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You Brought a Knife to a Gun Feud

Standard Aggro Combo Five Color Reanimator

Ryuoka


Sideboard


You wanna fight? I'll see your 3/3 and raise you an 8/8 indestructible.

This is my attempt at a fusion between a Reanimator and a Guild Feud deck. Basically just ramp and cycle/mill cards until you can wrath if they have creatures, then next turn reanimate something big.

New update

Cut Mulch for Forbidden Alchemy. Forbidden Alchemy digs through the same number of cards, but doesn't make us pitch Supreme Verdicts or other non-lands, doesn't make us reveal a card, and is more useful late game, while still getting creatures in the graveyard. It can also be flashed back if it gets pitched into the graveyard, which makes it better with Faithless Looting and Guild Feud

Added Detention Sphere. Amazing against Burning-Tree Emissary, or any other creature they have more than one of, tokens and even artifacts/enchantments. Aim to have mana to play on turn 3 if needed. This mana can then go into Supreme Verdict mana easily.

Added Borborygmos Enraged. I'm not sure about him yet, but he lets us get excess lands out of our hand, and with his damage ability, lets us get more lands to pitch, and get more creatures in the graveyard to reanimate.

Added Sylvan Primordial. I like this creature a lot, actually. It gives us some removal for enchantments, artifacts and even land. Though less important, also provides blocking for fliers. Lack of trample makes chump blocking a problem, and therefore it is only a 2 of.

Sideboard

Tribute to Hunger - This is for Geist of Saint Traft and any other matchups with difficult-to-remove creatures.

Centaur Healer - For aggro, regain some life and block/trade with most of their stuff

Fling - Against anything hard to hit in the face with creatures. Especially good with Moldgraf Monstrosity

Cyclonic Rift - I like this against tokens and planeswalkers. Also considering it for the mainboard

Izzet Charm - The ones in the mainboard may go to sideboard, and be used mainly for control matchups. With Faithless Looting I usually have enough card cycle. Saved me from Omniscience once.

Rolling Temblor - Good against Geist of Saint Traft, tokens and any even the new Gruul aggro that's been popular, and has a more accessible mana cost than Supreme Verdict.

Witchbane Orb - For burn and mill. Not a great answer, but some decks have very little artifact removal. I have found this weak against Esper though because of the prevalence of Detention Sphere

All suggestions, feedback or +1s are greatly appreciated! Guild Feud to victory!

Suggestions

Updates Add

Played it at FNM again this week.

First round I was playing against Selesnya aggro, against which I went 2-1. The first game I got terrible draws. I mulled no-land hands down to 5. My 5 card hand had the only colourless land in the deck (Alchemist's Refuge), and I didn't draw another land for 3 turns. I lost the game having drawn nothing castable. The second game I sided in 4 Centaur Healer and 2 Rolling Temblor. I still had mana issues however, and went down to 2 before casting a Supreme Verdict and coming back to win the game. The last game my mana sorted itself out and I quickly won with a Gisela, Blade of Goldnight and Moldgraf Monstrosity.

The next round I faced Esper mill, which was a matchup I had been afraid of facing, as I knew Guild Feud could leave me vulnerable to getting milled out. I ended up losing 0-2. The first game was close. He kept using Oblivion Ring to remove my Gilded Lotus, which slowed my mana acceleration. He got an Obzedat, Ghost Council out, but I managed to Fling one of my creatures to kill it quickly. Although the game started to go in my favour, he finally managed to mill me out with the help of my Guild Feud. The next game I sided in Witchbane Orb to try and counter the mill, and sided out Guild Feud. However I wasn't prepared for Rest in Peace which rendered Unburial Rites nearly useless. I ended up having little to play, and just got milled out again.

The last round I played against a Selesnya ramp/aggro deck, going 2-0. The first game he got several creatures out early, but I cast Supreme Verdict on turn 4, which cleared the way for my reanimated Moldgraf Monstrosity on turn 5, which quickly ended the game. The next game went much the same way, I used Rolling Temblor to kill his mana dorks before he could cast any of his bigger creatures, then on turn 5 reanimated a big creature and ended the game soon after.

I don't think I was prepared for the mill matchup, and I think I'll have to figure out a better sideboard plan for it. I'm thinking maybe focus more on hardcasting the creatures, so cut Mulch, Unburial Rites, Guild Feud and add in Ranger's Path, Izzet Charm, and Witchbane Orb

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Revision 6 See all

(11 years ago)

-1 Blood Crypt main
+2 Detention Sphere main
-1 Fling main
+2 Forbidden Alchemy main
+1 Glacial Fortress main
+1 Godless Shrine main
-4 Grisly Salvage maybe
-4 Izzet Charm main
-3 Mulch main
+1 Sphinx of Uthuun main
+1 Supreme Verdict main
-2 Sylvan Primordial maybe
-1 Thragtusk main
-1 Tyrant of Discord main
Top Ranked
  • Achieved #10 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

39 - 4 Rares

7 - 5 Uncommons

8 - 6 Commons

Cards 60
Avg. CMC 4.63
Folders My decks, Interesting Decks, Other peolpes decks, seth, Cool Decks, Proposed Decks, Reference Ideas., Competative Decks
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