pie chart

Got more mill than the Holland countryside




My first tri-colour deck, - SUGGESTIONS WANTED

Basically I used to have this deck in just Blue-white, focusing mostly on defense vs creature-based decks, but I found that I couldn't easily win within 9 turns and I didn't have the sustain to maintain a long control type game.

Combinations are fairly straightfoward, Sphinx's Tutelage combined with any of the draw sources (Temple Bell, Brainstorm etc) generates passive mill that, against mono-coloured decks, chops them down quite quickly.

Along with Sphinx's Tutelage, Consuming Aberration is a good source of mill with any spells you may have left over after turn 5, turning bad top-decks into another mill source. In a pinch, it may even be a win con if you can swing through with it. (Might sideboard some unblockable buffs...) A neat pocket strat may be to Vanish into Memory or Swords to Plowshares your own Consuming Aberration to get a last surge in card draw or life.

Haunting Echoes wants to be dropped ASAP really, if you can remove a few key cards from their deck, they're that much easier to kill, not to mention the much higher chance of just drawing land. That, with Traumatize makes short work of most people.

Propaganda and Sphere of Safety are generally more for my multiplayer needs. It's good 'diplomacy' for when people decide it's cheaper to attack someone else. They're also really good at slowing down aggro decks that want to spend their mana on buffs or additional creatures.

Jace (when he's not in your sideboard) is essentially a punching bag for this deck, if you can use his mill 10 ability more than once, he's paid himself off, and then some. You want to divert attention off yourself while you get into a position to mill someone outright. But generally you want to keep your other cards in as there are already more than enough 5-CMC cards in the deck.

Smaller mill spells like Mind Sculpt and Tome Scour aren't really the best of options, when you keep in mind the idea of 'cards milled per mana spent'.

Please keep suggestions mindful of an acceptable budget; I'd love to have all of the fetchlands and some other things, but for now, I just want this to work efficiently.

UPDATE: In the event of a 1v1 match up (this deck was built more towards multiplayer), swap out both Sphere of Safetys and both Mind Grinds in favour of 4 Hedron Crabs

UPDATE 2.0: I'm currently looking into a adding Phenax, God of Deception and perhaps replacing the Propagandas for Wall of Frost . I'm finding that I'm always getting work done with Consuming Aberration and I really want to capitalize on that.



TrueTribal says... #1

Hedron Crab, though it does cost a few dollars, is probably the best mill card for one mana. Just plonk it down on turn one and, even without fetchlands, you can mill lots. You said that some Unblockable stuff might be good with Consuming Abberation, so I would suggest Aqueous Form.

March 8, 2017 8:29 a.m.

Worldf1re says... #2

I'll have to see how the balance of the deck is with regards to defense, as I can only see myself removing either the Propaganda or the Sphere of Safety in favour of the Hedron Crab. Also depending on how reliably I can mill, I may also sideboard Traumatize as well.

Thanks for your suggestions :)

March 8, 2017 9:18 p.m.

lucal13 says... #3

One nice way to one-shot someone is using the Duskmantle Guildmage and Mindcrank combo. I've had a lot of fun with that one. Also, for increased drawing for Sphinx's Tutelage, you might want to think about Font of Mythos or Howling Mine, and the also help to mill out opponents quicker.

Cheers! -Luca

March 21, 2017 12:50 a.m.

Worldf1re says... #4

Thanks for your suggestions, Luca.

I like the idea of the Duskmantle Guildmage + Mindcrank combo very much, and I think it could work quite well in this deck, but I'm very much a sucker for flavour so I don't think it'll work for me, exactly.

As for Font of Mythos and Howling Mine, I've found that when using these cards (they were actually part of an earlier version of this deck before it went Esper) that your opponents draw too much and the advantage shifts in their favour. You also don't get the first draw off them (with your draw phase being the last in the so-called 'cylce' after you cast it), which is why I prefer the Temple Bell's versatility in being able to draw on the end-step or not at all.

March 21, 2017 6 a.m.

DarkEclipse18 says... #5

Consecrated Sphinx if your willing to put out the cash. Since this is casual you may be able to pull it off, and this, combined with your other cards could work, but it's a heavy investment

April 13, 2017 6:06 a.m.

Please login to comment

Compare to inventory
Date added 4 months
Last updated 2 months
Exclude colors RG
Splash colors WUB
Cards 60
Avg. CMC 2.75
Views 529