Emerald Charm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Emerald Charm

Instant

Choose one —

  • Untap target permanent.
  • Destroy target non-Aura enchantment.
  • Target creature loses flying until end of turn.

wallisface on Why is Untapping Lands a …

7 months ago

legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.

Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):

1993 (31 years ago): Ley Druid

1995 (29 years ago): Juniper Order Druid

1996 (28 years ago): Nature's Chosen, Emerald Charm

1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid

1998 (26 years ago): Awakening, Argothian Elder

1999 (25 years ago): Early Harvest

2002 (22 years ago): Krosan Restorer

2004 (20 years ago): Rude Awakening, Nature's Will

2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi

2006 (18 years ago): Magus of the Candelabra

2007 (17 years ago): Woodland Guidance

2009 (15 years ago): Garruk Wildspeaker

2010 (14 years ago): Bear Umbra

2012 (12 years ago): Arbor Elf, Urban Burgeoning

2013 (11 years ago): Voyaging Satyr

2014 (10 years ago): Nissa, Worldwaker

2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad

2018 (6 years ago): Ley Weaver, Cacophodon

2019 (5 years ago): Wilderness Reclamation, Rime Tender

2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter  Flip

2022 (2 years ago): Likeness of the Seeker  Flip, Civic Gardener

2023 (last year): Rustvine Cultivator, Portent Tracker

2024 (this year): Innocuous Researcher

Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??

Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.

For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.

With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.

legendofa on Why is Untapping Lands a …

7 months ago

wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Chokefoil, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.

Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9

Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8

2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker  Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14

Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2

Modern Border, "untap" + "permanent": none.

2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter  Flip. total 3

Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1

Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3

2015 Border, "untap" + "Forest": none.

So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.

Analysis of blue to follow.

legendofa on Would Seedborn Muse Be Blue …

1 year ago

Green is good at untapping its creatures and lands. Blue can untap (and tap) anything, including creatures and lands. Green has two other cards that can untap any permanent, with Cacophodon and Emerald Charm. Blue has almost ten times as many.

Blue is best at untapping artifacts, and green the best at untapping lands, but blue is actually slightly better at untapping creatures (or at least has more cards with that effect), and it's not even close with untapping any permanent. I think Seedborn Muse would be fully appropriate in blue.

king-saproling on Jodah's Unification with Nothingness

2 years ago

Just realized the Door enters tapped. Could run things like Amulet of Vigor, Burst of Energy, Dream's Grip, Emerald Charm, Aphetto Alchemist, Kiora's Follower, Unbender Tine, etc. (there are a lot of cards like this) to mitigate that. They can also untap Jegantha or Arcum which is nice.

Squee_Spirit_Guide on Worst Mechanics

2 years ago

Poor rampage. It could have been good, it just never got put on the right creatures. It really wanted something with trample and no evasion, and ideally a requirement for your opponent to block it. Somehow casting Emerald Charm to remove flying from your Teeka's Dragon with a Lure on it never caught on...

I'll throw Islandhome into the mix. It makes sense form a flavour point of view, but it never found its way onto a creature that was worth the drawback. Plus, I like how Wizards made it a keyword and then decided to scrap it.

Omniscience_is_life on Copying instants

3 years ago

Here's how that interaction works:

  1. Emerald Charm goes on the stack, choosing "Untap target permanent", targeting Yurlok of Scorch Thrash. You may choose to hold priority to take step 2, in which case other players can't respond yet.

  2. Fork goes on the stack, targeting Emerald Charm. Unless you have another action to take before it resolves, priority must be passed and other players may respond.

  3. Fork resolves, creating a copy of Emerald Charm. That copy targets Yurlok of Scorch Thrash. Again, priority is passed.

  4. The Emerald Charm copy resolves, untapping Yurlok of Scorch Thrash. Players gain priority, including you (letting you activate Yurlok of Scorch Thrash's ability, though each other player will have a chance to respond to his ability both before and after it resolves).

  5. The original Emerald Charm resolves, untapping Yurlok of Scorch Thrash again. Once more, each player gains the ability to take actions--which, I should add, starts with you and goes clockwise--letting you activate Yurlok of Scorch Thrash again. Other players gain priority before his ability resolves.

FatFreddiesCat on Copying instants

3 years ago

I have Yurlok of Scorch Thrash in play tapped. I use Emerald Charm to untap him. Can I use Fork to copy Emerald Charm to untap him twice? If so, how does that work in the stack and when could opponents intervene?

Weedling on Not your typical spell slinger

3 years ago

Thank you for your suggestions!

king-saproling Untapping her is a great way. Im thinking of Burst of Strength ( untap plus ping prevention), Emerald Charm, Ornamental Courage, Stony Strength and Sudden Spinnerets.

Reason being they are instants. So that they may trigger the Krark once more. What are your thoughts?

Knowledge Pool lean towards win-more card to a key piece to this deck. Will miss it.

However, Possibility Storm sounds fun! Definitely giving it a shot in near games.

Load more