Draconic Intervention

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

This deals X damage to each non-Dragon creature, where X is the exiled card's converted mana cost/mana value. If a creature dealt damage this way would die this turn (would be put into the graveyard from the battlefield), exile it instead.

Exile this.

itsbuzzi on Red Board Wipes

3 years ago

I run in the format a bit and would like to add to the list as some of my favorites were not found. I would also like to add there are two types: large and small. Generally small red board wipes consist of 3 damage or less to the board whereas large board wipes deal more. I'll separate them into these piles. There are 2 things you are looking for when refering to red boardwipes: Mana cost and damage; you want the best bang for your buck in a sense. A semi-complete list of the best unique board wipes includes: (This list may be missing some, Gatherer missed Cinderclasm)

Small Boardwipes

Anger of the Gods: Deals 3 damage to each creature with exile clause for 3 mana at sorcery speed. A standard scale of a good board wipe.

Chandra, Awakened Inferno (Cast for 6 then -3): Deals 3 damage to each non-elemental for 6 mana at sorcery speed with potential upside after untapping next turn. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need and isn't worth it.

Cinderclasm: Deals 1 damage to each creature for 2 (1) or 2 damage to each for 1 at instant speed. Depending on what you need the stop the instant speed is valuable as you can stop triggers ensuring what you are killing doesn't get bigger and play around any potential counterspell or protection.

Crush the Weak: 2 damage to each creature with exile clause at sorcery speed for 3 (2) or foretold to spread the mana across a couple of turns; not exactly what you want with a board wipe unless you can set it up this way. This card isn't really any better than Cinderclasm unless the is hard to cast or you need the exile clause.

End the Festivities: 1 damage to each creature and planeswalker for 1 at sorcery speed. A good standard for a tiny board wipe but is fringe in utility.

Fiery Cannonade: 2 damage to each non-pirate creature at instant speed for 2. Is deck-dependent, personally best used while piloting a pirate deck but otherwise is similar to Cinderclasm.

Flame Sweep: 2 damage to each non-flyer for 2 at instant speed. Very similar in utility to Fiery Cannonade but worse as flyers are more prevalent in the format and just in general.

Incendiary Sabotage: 3 damage to each creature at instant speed for 2 and sacing an artifact. Fringe where you need artifacts in the deck but the instant speed may be useful as described before but is somewhat on par with Anger of the Gods due to versatility but worse based on utility.

Radiant Flames: 1 2 or 3 damage to each creature depending on how many colors of mana used to cast at sorcery speed. This is a versatile board wipe and very much on par with Anger of the Gods perhaps better due to the ease of casting paired with the different modes on it but does not come with the exile clause.

Sweltering Suns: 3 damage to each creature for 1 with cycling 2 at sorcery speed. Very similar to Anger of the Gods which is a good place to be with more utility where you can get a new card from it at instant speed if it's not needed.

Vampires' Vengeance: 2 damage to each non-vampire creature. Essentially similar to Fiery Cannonade.

Large Boardwipes

Burn Down the House: 5 damage to each creature and planeswalker or 3 1/1 devil tokens with haste for the turn for 3 at sorcery speed. Depending on how much damage you need to include this one covers all your bases with additional playability with the devils.

Chandra, Flamecaller (Cast for 6 then -X): Deals X damage up to a max of 4 (unless other loyalty raising cards are used) to each creature for 6 mana at sorcery speed with potential upside after untapping next turn if it survives. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need.

Draconic Intervention: X damage to each non-Dragon creature where X is an instant or sorcery card's mana value in your yard with the additional cost of exiling the instant or sorcery for 2 at sorcery speed. Deck dependent obviously but can go large or small just has a large additional cost. You'd want to get at least 3 damage off of this every time and more to make it really worth it.

Gates Ablaze: X damage to each creature where X is how many gates you have for 2 at sorcery speed. Very much deck dependent of course but if it fits the deck this is the card to run.

Hour of Devastation: 5 damage to each creature and each non-bolas planeswalker while losing indestructible for 3 at sorcery speed. This is similar to Burn Down the House where unless you need the additional text on the card just run Burn Down the House.

Kozilek's Return: 2 damage to each creature for 2 at instant speed with the additional bonus of exiling it from your yard as you cast an Eldrazi for 7 or more to deal 5 damage to each creature. Once again deck dependent of course but if it fits the deck this is the card to run.

Mizzium Mortars: For the board wipe mode (the only mode we are looking at) its 4 damage to each creature you don't control for 3 at sorcery speed. Not exactly the rate of a board wipe you want unless the bonus of the 1 sided boardwipe is that appealing.

Sarkhan's Unsealing: The board wipe mode is after casting a creature for 7 or more it deals 4 damage to each creature and planeswalker you don't control. Similar to Kozilek's Return but worse where you don't have the early game mode but better where it is repeatable. It doesn't look like you need this one unless it fits the deck.

Star of Extinction: The mother of all board wipes. Deal 20 damage to each creature and planeswalker while also blowing up their land for 5 at sorcery speed. Very over the top and you most likely can get what you need to do for less mana.

Storm's Wrath: Deals 4 damage to each creature and planeswalker for 2 at sorcery speed. Pretty much the best board wipe to deal 4 damage.

The Best Wipes at Each Damage

Generally speaking these are the best at simply dealing damage while staying mana conservative:

1 damage: Token hate or very aggro hate End the Festivities

2 damage: Inbetween of Token hate & standard damage Radiant Flames just due to the fact that for the same mana it can hit for 3 damage.

3 damage: Standard amount of damage It's very close but just for ease of casting Radiant Flames beats out the competition unless the cycling fits well or the exile clause is needed.

4 damage: Inbetween of Smaller and Larger amount of damage Storm's Wrath Not even a question is the best by far.

5 damage: Larger amount of damage Burn Down the House. It's close but the additional option of the card helps it beat out.

Anything Larger: Star of Extinction Basically, if you need to board wipe in red and need to deal more than 5 damage you're generally out of luck and should look elsewhere. Star of Extinction is not really a card you want to be running if you can avoid it the mana cost is just so high.

seshiro_of_the_orochi on Feisty Gruul Mother

3 years ago

Ok, so Sol Ring is a powerful card. I can understand when you leave it out on purpose, but otherwise, I'd heavily suggest adding it. Great ramp for dragon decks are Dragonspeaker Shaman and Dragonlord's Servant.

Warstorm Surge is a second Terror of the Peaks. Cryptic Gateway can cheat dragons into play for basically free.

Chaos Warp is red's Beast Within. Draconic Intervention is a great, on flavour boardwipe.

Playing four Dragon's Approach makes no sense. You have to exile five of them for the effect, so that's the minimum. But as you'd want to have a big number of it, you'd basically have to play at least twenty. So maybe drop these and add at least some more lands. 34 is very few. 36 or 37 should be ok.

The rest looks fine. Have fun playing it.

vanedor on Tiamat Dragons

3 years ago

These days, I'm playing a 5 color deck a bit similar to your.

I'm not sure I'm a fan of Beledros Witherbloom. Velomachus Lorehold, with vigilance, haste and its ability to cast instant without paying their mana cost is a much better deal, imo. A pretty useful land you might try, in Standard, is The World Tree. That, along with Dragon orbs and treasures, make casting Tiamat fairly easy.

A couple of other cards I thought could be fun exploring for that sort of deck :

Replicating Ring Treasure Chest Draconic Intervention Temple of the Dragon Queen

seshiro_of_the_orochi on What to do against Rakdos, …

3 years ago

I assume the problem is that Zada is a smurf deck and has a hard time against the oomph Rakdos slams down very early? Chandra's Ignition looks to be an impressive boardwipe for Zada. With Basilisk Collar, this will kill everything even without any real board presence on your side. Draconic Intervention will propably be good, as well, and Blasphemous Act is an obvious choice.

In case this doesn't help, how about player removal? Brash Taunter and Blazing Sunsteel are bith great cards you could easily include, and they combine into killing the table as soon as Taunter receives damage. Not a very Zada way of winning, but it works.

seshiro_of_the_orochi on Reckless Endeavor too reckless?

3 years ago

Wow, we really got a great discussion rolling.

The card originally took the slot of Draconic Intervention in my Moraug list, but after all the great input, I'm actually considering running both. I have no Chain Reaction, but both Blasphemous Act and Hour of Devastation are already in there. The deck is somewhat light on creatures, and the important ones are p/t 5 and upwards. It wants rituals anyway, so Endeavor still seems fitting.

Hardhitta7 on Dig vs Cruise

3 years ago

That’s what I ended up doing. I added Draconic Intervention and the delve spells work with it so well.

Hardhitta7 on Urza’s Pet Dragon

3 years ago

I cut the All Is Dust for Draconic Intervention and cut Mana Geyser for Primal Amulet  Flip. Still trying to fit in Crackle with Power .

I think if I ran Blitz of the Thunder-Raptor it would replace Abrade . I like Mizzium Mortars for spot removal/board wipe purposes.

Hardhitta7 on Urza’s Pet Dragon

3 years ago

Thanks for the suggestions, I’ll see what I can fit in.

I’ve seen Crackle with Power in some lists, gonna add it and try it out when I get the deck together.

I’m already adding Draconic Intervention just gotta find room, and Evacuation is standing in for Cyclonic Rift until I can buy one.

I do have an extra Primal Amulet  Flip laying around I could add.

I considered Mishra's Bauble but just thought it didn’t do enough, having to wait for the draw is not great. I could see it being good though with Galazeth.

I stayed away from Memnite and Ornithopter because they don’t do anything if I don’t have my commander out.

Do you see anything I should cut?

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