Chance for Glory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chance for Glory

Instant

Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

ThassaUpYo@ssa on Angry Birds

2 months ago

Profet93

Very good question. Typically, I don't have an issue with mana, granted that's been with 36 lands in the list vs. 35 - I just added Mana Confluence back in over Chance for Glory as I have a couple ways to duplicate Kaalia of the Vast's triggers which is pretty close to an extra combat minus the "you lose the game at the next end step" condition in case things go south. Maybe World at War or Aggravated Assault?

I also run a significant amount of protection spells/effects to help keep Kaalia of the Vast alive, so maybe I cut make a cut there for another land and/or more card draw?

Finally, I really appreciate you and SufferFromEDHD's input here!

Leif-The-Lucky on Elsha, Threefold Master

2 months ago

Hi capwner. All good, friend! I can't fix the graphical error until the commander is officially spoiled and added by TappedOut. :)

22 lands is definitely slim, but in testing, it's kept consistency high without issues—though I agree it's riskier than most builds. Mox Diamond might be cuttable.

Seize the Day and Waves of Aggression are great, but I’m more inclined toward Alchemist's Gambit, Chance for Glory, Last Chance, or Warrior's Oath since my monks have summoning sickness and they're cheaper CMC. That said, I’ll have to test them all—your suggestions could be strong!

Appreciate the input, and thanks for the discussion!

ThassaUpYo@ssa on Angry Birds

2 months ago

SufferFromEDHD

+1 for the absolutely brilliant name!

I built Kaalia of the Vast a couple years ago and slowly started foiling her out over that time. It has been a long time coming, but I finally got her there!

Absolutely love running her as she encompasses the theme of the first starter deck I ever bought a long time ago - "Blood and Fire" - as well as the creature types I enjoy the most in MTG - Angels & Demons (in particular).

I appreciate both you and Profet93's advice on this list for sure, and did cut a couple creatures in favor of Sneak Attack and Chance for Glory as those definitely seem like game changers and/or enders, so thanks to you two for the valuable feedback. I was running a couple pieces of MLD a while ago, but realized it often didn't seem feasible given scenarios I was actually experiencing in-game. I know Profet93 wasn't too keen on Terror of the Peaks, but it's 5 CMC makes it easy to cast and presents the opportunity to deal further damage when another big creatures enters from Kaalia of the Vast's triggered ability.

I personally don't care for Dragon Mage as it can just as easily benefit my opponent(s), but Heartwarming Redemption is tempting...

Thoughts on Full Throttle?

SufferFromEDHD on Angry Birds

2 months ago

The OG commanders were the best. Kaalia is still one of my favorite decks to pilot. Perfectly captures the Mardu spirit. How long did it take you to foil this bad girl? I will make sure all my suggestions have foil options.

You can definitely afford to trim a few creatures. Profet93 provided a profitable list of potential cuts for things like

Big card draw like Heartwarming Redemption or Dragon Mage

Extra combat steps like Chance for Glory or Breath of Fury

Or maybe Kaalia #2 in Sneak Attack

SufferFromEDHD on Kaalia of the vast

5 months ago

Kaalia will always be one of my favorite commanders. That first batch of commander decks were special.

This is a really neat shell. I like your use of niche white control spells like Abeyance and Orim's Chant. Would something like Conqueror's Flail be useful here?

I really like your use of Necrodominance and Necropotence. Is this speeding up your wins?

A playset of cards from my list that I think would be excellent here:

Eiganjo Castle kaalia protection

Arena of Glory best haste enabler

Chance for Glory wins games

Cataclysm the math is on your side

Sneak Attack kaalia #2

Cut all the creatures that don't fit the tribes. Keep Mother of Runes. The rest are just good stuff.

TheDeckMaker2300 on An Abundance of Ways to Win

5 months ago

Hello saw your Reddit comment on universal includes

I think I got more options for ya (note: may not agree with the list)

  1. Brudiclad, Telchor Engineer - makes creatures that’s also artifacts and can turns everything into the right token for a win con in play creatures or artifacts (particuarlly mechanized production or revel in riches)

  2. Fain, the Broker - not the best idea but has a few catergories for the wincons especially the part for untapping him to do some again

  3. Planewide Celebration - that’s another utility knife along with Titania's command, counters, lifegain, and tokens (heck the tokens even help with “Happily ever after”) and a bonus it regrowth's stuff you lose, second bonus is you have bolas in your deck so that can get him to the magic number for the ultimate

  4. Master of Ceremonies or/and Gluntch, the Bestower - both the same upkeep for the rhino and endstep for the jellyfish you once again get nearly all the ctaergories

  5. This is a honorable mention Kibo, Uktabi Prince - you got a Titan artifact removal for making this monkey grow and makes bananas that fit the bill for lifegain and artifacts (it’s honroable because if maskwood was in your deck it gives counters to all the creatures while in play)

Oh and the ultima package not in your deck they help every…single…one of your wincons because they shortcut to the upkeep to trigger a wincon you got fulfilled to instantly win. And what are those?

  1. Obeka, Splitter of Seconds
  2. Shadow of the Second Sun
  3. Sphinx of the Second Sun

And pretty much “Extra turn” spells in general but the ones to point the fingers at are the cheapest mana value 1. Last Chance 2. Final Fortune 3. Warrior's Oath 4. Chance for Glory 5. Savor the Moment (this is the safest one)

Icaruskid on Yeasty Beasty

6 months ago

This looks like a blast to play! Scroll Rack, Kona, Rescue Beastie, Rhythm of the Wild, and Chance for Glory might be fun in here too.

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