

1 year ago

OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer

IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer

I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.

I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.

DatShepTho on The Kill(ian) Box

1 year ago

I see people discussing boardwipe suggestions. The only one not mentioned here I run is Promise of Loyalty

I see you're running Vow of Duty. The other two Vow auras are quite fun too, with their versatility to enchant Killian, or something else.

Vow of Torment Vow of Malice

Same for the Impetus auras.

Ghoulish Impetus Martial Impetus Parasitic Impetus

Some of my favourite most powerful cards for Killian are: Holy Mantle Astarion's Thirst Angelic Destiny Celestial Mantle Sage's Reverie Timely Ward Ethereal Armor Songbirds' Blessing

I'm also looking forward to having the new Redemption Arc and Idolized

CandiedRats on White Heroic deck

1 year ago

It looks like you’re going for a budget deck. A budget upgrade would be replacing x4 Plains with x4 Flagstones of Trokair These will help thin your deck out in mid to late game.

Fabled Hero also seems a little slow to run as a 4 of. A little more pricey upgrade would be replacing it with x4 Kor Spiritdancer adding card advantage from cast triggers of auras. She’s not heroic, but her ability feels similar.

Livewire Lash is another cut. I think the “shock” effect can be useful, but cards like Hyena Umbra, Sentinel's Eyes, Ethereal Armor would all be choice upgrades as a x1, x2, or x3 of any combination in its place.

Past that a sideboard can be extremely useful in modern. A fairly standard sideboard for the current meta that is fairly budget is.

4x Mana Tithe 4x Pithing Needle 4x Damping Sphere 3x Tormod's Crypt Or 3x Stone of Erech

Hope any of these suggestions helped!

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