Escape Tunnel

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Escape Tunnel

Land

: Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

: Sacrifice this: Target creature with power 2 or less can't be blocked this turn.

LordSnow on Finneas Commander

2 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

Bookrook on Ingenuitive deck

3 months ago

I was at a pioneer fnm yesterday. There was a deck I played against that was really cool that I hadn’t seen before. It was a dimir control shell that splashed green for two cards: 4x Spelunking and 4x The Gitrog Monster. The one other thing with the deck was the manabase. It was 4 Evolving Wilds, 4x Terramorphic Expanse, 4x Escape Tunnel, 4x undercity sewers, and a bunch of basics. All of the fetch lands triggered the gitrog monster to get massive card advantage. Another cool interaction was all of the fetches triggering Fatal Push. I went 1-2 against it with Esper greasefang, and it went 3-0 for the tournament. I was wondering if any modern players knew if it would be better in modern, since the fetch lands there are way better.

BOXES_O_MOXES on FYNN [PAUPER EDH]

5 months ago

Venum,

Hi there! I have been running the one copy of Escape Tunnel. I may make other changes to the mana base in the future. I just re-vamped the whole deck and realize I need to make some changes. Playtesting for the next couple weeks and then I'll have a better idea what I need to do and whether or not my first run choices were solid or not.

Thanks for the input! I appreciate the post!

dnthymamai on Everybody Hates Winter

1 year ago

Nice deck with a straightforward goal!
May I add, in case someone may not have noticed, if you want your Commander's second ability to work, you could put some more fetchlands in the deck. (with Mindcrank here some may think Winter counts card types from all graveyards) There are some cheap ones, the casual ones: the Panorama Cycle from Shards of Alara that also give you 1 colorless mana and the upgraded Evolving Wilds and Terramorphic Expanses: Escape Tunnel, Riveteers Overlook, Maestros Theater, Cabaretti Courtyard. Also, Fabled Passage got reprinted in Bloomburrow.

But it seems you already know this, because even with adding some more fetchlands, you cannot rely on having Delirium with only 3 sorceries , 2 instants and 2 enchantments that can reliably go to your graveyard.

But this is a nice damage from afar theme! Your opponents will be dealt A LOT of damage by drawing those extra cards!

Bookrook on We Have Jund at Home

1 year ago

For the mana base, Escape Tunnel is strictly better than evolving wilds.

Leo_Nekozuki on Ratricide

1 year ago

Indeed I am, GrimlockVIII! Thank you very much! :3 Ever since I gave them shot around the time Wilds of Eldraine came out, I've been slowly developing a better appreciation for them! X3 Plus I, too, can't deny how potent Vren can be whenever I unalive an opponent's creature! :P

Thanks for all the suggestions on my deck! Means a whole lot! :D Gave them all a run-through in MTGA through a few battled against Sparky, and I must admit... Those are some solid strats! You may very well have helped make my deck more aggressive if not tricky! After trying them out, I'm loving Bitter Triumph for its discard cost especially! I only went with Fell at first 'cause of the theme with the current set. lol But I agree that Instants are more reliable in that sense!

I'm already loving Mindwhisker and his ability to debuff the opponent's creatures' power by -1! Great synergy there once I get Threshold active!

If anything, I was only reluctant on Undercity Sewers 'cause A) I only had one copy of it before your suggestions, and B) I've been convinced by someone else to employ damage-self lands as they don't appear tapped right away. Plus I'm trying to be cautious of how many Rare Wildcards I have to spend in general. But since I had five up till now, I figured I may as well use them if that tapped land card would help me. :P lol

Also real talk, that's the first time I've ever used both Evolving Wilds in any deck, let alone Escape Tunnel! >w<

Thank you so much for your help, Grim! :3 Here's hoping my Rats will prove even more malicious and tenacious now! ^w^

GrimlockVIII on Ratricide

1 year ago

Hello fellow Vren enjoyer. I see you're well-read on the ways of the rat.

Looks like a solid enough deck, though I suggest replacing Fell with Bitter Triumph. Paying the three life might sound rough, but you're able to hit creatures AND planeswalkers at instant speed. Also deciding to discard might help with enabling threshold.

Lilypad Village and Mindwhisker are also around in case you need more surveil to enable threshold.

A copy of Mudflat Village can help recover a key rat that got taken out.

Don't know what your budget is like but there's Undercity Sewers as a land that surveils (though it's pretty expensive). I also suggest something like a playset of Evolving Wilds or Escape Tunnel to help thin out your deck a bit while also helping you hit Threshold.

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