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a Blob, a Saint, and a Captain Walk into a Bar

Modern Competitive Spirits Tempo WUB (Esper)

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Welcome to the happy union of a suicidal Revolutionary War veteran (Drogskol Captain), a former member of the Knights Templar (Geist of Saint Traft), and whatever the hell Kira, Great Glass-Spinner is supposed to be.

Spirits is a tough deck to build because 1. there aren't enough lords, 2. there aren't enough lords, and 3. we don't have a Master of Waves or Ezuri, Renegade Leader. Also some tempo value of this deck is lost because we don't run Collected Company. Bant Spirits with Company is the more popular build at the moment, however I don't think it's as good as Esper Spirits, especially in the current metagame. This is due to a few key reasons; 1. Lingering Souls, 2. Lingering Souls, 3. Lingering Souls, 4. Company being at its worst in this kind of deck, 5. Fatal Push and discard, and 6. not being able to run Bile Urchin .

"But wait," you're probably thinking, "why would you build a deck that's so obviously not competitive and bad? Also, why didn't I put Bile Urchin in my Jund deck?"

Well, the answer is that I actually think that Esper Spirits could be a competitive deck on a large scale, with the right cards and strategy. I will go through both of those below.

Inquisition of Kozilek-at this point, I have no idea why anybody wouldn't play discard. It's just so insanely good.

Thoughtseize-see Inquisition of Kozilek

Mausoleum Wanderer-Stricly better than Cursecatcher, this little guy is a multidimensional card that makes combo players cry. It can function as an efficient beater (especially with Lingering Souls), or it can savagely destroy a well timed Karn, Ugin, Ad Nauseum, etc...

Path to Exile-Is this the most played card in Modern? Lemme check... Nope, still Lightning Bolt. Guess we have to be Jeskai Spirits now.

Fatal Push-Rattlechains to Geist of Saint Traft: "Yeah that Tarmogoyf just kinda fell over and didn't get back up again."

Rattlechains-wierdly good in this deck. Basically at any point it's a 2/1 flash hexproof, which isn't bad, but with other spirits in hand it becomes an absolute powerhouse. Flashing in a Geist of Saint Traft feels better than you think it does.

Selfless Spirit-how nice of him(her) to take the brunt of that Supreme Verdict/Damnation/Wrath of God/Anger of the Gods.

Phantasmal Image-often bad, sometimes amazing. We're counting this as a "lord" even though it really isn't, but the upside of this card is too difficult to ignore. Most spirit decks run more, but 1 is good enough for us.

Collective Brutality-I only include this card because it reminds me of Soviet propaganda.

Kira, Great Glass-Spinner-"If it's good enough for Merfolk, it's good enough for me." Also it just happens to be a spirit. And it synergizes well with a lot of stuff.

Drogskol Captain-Remember how I said that Spirits didn't have enough lords. Well, we do have one, and it's insanely good. If there was something even as close to as good as the Captain out there, Spirits would be a Modern staple. Even so, if we get a Captain down it's mostly game over.

Geist of Saint Traft-believe it or not, some decks still just lose to a turn 3 Geist. Yes it's that good. And it's a spirit.

Lingering Souls-it seems like a common theme here that we take cards that are Modern playable regularly and put them in a deck where they have extreme synergies. This card is no exception. It's three of the six reasons why Esper Spirits is better than Bant Spirits, mainly because it's just stupid good. Play it, flashback it, love it.

LSV: "Play Bile Urchin as soon as possible."

Paul Cheon: "Well, Bile Urchin is the best card in your deck, so you should try to play it as much as you can."

Mark Rosewater: "We're thinking about banning Bile Urchin ."

Donald Trump: "I have the bigly pleasure to say that Bile Urchin is now a cheif White House Advisor."

Kataki, War's Wage-artifacs

Negate/Spell Pierce-combo, control, Tron

Blessed Alliance-Burn, Affinity, any aggro deck, mirror

Rest in Peace-graveyard

Ghost Quarter-Tron/Bant Amulet(I hate to know that this deck exists)

Surgical Extraction-combo/any card that can beat us without help

Supreme Verdict-just in case

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Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 3 Mythic Rares

35 - 6 Rares

18 - 3 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.00
Tokens Angel 4/4 W, Spirit 1/1 W
Folders decks, Decks, Spirits
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