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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Pre-release | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vintage | Legal |
Bitterbloom Bearer
Creature — Faerie Rogue
Flash (You may cast this spell at any time you could cast an instant.)
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
hyalopterouslemur on Mark Rosewater's Commentary on Poison …
3 weeks ago
I mean, it's more psychological than anything.
The reality is, take my Ghave, Guru of Spores Stax deck. It has multiple win conditions:
- I can use Smokestack and Dictate of Erebos with Bitterblossom and Bitterbloom Bearer, maybe with Aura Shards to blast away my opponent's board and then swing over and over.
- I can do the same, but with Elesh Norn, Grand Cenobite and Maha, Its Feathers Night. Elesh Norn also works well with Dictate of Erebos.
- I can attack with creatures with flying if my opponent doesn't have any creatures with flying or reach. Or just use Champion of Lambholt to make everything unlockable.
- I can just grossly outnumber my opponent's creatures, possibly with Cathars' Crusade, Ouroboroid, Elesh Norn, Grand Cenobite, or Garruk Wildspeaker.
- I can use the tokens I sacrifice to trigger Funeral Room / Awakening Hall or Cauldron of Essence.
- I can hypothetically Voltron with Ghave. Champion of Lambholt exists, and there are plenty of ways to boost Ghave's power.
- Finally, I can just use the infinite combo gang: Besides Ghave himself, there's also Blade of the Bloodchief, Cathars' Crusade, Champion of Lambholt, Ashnod's Altar, Earthcraft, Pitiless Plunderer, Ant Queen, Young Wolf, and Chatterfang, Squirrel General. These have a ton of infinite combos.
My combos have a lot of interchangeable parts, and my incremental wincons all reduce life totals. Infect doesn't let you do this because infect damage doesn't cause loss of life. You have anthems, +1/+1 counters, Giant Growth effects, and Overrun effects, and...that's it. In fact, generally speaking, if you're in infect, and opp has 5 mana, you're dead.
zapyourtumor on
Fae Court of Glen Elendra
5 months ago
ITs been a while but you definitely need one drops. Like 8 of them. Spellstutter sprite with 1 drops on the play is an insane card, sprite without one drops is pretty dookie.
Idk how casual or competitive you want the deck to be but if you do want to make it stronger there are a decent number of easy cuts, like basically every 3-4 drop + oona besides scion of oona, vendilion clique, and mistbind clique. And to be honest the latter 2 have been power crept out a bit especially mistbind but they are def still playable in a more casual setting. Faerie tauntings and faerie trickery are pretty bad also. Cryptic is a bit high on the curve for faeries which typically aims to be a tempo deck with a lower land count than 24, instead of a control deck (also been power crept out of control though). We got actual factual Counterspell now. Also some removal would be good (Fatal Push, sheoldreds edict, shoot the sheriff, etc).
For one drops we got a decent amount now although none of them are crazy. they are more like a necessary evil. Sleep-Cursed Faerie, Flitterwing Nuisance. theres also Faerie Miscreant + Mockingbird package if you want. Theres also the ninjitsu Kaito and Bitterbloom Bearer as possible options
LordSnow on
MSH Black Aristocrats
5 months ago
Darklonjr Great suggestion, I had that in there in my first draft but was a bit worried it might be too slow or clunky. Have you tried it out? I definitely had my eye on that, and Bitterbloom Bearer
TheVectornaut on
Improbable Alliance
6 months ago
I don't have a ton of experience in second draw / second cast decks, but I do know that you'll probably get more value out of threats that come down early and start accruing permanent advantage. Bloodhaze Wolverine fails the latter check, and Steelgaze Griffin fails both. I'd look at cards that get counters (Knowledge Seeker, Faerie Vandal, or even Kraum, Violent Cacophony with built-in card draw) and/or I'd look at making tokens (Mischievous Mystic, Emrakul's Messenger, Homunculus Horde, or Thopter Fabricator) In your colors, I might consider Irencrag Pyromancer for the removal too. The next step is to make sure you have a reliable source for drawing every turn. Looting with Evie Frye and Merchant of the Vale is fine but comes with a heavy upfront cost. I'd prefer to consolidate the deck around cheap fliers or other even more evasive creatures to play into cheaper Coastal Piracy effects like Curiosity and Curious Obsession. Faerie Mastermind is another great include if you don't mind a little bit of symmetry. With or without Improbable Alliance itself, there are a lot of powerful faerie-themed cards available to the strategy. It could be worth going into black or full pivoting to dimir for other tribal staples like Bitterblossom, Bitterbloom Bearer, Spellstutter Sprite, Vendilion Clique, Obyra, Dreaming Duelist, Scion of Oona, etc. This also makes cards like Banner of Kinship way better. If you prefer to stay in red though, and given the types of Tormenting Voice and cantrip effects you're running, you may get better mileage out of just committing to a spellslinger strategy that temporarily pumps a few big hitters. Monastery Swiftspear, Kiln Fiend, and Nivix Cyclops come to mind from older decks I've seen. Toss in some Assault Strobes and the like and lethal shows up fast. White also has some interesting magecraft creatures from Strixhaven that could fit the strategy. In summary, I'd either focus on swapping out some of your instants/sorceries for more consistent draw sources and payoffs (probably involving faeries) or I'd do the opposite by switching up your creature lineup to better payoff the spells you currently have.
capwner on
Brazen Bitterblooms
7 months ago
Sleep-Cursed Faerie is pretty strong I think. Maybe also one of the Kaitos? Bitterblossom almost seems better than Bitterbloom Bearer because it's harder to remove, idk though there could be upsides to both. Brazen Borrower is another good faerie. I am seeing some cool looking more control-heavy faeries lists on mtgdecks that have performed well maybe look at some of them for inspo? Maybe try something with ninjutsu to bounce your sprites like in pauper? Maybe the Kaito THAT HAS NINJUTSU lol Kaito, Bane of Nightmares. Overall I like the budget of yours and all the efficient faeries-matter spells, +1 from me
MoloSan on
This Body's Dust in the Wind that's Hurling Past
7 months ago
The versatility of this is awesome! Probably not a good suggestion, but since you run Bitterblossom, you could also try Bitterbloom Bearer which got printed for the first time recently.
DemonDragonJ on
Savage Destruction
8 months ago
I have replaced Bitterblossom with Bitterbloom Bearer, as that card provides this deck with an additional creature from whose death I can profit.
DemonDragonJ on
Death and Rebirth
8 months ago
I have replaced Bitterblossom with Bitterbloom Bearer, as the newer cards provides this deck with an additional creature that I can sacrifice and reanimate.





